Today OpenNos was subjected to 450 players. We have greatly improved the emulator recently but we know there is still stability problems. We will do everything possible for it to be resolved quickly.
The only screen I have, 93 people connected at the same time, but the maximum is very more...
Stay connected we will try to improve the stability and the last remaining random crash
/!\ Sorry the team is a little bit busy for the moment /!\
It's very low if you see the lot of optimization we need to do again.
I just wanted to say
(PS : the % usage depent of the CPU...)
In the future it can be very better. If we can send a lot of packet in once the usage will be very lower, anyway 1 month ago we can't play with more 20 player now 200 whitouts problems / lags
And also the server run with all monster of official nostale ^^
It's very low if you see the lot of optimization we need to do again.
I just wanted to say
(PS : the % usage depent of the CPU...)
In the future it can be very better. If we can send a lot of packet in once the usage will be very lower, anyway 1 month ago we can't play with more 20 player now 200 whitouts problems / lags
And also the server run with all monster of official nostale ^^
lets not be too optimistic its still 30% at the peak(aka. loading), and after it balances from 5-10% also keep in mind this is 200 ppl not like several thousands like official soo we really need to focus on stability and optimalization, also items are not coded properly i need to move guri effect to parser and hardcode it(theres way to avoid this but im not too keen on doing it), anyway thanks for support guys! Have a great day, Master signing off o/
For the 28 It seems its a scam because them server is very bad... in France price are higher (taxes) than in de but for 28 I can have a 12go 4vcpu and they have something like 6go and 2vcpu 2ghz...
You should think to rewrite the whole project in C/C++, async and boost for cross-platform. A good server must work on linux and this is not religion but simple math.
You should think to rewrite the whole project in C/C++, async and boost for cross-platform. A good server must work on linux and this is not religion but simple math.
Probably your right with the first sentences, i agree with you in that point, but in my oppinion not every server has to run on linux. Windows server is also powerful if you know how to use it. Of course as a root server for nostale its a little bit to expensive but its working. Concerning the programming language, every server should run on those two you named, just because their much easier to handle for something (I never made anything in C++ only native C but I think even their advantages concerning C# are big enough, for example memory allocating).
Probably your right with the first sentences, i agree with you in that point, but in my oppinion not every server has to run on linux. Windows server is also powerful if you know how to use it. Of course as a root server for nostale its a little bit to expensive but its working. Concerning the programming language, every server should run on those two you named, just because their much easier to handle for something (I never made anything in C++ only native C but I think even their advantages concerning C# are big enough, for example memory allocating).
I do not agree, on windows you can not disable the graphical interface or many background services that are not needed for a server; and consume resources without a reason. Also you have to reboot fequently due to updates and maintenance is harder. Furthermore a simple crash can bring down the whole operating system while it would not happen on linux that is more stable from this point of view.
I could say more, such as native SSH support but there would be too much to write so i will stop here.
I do not agree, on windows you can not disable the graphical interface or many background services that are not needed for a server; and consume resources without a reason. Also you have to reboot fequently due to updates and maintenance is harder. Furthermore a simple crash can bring down the whole operating system while it would not happen on linux that is more stable from this point of view.
I could say more, such as native SSH support but there would be too much to write so i will stop here.
Performance & Ressource using is a "problem" at windows servers, but they're easy to use (newbies for example) and you dont have to get any new knowledge for using it (typical windows users are
Also I think C# is much easier to understand for everyone. Learning Ansi C by internet tutorials on a good & 'professional' way is not that easy like c#.
(Like I said, I cant tell you that much about c++)
Of course I'd prefer using Linux too, you're right, to sum up.
Open-Source Project 01/31/2013 - CO2 Private Server - 28 Replies Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
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You donīt have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
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At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...