|
You last visited: Today at 14:14
Advertisement
[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
04/06/2017, 20:17
|
#1501
|
elite*gold: 164
Join Date: Aug 2012
Posts: 140
Received Thanks: 17
|
anyone can give me the code for command %GetExp ?
|
|
|
04/07/2017, 13:47
|
#1502
|
elite*gold: 48
Join Date: Jan 2010
Posts: 647
Received Thanks: 1,789
|
Quote:
Originally Posted by xSensitivex
Please stop to be a crying fanboy because someone stole the loli it's annoying to see what for a bullshit you write here.
1. Tell me where the fuck you got the information that nostayle is stopped just because you can't find anything on epvp does not mean that it's not there.
2. 2 years and they still don't have all basics while you can finish a nostale server in something like 4 month? And the source still sucks on Performance since it's got published
and you still don't get it with Linux
Open Source != need to be shit
But yea

|
Don't talk like if you were understanding every single patterns they are using in the emulator  .
As far as I know, yeah, in 4 month with school and others things (a life) you can't get a respectable emulator (with generic pattern).
The only thing everyone can confirm is that OpenNos is designed to be future proof (there is a real conception behind it, which has some missing parts) but i've not seen any emulator that beat their conception.
Go back to your "C++ development" without kind of knowledge.
Little kid.
From Blowa with Love <3
|
|
|
04/07/2017, 14:11
|
#1503
|
elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
|
If you could stop spam this thread with kiddical ****, I'd like to show something.
Quote:
Originally Posted by 0Lucifer0

This is the sample for the ts1 but it could be changed a little in the next weeks
|
So far so good, I've finished the GUI & 80% of the logic for creating Timespace XML.
Just the Room Definition is still in work, I'm thinking 'bout doing this graphical.
Atm its not really fancy, but the code is clean & reuseable.
Here some results (2 lazy 2 upload more.)

|
|
|
04/07/2017, 14:16
|
#1504
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
|
Btw c++ is ******, even Stallman, Torvalds, Kernighan think it is horrible language (opposite to C witch is very different from c++. If you think both Linux and c++ are Nice you wrong because only 1 of those is good designed.
Interesting to see someone talk about month.. in real development we talk about man-day because 4month 24/24 7/7 is not the same as 4month 10min per weeks. I was interesting about your knowledge so I searched about you xsensitivex and I didn't found anything that will take more than 1 man-day to do. So know you want to teach me something just try to understand things like ORM/DAO/DTO/FACTORY. But I have clearly no idea why I loose my time with you because all you know is "****** **** **** ****" without any argument. It Seems that there is an huge gap between you and me in term of knowledge. And im quite sure that you don't studied dev and don't have a job in a real dev company. The truth is if you were at list skilled you will proof it by rewrite functions with trouble performance but I'm quite sure you won't. Don't even take time to answer to this message we all already know that you will answer something with at list words "****" "performance" "kid". So now go Google all design pattern and technology opennos use and come back when you will understand that you totally wrong. Thanks.
Édit : @  Nice  but you shouldn't use the map amount because just need to define each maps  you should use a grid system to place maps and use the grid or image of each maps
|
|
|
04/07/2017, 14:33
|
#1505
|
elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
|
Quote:
Originally Posted by 0Lucifer0
Édit : @  Nice  but you shouldn't use the map amount because just need to define each maps  you should use a grid system to place maps and use the grid or image of each maps 
|
Ye, was just for testing. Im thinking about a graphical Map with Mapobjects (Each Room = 1 Object) you're able to click & change their attributes. Also you could move them like the TS is build. Would be like a TS Guide & Builder all in one.
Edit:
Probably I wont continue the work until the 24.04, not @ home.
|
|
|
04/07/2017, 16:03
|
#1506
|
elite*gold: 0
Join Date: Jan 2015
Posts: 204
Received Thanks: 87
|
Quote:
Originally Posted by Liihes
|
Nice, but I agree Lucifer. It's even more complicated than a Grid because you'd need to make the Leavers spawn Monsters AND close / open other Rooms. Also you don't have to forget that some Rooms have a specific Amount of Time.
But I guess you can do that, nice work until now
|
|
|
04/07/2017, 16:21
|
#1507
|
elite*gold: 0
Join Date: Sep 2010
Posts: 1,013
Received Thanks: 167
|
Quote:
Originally Posted by Liihes
If you could stop spam this thread with kiddical ****, I'd like to show something.
So far so good, I've finished the GUI & 80% of the logic for creating Timespace XML.
Just the Room Definition is still in work, I'm thinking 'bout doing this graphical.
Atm its not really fancy, but the code is clean & reuseable.
Here some results (2 lazy 2 upload more.)

