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[Release] WaaT parasiteserver
Discussion on [Release] WaaT parasiteserver within the Nostale forum part of the MMORPGs category.
11/25/2013, 21:16
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#31
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Join Date: Jun 2011
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why it isnt working ._.... wbij na skype szymek
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11/25/2013, 21:30
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#32
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Join Date: Nov 2013
Posts: 62
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I can't download the file, the mega is paralyzed just open
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11/25/2013, 22:27
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#33
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Join Date: Oct 2009
Posts: 92
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hello I make a commands in C++ look -->>
Quote:
if (temp[1] == "$card" && uid_found && temp.size() == 5) // $sp < id > < up > < wings >
{
std::string cmd_sp12 = cryptography::game::encrypt("sl 0 " + temp[2]);
std::string cmd_sp13 = cryptography::game::encrypt("guri 5 1 0 3 " + temp[2]);
std::string cmd_sp14 = cryptography::game::encrypt("guri 2 1 " + temp[2]);
std::string cmd_sp15 = cryptography::game::encrypt("guri 5 1 20 3 " + temp[2]);
std::string cmd_sp16 = cryptography::game::encrypt("guri 5 1 40 3 " + temp[2]);
std::string cmd_sp17 = cryptography::game::encrypt("guri 5 1 60 3 " + temp[2]);
std::string cmd_sp18 = cryptography::game::encrypt("guri 5 1 80 3 " + temp[2]);
std::string cmd_sp19 = cryptography::game::encrypt("guri 5 1 100 3 " + temp[2]);
std::string cmd_sp9 = cryptography::game::encrypt("#sl^1 " + temp[2]);
std::string cmd_sp20 = cryptography::game::encrypt("vb 340 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp8 = cryptography::game::encrypt("vb 339 0 0 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp7 = cryptography::game::encrypt("delay 5000 3 #sl^1 " + temp[2]);
std::string cmd_sp = cryptography::game::encrypt("c_mode 1 " + uid + " " + temp[2] + " " + temp[3] + " " + temp[4]);
std::string cmd_sp6 = cryptography::game::encrypt("sc_p_cts " + uid + " " + temp[2]);
std::string cmd_sp2 = cryptography::game::encrypt("ski " + uid + " 921 922 923 924 925 926 927 928 929 930 931 932 " + temp[2]);
std::string cmd_sp3 = cryptography::game::encrypt("qslot 0 " + uid + " 1.1.1 1.1.5 1.1.3 1.1.7 1.1.9 1.1.2 1.1.8 1.1.4 1.1.-1 1.1.6 " + temp[2]);
std::string cmd_sp10 = cryptography::game::encrypt("qslot 1 " + uid + " 1.1.10 1.1.-1 0.7.-1 0.2.2 0.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp11 = cryptography::game::encrypt("qslot 2 " + uid + " 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp5 = cryptography::game::encrypt("sp " + uid + " 1000000 1000000 10000 10000 " + temp[2]);
std::string cmd_sp21 = cryptography::game::encrypt("lev " + uid + " lev 99 22595819 99 1613957 144617600 5646038 335900 4 " + temp[2]);
std::string cmd_sp22 = cryptography::game::encrypt("eff 1 " + uid + " 196 " + temp[2]);
std::string cmd_sp4 = cryptography::game::encrypt("guri 6 1 0 0 " + temp[2]);
send(clnData->sock, cmd_sp.c_str(), cmd_sp.size(), 0);
send(clnData->sock, cmd_sp2.c_str(), cmd_sp2.size(), 0);
send(clnData->sock, cmd_sp3.c_str(), cmd_sp3.size(), 0);
send(clnData->sock, cmd_sp4.c_str(), cmd_sp4.size(), 0);
send(clnData->sock, cmd_sp5.c_str(), cmd_sp5.size(), 0);
send(clnData->sock, cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(clnData->sock, cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(clnData->sock, cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(clnData->sock, cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(clnData->sock, cmd_sp10.c_str(), cmd_sp10.size(), 0);
send(clnData->sock, cmd_sp11.c_str(), cmd_sp11.size(), 0);
send(clnData->sock, cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(clnData->sock, cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(clnData->sock, cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(clnData->sock, cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(clnData->sock, cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(clnData->sock, cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(clnData->sock, cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(clnData->sock, cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(clnData->sock, cmd_sp20.c_str(), cmd_sp20.size(), 0);
send(clnData->sock, cmd_sp21.c_str(), cmd_sp21.size(), 0);
send(clnData->sock, cmd_sp22.c_str(), cmd_sp22.size(), 0);
for (int i = 0; i < clients; i++)
send(sockets[i], cmd_sp.c_str(), cmd_sp.size(), 0);
send(sockets[i], cmd_sp2.c_str(), cmd_sp2.size(), 0);
send(sockets[i], cmd_sp3.c_str(), cmd_sp3.size(), 0);
send(sockets[i], cmd_sp4.c_str(), cmd_sp4.size(), 0);
send(sockets[i], cmd_sp5.c_str(), cmd_sp5.size(), 0);
