Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Nostale
You last visited: Today at 18:06

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release] WaaT parasiteserver

Discussion on [Release] WaaT parasiteserver within the Nostale forum part of the MMORPGs category.

Reply
 
Old 11/25/2013, 21:16   #31
 
elite*gold: 0
Join Date: Jun 2011
Posts: 77
Received Thanks: 10
why it isnt working ._.... wbij na skype szymek
Kubixiorek is offline  
Old 11/25/2013, 21:30   #32
 
elite*gold: 0
Join Date: Nov 2013
Posts: 62
Received Thanks: 3
I can't download the file, the mega is paralyzed just open
pauma16 is offline  
Old 11/25/2013, 22:27   #33
 
elite*gold: 0
Join Date: Oct 2009
Posts: 92
Received Thanks: 7
hello I make a commands in C++ look -->>


Quote:
if (temp[1] == "$card" && uid_found && temp.size() == 5) // $sp < id > < up > < wings >
{
std::string cmd_sp12 = cryptography::game::encrypt("sl 0 " + temp[2]);
std::string cmd_sp13 = cryptography::game::encrypt("guri 5 1 0 3 " + temp[2]);
std::string cmd_sp14 = cryptography::game::encrypt("guri 2 1 " + temp[2]);
std::string cmd_sp15 = cryptography::game::encrypt("guri 5 1 20 3 " + temp[2]);
std::string cmd_sp16 = cryptography::game::encrypt("guri 5 1 40 3 " + temp[2]);
std::string cmd_sp17 = cryptography::game::encrypt("guri 5 1 60 3 " + temp[2]);
std::string cmd_sp18 = cryptography::game::encrypt("guri 5 1 80 3 " + temp[2]);
std::string cmd_sp19 = cryptography::game::encrypt("guri 5 1 100 3 " + temp[2]);
std::string cmd_sp9 = cryptography::game::encrypt("#sl^1 " + temp[2]);
std::string cmd_sp20 = cryptography::game::encrypt("vb 340 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp8 = cryptography::game::encrypt("vb 339 0 0 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp7 = cryptography::game::encrypt("delay 5000 3 #sl^1 " + temp[2]);
std::string cmd_sp = cryptography::game::encrypt("c_mode 1 " + uid + " " + temp[2] + " " + temp[3] + " " + temp[4]);
std::string cmd_sp6 = cryptography::game::encrypt("sc_p_cts " + uid + " " + temp[2]);
std::string cmd_sp2 = cryptography::game::encrypt("ski " + uid + " 921 922 923 924 925 926 927 928 929 930 931 932 " + temp[2]);
std::string cmd_sp3 = cryptography::game::encrypt("qslot 0 " + uid + " 1.1.1 1.1.5 1.1.3 1.1.7 1.1.9 1.1.2 1.1.8 1.1.4 1.1.-1 1.1.6 " + temp[2]);
std::string cmd_sp10 = cryptography::game::encrypt("qslot 1 " + uid + " 1.1.10 1.1.-1 0.7.-1 0.2.2 0.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp11 = cryptography::game::encrypt("qslot 2 " + uid + " 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp5 = cryptography::game::encrypt("sp " + uid + " 1000000 1000000 10000 10000 " + temp[2]);
std::string cmd_sp21 = cryptography::game::encrypt("lev " + uid + " lev 99 22595819 99 1613957 144617600 5646038 335900 4 " + temp[2]);
std::string cmd_sp22 = cryptography::game::encrypt("eff 1 " + uid + " 196 " + temp[2]);
std::string cmd_sp4 = cryptography::game::encrypt("guri 6 1 0 0 " + temp[2]);
send(clnData->sock, cmd_sp.c_str(), cmd_sp.size(), 0);
send(clnData->sock, cmd_sp2.c_str(), cmd_sp2.size(), 0);
send(clnData->sock, cmd_sp3.c_str(), cmd_sp3.size(), 0);
send(clnData->sock, cmd_sp4.c_str(), cmd_sp4.size(), 0);
send(clnData->sock, cmd_sp5.c_str(), cmd_sp5.size(), 0);
send(clnData->sock, cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(clnData->sock, cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(clnData->sock, cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(clnData->sock, cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(clnData->sock, cmd_sp10.c_str(), cmd_sp10.size(), 0);
send(clnData->sock, cmd_sp11.c_str(), cmd_sp11.size(), 0);
send(clnData->sock, cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(clnData->sock, cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(clnData->sock, cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(clnData->sock, cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(clnData->sock, cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(clnData->sock, cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(clnData->sock, cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(clnData->sock, cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(clnData->sock, cmd_sp20.c_str(), cmd_sp20.size(), 0);
send(clnData->sock, cmd_sp21.c_str(), cmd_sp21.size(), 0);
send(clnData->sock, cmd_sp22.c_str(), cmd_sp22.size(), 0);
for (int i = 0; i < clients; i++)
send(sockets[i], cmd_sp.c_str(), cmd_sp.size(), 0);
send(sockets[i], cmd_sp2.c_str(), cmd_sp2.size(), 0);
send(sockets[i], cmd_sp3.c_str(), cmd_sp3.size(), 0);
send(sockets[i], cmd_sp4.c_str(), cmd_sp4.size(), 0);
send(sockets[i], cmd_sp5.c_str(), cmd_sp5.size(), 0);
send(sockets[i], cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(sockets[i], cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(sockets[i], cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(sockets[i], cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(sockets[i], cmd_sp10.c_str(), cmd_sp10.size(), 0);
send(sockets[i], cmd_sp11.c_str(), cmd_sp11.size(), 0);
send(sockets[i], cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(sockets[i], cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(sockets[i], cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(sockets[i], cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(sockets[i], cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(sockets[i], cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(sockets[i], cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(sockets[i], cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(sockets[i], cmd_sp20.c_str(), cmd_sp20.size(), 0);
send(sockets[i], cmd_sp21.c_str(), cmd_sp21.size(), 0);
send(sockets[i], cmd_sp22.c_str(), cmd_sp22.size(), 0);
cmd_found = true;
}