|
Looks awesome !
|
|
|
04/07/2017, 16:28
|
#1508
|
elite*gold: 50
Join Date: Jul 2014
Posts: 1,699
Received Thanks: 1,165
|
Quote:
Originally Posted by 0Lucifer0
Btw c++ is shitty, even Stallman, Torvalds, Kernighan think it is horrible language (opposite to C witch is very different from c++. If you think both Linux and c++ are Nice you wrong because only 1 of those is good designed.
Interesting to see someone talk about month.. in real development we talk about man-day because 4month 24/24 7/7 is not the same as 4month 10min per weeks. I was interesting about your knowledge so I searched about you xsensitivex and I didn't found anything that will take more than 1 man-day to do. So know you want to teach me something just try to understand things like ORM/DAO/DTO/FACTORY. But I have clearly no idea why I loose my time with you because all you know is "shitty shit shit shit" without any argument. It Seems that there is an huge gap between you and me in term of knowledge. And im quite sure that you don't studied dev and don't have a job in a real dev company. The truth is if you were at list skilled you will proof it by rewrite functions with trouble performance but I'm quite sure you won't. Don't even take time to answer to this message we all already know that you will answer something with at list words "shit" "performance" "kid". So now go Google all design pattern and technology opennos use and come back when you will understand that you totally wrong. Thanks.
Édit : @  Nice  but you shouldn't use the map amount because just need to define each maps  you should use a grid system to place maps and use the grid or image of each maps 
|
C'mon I don't even publish 1% of that what I write so?  go back to where you came from
|
|
|
04/07/2017, 16:48
|
#1509
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
|
Quote:
Originally Posted by xSensitivex
C'mon I don't even publish 1% of that what I write so?  go back to where you came from
|
 exactly what kids tell "I know but I won't show it" so to be In the same child dreamed world than you : one time I designed a software for the CIA and NASA and NSA they tell me I'm the best dev of the world so google hired me but that's a secret so don't tell it to anyone. I still have the proof but I will commit only 1 line of the code : return true; have a nice day in your dreamed world.
|
|
|
04/07/2017, 17:08
|
#1510
|
elite*gold: 0
Join Date: Dec 2016
Posts: 136
Received Thanks: 140
|
@ 
I'm casually working on a Timespace Builder too rn during free time, so no need to hurry. There might even be a first preview at the beginning of the next week or so. Database-Backed of course for easy integration to Server and to get data like Map Grid with Blocked Zones, Item/Monster Names etc.
Might release it to interested peeps once the preview is done.
|
|
|
04/07/2017, 17:15
|
#1511
|
elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
|
Quote:
Originally Posted by [ON]Ciapa
@ 
I'm casually working on a Timespace Builder too rn during free time, so no need to hurry. There might even be a first preview at the beginning of the next week or so. Database-Backed of course for easy integration to Server and to get data like Map Grid with Blocked Zones, Item/Monster Names etc.
Might release it to interested peeps once the preview is done.
|
Implemented Item/Monster Names some hours ago
Database Class & (My)SQL is rdy to use, just the querys are left
Finished 2D Graphical Builder an hour ago
Just some little functions are left, then you're able to puzzle your own Timespace like a GUI in Visual Studio. =)
Probably im finished before i'll left tomorrow morning
|
|
|
04/09/2017, 19:49
|
#1512
|
elite*gold: 0
Join Date: Apr 2017
Posts: 24
Received Thanks: 1
|
Hi how can i enable pvp in arena?
|
|
|
04/09/2017, 19:57
|
#1513
|
elite*gold: 0
Join Date: Apr 2016
Posts: 7
Received Thanks: 0
|
Write in the map $MapPVP
|
|
|
04/13/2017, 13:22
|
#1514
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
|
Because of some trouble with team working i decided to work on my own. All modifications will now be done on github directly as it was before.
Ps: will review the milestone because right now its part of many milestones
|
|
|
04/13/2017, 14:57
|
#1515
|
elite*gold: 0
Join Date: Dec 2016
Posts: 136
Received Thanks: 140
|
Develops a Warez **** Site instead of OpenNos -> Cries we wouldn't do **** -> Removes us from Github etc -> Changes Credits in OP. Very adult, very adult...
|
|
|
 |
|
Similar Threads
|
Open-Source Project
01/31/2013 - CO2 Private Server - 28 Replies
Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
|
Open-Source Development: A C++ Project
12/02/2012 - CO2 Private Server - 18 Replies
Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
|
Open Source C++ Project
01/07/2011 - SRO Coding Corner - 23 Replies
Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You don´t have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
|
Open Source Project: SREmu
01/25/2009 - Silkroad Online - 18 Replies
I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...
|
All times are GMT +1. The time now is 14:15.
|
|