send(sockets[i], cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(sockets[i], cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(sockets[i], cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(sockets[i], cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(sockets[i], cmd_sp10.c_str(), cmd_sp10.size(), 0);
send(sockets[i], cmd_sp11.c_str(), cmd_sp11.size(), 0);
send(sockets[i], cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(sockets[i], cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(sockets[i], cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(sockets[i], cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(sockets[i], cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(sockets[i], cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(sockets[i], cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(sockets[i], cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(sockets[i], cmd_sp20.c_str(), cmd_sp20.size(), 0);
send(sockets[i], cmd_sp21.c_str(), cmd_sp21.size(), 0);
send(sockets[i], cmd_sp22.c_str(), cmd_sp22.size(), 0);
cmd_found = true;
}
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Quote:
if (temp[1] == "$no_card" && uid_found && temp.size() == 5) // $sp < id > < up > < wings >
{
std::string cmd_sp12 = cryptography::game::encrypt("sl 0 " + temp[2]);
std::string cmd_sp13 = cryptography::game::encrypt("say 1 " + uid + " 11 " + " Time for Transformation Side-effect : 30 seconds. " + temp[2]);
std::string cmd_sp14 = cryptography::game::encrypt("sd 30 " + temp[2]);
std::string cmd_sp15 = cryptography::game::encrypt("vb 340 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp16 = cryptography::game::encrypt("vb 339 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp17 = cryptography::game::encrypt("c_mode 1 " + uid + " 0 0 0 0 " + temp[2]);
std::string cmd_sp18 = cryptography::game::encrypt("ski " + uid + " 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 " + temp[2]);
std::string cmd_sp19 = cryptography::game::encrypt("ms_c " + temp[2]);
std::string cmd_sp9 = cryptography::game::encrypt("guri 6 1 0 0 " + temp[2]);
std::string cmd_sp20 = cryptography::game::encrypt("qslot 0 " + uid + " 1.1.2 1.1.4 1.1.8 1.1.3 1.1.6 1.1.11 1.1.9 1.1.10 1.1.15 1.3.1 " + temp[2]);
std::string cmd_sp8 = cryptography::game::encrypt("qslot 1 " + uid + " 1.1.2 1.1.4 1.1.8 1.1.3 1.1.6 1.1.11 1.1.9 1.1.10 1.1.15 1.3.10 0 " + temp[2]);
std::string cmd_sp7 = cryptography::game::encrypt("qslot 2 " + uid + " 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp = cryptography::game::encrypt("sp " + uid + " 1000000 1000000 10000 10000 " + temp[2]);
std::string cmd_sp6 = cryptography::game::encrypt("lev " + uid + " 255 22595819 80 2202 144617600 790000 335900 4 " + temp[2]);
send(clnData->sock, cmd_sp.c_str(), cmd_sp.size(), 0);
send(clnData->sock, cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(clnData->sock, cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(clnData->sock, cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(clnData->sock, cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(clnData->sock, cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(clnData->sock, cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(clnData->sock, cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(clnData->sock, cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(clnData->sock, cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(clnData->sock, cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(clnData->sock, cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(clnData->sock, cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(clnData->sock, cmd_sp20.c_str(), cmd_sp20.size(), 0);
for (int i = 0; i < clients; i++)
send(sockets[i], cmd_sp.c_str(), cmd_sp.size(), 0);
send(sockets[i], cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(sockets[i], cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(sockets[i], cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(sockets[i], cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(sockets[i], cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(sockets[i], cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(sockets[i], cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(sockets[i], cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(sockets[i], cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(sockets[i], cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(sockets[i], cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(sockets[i], cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(sockets[i], cmd_sp20.c_str(), cmd_sp20.size(), 0);
cmd_found = true;
}
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by me ^^
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11/26/2013, 08:33
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#34
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elite*gold: 61
Join Date: Apr 2011
Posts: 172
Received Thanks: 125
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Okay. I can not get past the login.