Quote:
if (temp[1] == "$no_card" && uid_found && temp.size() == 5) // $sp < id > < up > < wings >
{
std::string cmd_sp12 = cryptography::game::encrypt("sl 0 " + temp[2]);
std::string cmd_sp13 = cryptography::game::encrypt("say 1 " + uid + " 11 " + " Time for Transformation Side-effect : 30 seconds. " + temp[2]);
std::string cmd_sp14 = cryptography::game::encrypt("sd 30 " + temp[2]);
std::string cmd_sp15 = cryptography::game::encrypt("vb 340 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp16 = cryptography::game::encrypt("vb 339 " + uid + " 0 0 " + temp[2]);
std::string cmd_sp17 = cryptography::game::encrypt("c_mode 1 " + uid + " 0 0 0 0 " + temp[2]);
std::string cmd_sp18 = cryptography::game::encrypt("ski " + uid + " 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 " + temp[2]);
std::string cmd_sp19 = cryptography::game::encrypt("ms_c " + temp[2]);
std::string cmd_sp9 = cryptography::game::encrypt("guri 6 1 0 0 " + temp[2]);
std::string cmd_sp20 = cryptography::game::encrypt("qslot 0 " + uid + " 1.1.2 1.1.4 1.1.8 1.1.3 1.1.6 1.1.11 1.1.9 1.1.10 1.1.15 1.3.1 " + temp[2]);
std::string cmd_sp8 = cryptography::game::encrypt("qslot 1 " + uid + " 1.1.2 1.1.4 1.1.8 1.1.3 1.1.6 1.1.11 1.1.9 1.1.10 1.1.15 1.3.10 0 " + temp[2]);
std::string cmd_sp7 = cryptography::game::encrypt("qslot 2 " + uid + " 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 7.7.-1 " + temp[2]);
std::string cmd_sp = cryptography::game::encrypt("sp " + uid + " 1000000 1000000 10000 10000 " + temp[2]);
std::string cmd_sp6 = cryptography::game::encrypt("lev " + uid + " 255 22595819 80 2202 144617600 790000 335900 4 " + temp[2]);
send(clnData->sock, cmd_sp.c_str(), cmd_sp.size(), 0);
send(clnData->sock, cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(clnData->sock, cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(clnData->sock, cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(clnData->sock, cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(clnData->sock, cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(clnData->sock, cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(clnData->sock, cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(clnData->sock, cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(clnData->sock, cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(clnData->sock, cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(clnData->sock, cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(clnData->sock, cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(clnData->sock, cmd_sp20.c_str(), cmd_sp20.size(), 0);
for (int i = 0; i < clients; i++)
send(sockets[i], cmd_sp.c_str(), cmd_sp.size(), 0);
send(sockets[i], cmd_sp6.c_str(), cmd_sp6.size(), 0);
send(sockets[i], cmd_sp7.c_str(), cmd_sp7.size(), 0);
send(sockets[i], cmd_sp8.c_str(), cmd_sp8.size(), 0);
send(sockets[i], cmd_sp9.c_str(), cmd_sp9.size(), 0);
send(sockets[i], cmd_sp12.c_str(), cmd_sp12.size(), 0);
send(sockets[i], cmd_sp13.c_str(), cmd_sp13.size(), 0);
send(sockets[i], cmd_sp14.c_str(), cmd_sp14.size(), 0);
send(sockets[i], cmd_sp15.c_str(), cmd_sp15.size(), 0);
send(sockets[i], cmd_sp16.c_str(), cmd_sp16.size(), 0);
send(sockets[i], cmd_sp17.c_str(), cmd_sp17.size(), 0);
send(sockets[i], cmd_sp18.c_str(), cmd_sp18.size(), 0);
send(sockets[i], cmd_sp19.c_str(), cmd_sp19.size(), 0);
send(sockets[i], cmd_sp20.c_str(), cmd_sp20.size(), 0);
cmd_found = true;
}
by me ^^
oiakrap is offline  
Old 11/26/2013, 08:33   #34

