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[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
03/16/2016, 14:25
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#346
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Join Date: Jul 2014
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Quote:
Originally Posted by Uppermost
In this event, I beg you to leave this page, if you do not like. Nobody forced you to criticize this project (unconstructive), which on top of that is 100% free, a minimum of respect for the work of others, you do not know? We will simply answer more. Pity.
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Respect ? :l Pff in this Sektion i never saw something like this xD. And a other thing where get the people who works on this **** the **** % Numbers ? From google or what ? xD
Login Server 95%.. Nha the Login looks like begin i mean adding a World Server to Login Server is **** you know? To for a "Emulator" but yes WaaT Reloaded
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03/16/2016, 15:38
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#347
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Quote:
Originally Posted by xSensitivex
Respect ? :l Pff in this Sektion i never saw something like this xD. And a other thing where get the people who works on this **** the **** % Numbers ? From google or what ? xD
Login Server 95%.. Nha the Login looks like begin i mean adding a World Server to Login Server is **** you know? To for a "Emulator" but yes WaaT Reloaded
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O_o if you don't want you can simple dont click on this thread. Go to make your own emulator and **** ****
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03/16/2016, 16:42
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#348
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hi
nice realese . but i don't get monsters ... but ty and good job with ur source ^^
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03/16/2016, 17:10
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#349
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Join Date: Feb 2016
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Quote:
Originally Posted by xSensitivex
Respect ? :l Pff in this Sektion i never saw something like this xD. And a other thing where get the people who works on this **** the **** % Numbers ? From google or what ? xD
Login Server 95%.. Nha the Login looks like begin i mean adding a World Server to Login Server is **** you know? To for a "Emulator" but yes WaaT Reloaded
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Ok thanks for your helpful comment
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03/16/2016, 18:31
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#350
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Quote:
Originally Posted by oiakrap
nice realese . but i don't get monsters ... but ty and good job with ur source ^^
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That's because nor mob or spells have been coded, for example i've started coding Skills on my own see this pic
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03/16/2016, 21:50
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#351
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Quote:
Originally Posted by Polipolictosaurus
That's because nor mob or spells have been coded, for example i've started coding Skills on my own see this pic
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cool but if you want to try doing something the most helpful thing will be itemhandlers, were missing some(huge part) of them
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03/16/2016, 22:25
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#352
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Quote:
Originally Posted by MasterDomino
cool but if you want to try doing something the most helpful thing will be itemhandlers, were missing some(huge part) of them
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Yeah I'll try maybe I can do something :P
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03/16/2016, 23:12
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#353
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Quote:
Originally Posted by Polipolictosaurus
Hi there again! Thanks for last reply about the problem I had on starting the Server! I wanted to show you that I managed to make Skill Appear and be a part of the HUD bar.
For now it's just a little change on database and a custom command to load the spell list so it's still nothing actually... I know that this part of the game isn't in your current milestone but i would really like to help and get something Cool out of this Emulator! even more than it already is!
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interesting ;D but yes it's not in the current milestone will do it on 1.0.4 with all monster battle and skills system^^
Quote:
Originally Posted by xSensitivex
Respect ? :l Pff in this Sektion i never saw something like this xD. And a other thing where get the people who works on this shit the Shit % Numbers ? From google or what ? xD
Login Server 95%.. Nha the Login looks like begin i mean adding a World Server to Login Server is shit you know? To for a "Emulator" but yes WaaT Reloaded
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Login server is almost finished (just need to add multi world server support for channel and servers - need to add it to wcf) for your own information login and world should be different cause the goal of channels and world is to split the ressource in many servers so if you have only 1 executable you can't...
PS: i don't see any common point with waat... The code is totaly different and it's not the same language...
PPS: we added spawn and movment of monsters(8333 monsters on this exemple)
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03/17/2016, 10:11
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#354
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XXXXX of Monster !
Stress test
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03/17/2016, 10:38
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#355
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Quote:
Originally Posted by Uppermost
XXXXX of Monster !
Stress test
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Nice, but it's on one map with not a lot of clients, but in my eyes, the emulator is totally not ****** and will handle that without problems
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03/17/2016, 10:57
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#356
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it's easier to test with a lot of monster than with a lot of client^^
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03/17/2016, 15:34
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#357
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But mobs are not hard i mean on the Map i can see not 10% of mobs that are in NT so its not hard
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03/17/2016, 15:37
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#358
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Quote:
Originally Posted by xSensitivex
But mobs are not hard i mean on the Map i can see not 10% of mobs that are in NT so its not hard
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all monster from each public map are in the emu 100%... just instance monster are not spawn...
(if this is 10% of this map on nostale you have a problem...)
there is 8333 monster in public part of nostale
PS: no one tell that's it's difficult.. just that we done it...
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03/17/2016, 17:48
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#359
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Can you share compiled files? I really want to test, but i'm too lazy to compile
Thanks!
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03/17/2016, 18:02
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#360
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compīled files cant work if you don't understand wcf and i'm too lazy to do a tutos on wcf installation for the moment
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