|
You last visited: Today at 14:57
Advertisement
[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
08/23/2016, 15:57
|
#976
|
elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
|
Quote:
Originally Posted by ChungBoy
Can someone explain me what sha512 is? and how i use it.
|
|
|
|
08/27/2016, 01:42
|
#977
|
elite*gold: 0
Join Date: Jun 2016
Posts: 36
Received Thanks: 12
|
How exactly is it possible for others to sniff act 6 packages from the official, if they are not level 88 or 90 ?
|
|
|
08/27/2016, 02:06
|
#978
|
elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 193
|
Sorry DuckDuckGoose bus is not possible.
PS : Now generaldrop work, if rate is to high, low, item in more, or item missing, please tell me here or in PM for modification, thanks.
|
|
|
08/27/2016, 06:56
|
#979
|
elite*gold: 0
Join Date: Aug 2014
Posts: 40
Received Thanks: 24
|
Quote:
Originally Posted by Uppermost
Sorry DuckDuckGoose bus is not possible.
PS : Now generaldrop work, if rate is to high, low, item in more, or item missing, please tell me here or in PM for modification, thanks.
|
Have a look at monster.dat, exactly at ITEM.
ITEM <id> <rate> <amount> <id> <rate> <amount>...
And if think about it, consider checking it out as I think this will give you a lot of hints and especially with drop from specific monsters like flame giants (0,2% to drop shoes). Considering about it, there is 5% chance to drop unstable energy from Zealots, no one considered about it as they are difficult to defat and the chance to drop it are low.
|
|
|
08/27/2016, 08:37
|
#980
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
|
We already have monsters drop... We talk about act dépendant one like power seed...
|
|
|
08/27/2016, 11:33
|
#981
|
elite*gold: 213
Join Date: Oct 2015
Posts: 232
Received Thanks: 180
|
Can someone explain how to parse the mv packets? And how to geht it? Would be nice
|
|
|
08/27/2016, 12:53
|
#982
|
elite*gold: 0
Join Date: Oct 2013
Posts: 42
Received Thanks: 31
|
Quote:
Originally Posted by GalaxyCat™
Can someone explain how to parse the mv packets? And how to geht it? Would be nice
|
You can log them from the official Server with the Packetlogger.
|
|
|
08/27/2016, 14:59
|
#983
|
elite*gold: 213
Join Date: Oct 2015
Posts: 232
Received Thanks: 180
|
Quote:
Originally Posted by 0x0F
You can log them from the official Server with the Packetlogger.
|
i know, but if i go on a map, an fliter only the mv packets, there are millions of them
|
|
|
08/27/2016, 15:34
|
#984
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
|
You dont need filter.
|
|
|
08/27/2016, 15:35
|
#985
|
elite*gold: 213
Join Date: Oct 2015
Posts: 232
Received Thanks: 180
|
Quote:
Originally Posted by 0Lucifer0
You dont need filter.
|
yeah but there are too many
|
|
|
08/27/2016, 15:39
|
#986
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
|
Too Many for what You dont need to read them xD just ctrl+ŕ ctrl+c ctrl+v
|
|
|
08/27/2016, 17:14
|
#987
|
elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 193
|
Changelog
------------
* Add locomotion system
* Add GodMode command
* Add WigColor command
* Fix Speed hack (reverted)
* Add function on wings item (demon wings,...) (100%)
* Add color and change hair type on item
* Add negative rarity on drop
* Add generaldrop on all maps (angel wings, green soul...) > Like official and on all act
* Add mlist 4 and 5 to craft recipe NPC
* Add real amount of gold
* Begin Npc function (collect)
* Fix others bugs...
- Report issue :
|
|
|
08/28/2016, 15:14
|
#988
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
|
Only change port
|
|
|
08/28/2016, 16:31
|
#989
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,018
|
Because There is conf transformation so just modify the correct conf (linked to compile mode)With the dropdown list.
|
|
|
08/28/2016, 19:08
|
#990
|
elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 193
|
Change the port and compil in Debug...
|
|
|
 |
|
Similar Threads
|
Open-Source Project
01/31/2013 - CO2 Private Server - 28 Replies
Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
|
Open-Source Development: A C++ Project
12/02/2012 - CO2 Private Server - 18 Replies
Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
|
Open Source C++ Project
01/07/2011 - SRO Coding Corner - 23 Replies
Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You don´t have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
|
Open Source Project: SREmu
01/25/2009 - Silkroad Online - 18 Replies
I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...
|
All times are GMT +1. The time now is 14:59.
|
|