 
Shıgeo's Avatar
 
elite*gold: 61
Join Date: Apr 2011
Posts: 172
Received Thanks: 125
Okay. I can not get past the login.
I would have but now actually capture the packets from the de and convert my.
Or?

Google Translator xD
My English is not very good.
Shıgeo is offline  
Old 11/26/2013, 19:48   #35
 
elite*gold: 0
Join Date: Jun 2013
Posts: 29
Received Thanks: 9
All the commands except $pairy was made by me..
I've give the sources to Ernilos just for make an algorithm to receive data from WAAT ..
SlayZ85 is offline  
Old 11/27/2013, 01:23   #36
 
elite*gold: 0
Join Date: Mar 2010
Posts: 24
Received Thanks: 2
i have edit the ernilos's files and i have insert all devl's comand in the ernilos files
it is so easy , ernilos's files are so simpli and it work very well


#sorry for my bad english but im italian....sorry..çç
roxas9797 is offline  
Old 11/27/2013, 14:41   #37
 
elite*gold: 0
Join Date: Mar 2013
Posts: 478
Received Thanks: 235
Boar leute geilt ihr euch echt auf son Clientside schrott uff?
Mr.Deledt is offline  
Thanks
1 User
Old 11/27/2013, 16:52   #38
 
elite*gold: 0
Join Date: Oct 2010
Posts: 514
Received Thanks: 65
Quote:
Originally Posted by Mr.Deledt View Post
Boar leute geilt ihr euch echt auf son Clientside schrott uff?
Write in english ...
szymek111 is offline  
Old 11/27/2013, 19:15   #39
 
elite*gold: 11
Join Date: Jul 2010
Posts: 633
Received Thanks: 167
He wrote :
Peopel are you serious that you hype this Clientside **** so hard


<- Best English DE!
DoDo1997 is offline  
Old 11/27/2013, 21:43   #40
 
elite*gold: 0
Join Date: Jun 2011
Posts: 4
Received Thanks: 5
Quote:
Originally Posted by roxas9797 View Post
i have edit the ernilos's files and i have insert all devl's comand in the ernilos files
it is so easy , ernilos's files are so simpli and it work very well


#sorry for my bad english but im italian....sorry..çç
Can you please post the codes for the other commands here?

Thanks.
darthmoole is offline  
Old 11/28/2013, 06:14   #41
 
elite*gold: 0
Join Date: Mar 2013
Posts: 478
Received Thanks: 235
Quote:
Can you please post the codes for the other commands here?

Thanks.
Why

Implement but your own Command's, for example, give chatting a 'Port MAP XY, check the if (foo = "" Port ") and send this leave the packages for Map this do that and send it to any other player that you leave the map .
---
However, as already written above, what brings you son ****** people want a playable server clearly is the 1st day interesting if you Sp this cheating can but because they want a server where you can play well näää be any.
Mr.Deledt is offline  
Old 11/29/2013, 20:00   #42
 
elite*gold: 0
Join Date: Mar 2013
Posts: 125
Received Thanks: 44
Just test commands with PL in nostale, I just implemented and corrected few ones.