I would have but now actually capture the packets from the de and convert my.
Or?
Google Translator xD
My English is not very good.
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11/26/2013, 19:48
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#35
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elite*gold: 0
Join Date: Jun 2013
Posts: 29
Received Thanks: 9
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All the commands except $pairy was made by me..
I've give the sources to Ernilos just for make an algorithm to receive data from WAAT ..
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11/27/2013, 01:23
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#36
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elite*gold: 0
Join Date: Mar 2010
Posts: 24
Received Thanks: 2
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i have edit the ernilos's files and i have insert all devl's comand in the ernilos files
it is so easy , ernilos's files are so simpli and it work very well
#sorry for my bad english but im italian....sorry..çç
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11/27/2013, 14:41
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#37
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elite*gold: 0
Join Date: Mar 2013
Posts: 478
Received Thanks: 235
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Boar leute geilt ihr euch echt auf son Clientside schrott uff?
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11/27/2013, 16:52
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#38
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Join Date: Oct 2010
Posts: 514
Received Thanks: 65
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Quote:
Originally Posted by Mr.Deledt
Boar leute geilt ihr euch echt auf son Clientside schrott uff?
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Write in english ...
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11/27/2013, 19:15
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#39
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elite*gold: 11
Join Date: Jul 2010
Posts: 633
Received Thanks: 167
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He wrote :
Peopel are you serious that you hype this Clientside **** so hard
<- Best English DE!
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11/27/2013, 21:43
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#40
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elite*gold: 0
Join Date: Jun 2011
Posts: 4
Received Thanks: 5
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Quote:
Originally Posted by roxas9797
i have edit the ernilos's files and i have insert all devl's comand in the ernilos files
it is so easy , ernilos's files are so simpli and it work very well
#sorry for my bad english but im italian....sorry..çç
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Can you please post the codes for the other commands here?
Thanks.
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11/28/2013, 06:14
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#41
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elite*gold: 0
Join Date: Mar 2013
Posts: 478
Received Thanks: 235
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Quote:
Can you please post the codes for the other commands here?
Thanks.
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Why
Implement but your own Command's, for example, give chatting a 'Port MAP XY, check the if (foo = "" Port ") and send this leave the packages for Map this do that and send it to any other player that you leave the map .
---
However, as already written above, what brings you son ****** people want a playable server clearly is the 1st day interesting if you Sp this cheating can but because they want a server where you can play well näää be any.
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11/29/2013, 20:00
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#42
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elite*gold: 0
Join Date: Mar 2013
Posts: 125
Received Thanks: 44
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Just test commands with PL in nostale, I just implemented and corrected few ones.
PD, Smoke, family command doesn't need temp[3] (family owner), just delete that...
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11/29/2013, 22:45
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#43
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elite*gold: 0
Join Date: Jan 2013
Posts: 4
Received Thanks: 1
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I can't use smoke version, give me this error:
I configured threads.h and main with me ip and port.
PD: I can use ernilos version with a same configuration
Please, help me 
(Sorry for me english, i am spanish :\)
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11/30/2013, 18:14
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#44
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elite*gold: 0
Join Date: Dec 2011
Posts: 367
Received Thanks: 199
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OMG ! really ?!
Code:
std::vector<HChar*> UserPool;
do you save sockets into a vector ? seriusly ?
Code:
Char->sock = sock;
UserPool.push_back(Char);
it's better
Code:
sock = accept(...);
_beginthread(...,...,(void*)sock);
And for thread ? omg.. C and not C++..
So ?
lol ! go to learn and after you can say that i'm bad.. ^^
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11/30/2013, 18:34
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#45
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elite*gold: 20
Join Date: Jan 2012
Posts: 766
Received Thanks: 645
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Quote:
Originally Posted by Kingrap
OMG ! really ?!
Code:
std::vector<HChar*> UserPool;
do you save sockets into a vector ? seriusly ?
Code:
Char->sock = sock;
UserPool.push_back(Char);
it's better
Code:
sock = accept(...);
_beginthread(...,...,(void*)sock);
And for thread ? omg.. C and not C++..
So ?
lol ! go to learn and after you can say that i'm bad.. ^^
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Oh yes, you get banned one account let's go with the multiaccount!
Yes, i store the socket and user data stuff into a vector, that's better than manage a socket pointer an store data in the thread. For the threads read a little bit  :P
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