PD, Smoke, family command doesn't need temp[3] (family owner), just delete that...
Liderluigi is offline  
Old 11/29/2013, 22:45   #43
 
elite*gold: 0
Join Date: Jan 2013
Posts: 4
Received Thanks: 1
I can't use smoke version, give me this error:

I configured threads.h and main with me ip and port.
PD: I can use ernilos version with a same configuration
Please, help me
(Sorry for me english, i am spanish :\)
Holigan5 is offline  
Old 11/30/2013, 18:14   #44
 
elite*gold: 0
Join Date: Dec 2011
Posts: 367
Received Thanks: 199
OMG ! really ?!

Code:
std::vector<HChar*> UserPool;
do you save sockets into a vector ? seriusly ?

Code:
Char->sock = sock;
UserPool.push_back(Char);
it's better

Code:
sock = accept(...);
_beginthread(...,...,(void*)sock);
And for thread ? omg.. C and not C++..
Code:
_beginthread(...);
So ?
Code:
CreateThread(...);
lol ! go to learn and after you can say that i'm bad.. ^^
Kingrap is offline  
Old 11/30/2013, 18:34   #45
 
ernilos's Avatar
 
elite*gold: 20
Join Date: Jan 2012
Posts: 766
Received Thanks: 645
Quote:
Originally Posted by Kingrap View Post
OMG ! really ?!

Code:
std::vector<HChar*> UserPool;
do you save sockets into a vector ? seriusly ?

Code:
Char->sock = sock;
UserPool.push_back(Char);
it's better

Code:
sock = accept(...);
_beginthread(...,...,(void*)sock);
And for thread ? omg.. C and not C++..
Code:
_beginthread(...);
So ?
Code:
CreateThread(...);
lol ! go to learn and after you can say that i'm bad.. ^^
Oh yes, you get banned one account let's go with the multiaccount!

Yes, i store the socket and user data stuff into a vector, that's better than manage a socket pointer an store data in the thread. For the threads read a little bit :P
ernilos is offline  
Reply


Similar Threads Similar Threads
[Release] WAAT Skills
10/23/2014 - Nostale - 61 Replies
Several skill card, eventually going to post all the skills.. Result screen: http://cs303904.vk.me/v303904850/63ee/-5gmI-ZidgA .jpg http://cs303904.vk.me/v303904491/451e/5uaprxS_fcw .jpghttp://cs305509.vk.me/v305509850/dd1c/ulBsM8qg DQQ.jpg WAAT SKILLS Destroyer: 911 912 913 914 915 916 917 918 919 920 921 Wk : 922 923 924 925 926 927 928 929 930 931 932 Berserker : 900 901 902 903 904 905 906 907 908 909 910 Assassin : 844 845 846 847 848 849 850 851 852 853 854
[Release]WAAT Skills.txt
08/05/2014 - Nostale - 26 Replies
Hey! Da Velyras und oiakrap schon gute Arbeit geleistet haben konnte ich nun eine mehr oder weniger, fast vollständige, nun auch funktionierende & halbwegs übersichtlichere (beschriftete) Skills.txt zusammenbauen. Somit konnte ich auch einen kleinen Teil zur vervollständigung der Skills beitragen.. Enthalten sind einige Skills der jeweiligen Klassen & mehrere Grundausbildungen. Die Liste wird aktuell gehalten, und somit wird sobald ich etwas neues oder verbessertes habe die Datei in diesem...
[Release] 4 WAAT skills
09/12/2013 - Nostale - 2 Replies
Hi guys ! I only made 4 skills because I don't have much time, but I share them to you guys anyway :rolleyes: Here's the 4 skills I made : :cool: //Tir combiné <START> VNUM=945 CASTID=1 EFFECT=3902
[Release] WAAT Item.txt - VOLLSTÄNDIG
09/08/2013 - Nostale - 26 Replies
-
[Release] WAAT Server Files
07/09/2013 - Nostale - 1891 Replies
Download removed.



All times are GMT +1. The time now is 18:06.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.