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Need for Speed World BETA
Discussion on Need for Speed World BETA within the Need for Speed World forum part of the Other Online Games category.
12/28/2016, 19:07
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#61
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elite*gold: 65
Join Date: Nov 2011
Posts: 589
Received Thanks: 926
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Quote:
Originally Posted by berkay2578
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No need to be so vulgar ya know, Keule did put up a great point, and do believe me when I say this because ever since life existed Keule and I pretty much hate each other.
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So true...
On the other Hand there is no point in hating you, since we both gone our own Ways with different interests. ^^
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12/28/2016, 19:17
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#62
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elite*gold: 0
Join Date: Jul 2015
Posts: 352
Received Thanks: 132
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Ok, but i don't want people things i've maked fake news. I've just helped domydragon finding values, the rest of project he knows, so if you want an explaination about this, talk with him. Tomorrow or maybe tonight contact him and i tell him to go on EPVP for talking with you. Don't attack me, i've don't maked nothing. Juste found and helping the guy want to make this stuff.
If anyone wants to help me with the 2011 client because i get it starting and HERE IS THE PROOF:
As you can see it remains at loading screen and blocks in that point, for who don't trust these don't are the 2011 files, here is a screen with the creation data of the file: 
And here is the client of 2011
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12/29/2016, 10:33
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#63
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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So, I have taken a look at the open beta client, packed by ELiTE. Almost everything is, funnily, not-encrypted and open for modding. Tracer is left enabled inside nfsw.exe, gameplay.dll is just pure managed IL etc. GetPermanentSession seems to differ from the latest published version of nfsw.exe, I'm guessing this is because in the latest version some variables are just left-overs from the beta and this needs proper entries like <ccar> and stuff like that. I'm trying to get it to load, I'll keep you guys updated.
EDIT: Game seems to crash before retrieving data from the server, this is weird.
EDIT 2: I got the game to the loading screen, GZip was the culprit. Lots of new unknown requests:
Quote:
Http-GET request from /nfsw/Notifier/SubscribePlayerEvent?personaId=0&targetPersonaId=0 &eventId=7
Http-GET request from /nfsw/serverconfigs/EU
Http-GET request from /nfsw/onlinesetting/EU
Http-GET request from /nfsw/Skills
Http-GET request from /nfsw/Skills/0
Http-GET request from /nfsw/personas/0/powerups
Http-GET request from /nfsw/presetcars
Http-GET request from /nfsw/catalog/products?userId=1&clientProductType=VINYL
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EDIT 3: I got the game to load, but still crashes for unknown reasons:
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12/29/2016, 14:39
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#64
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elite*gold: 0
Join Date: Mar 2016
Posts: 174
Received Thanks: 265
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@  I have (I think) every request the game will make (URLs only.)
Would you like it?
Oh, and also: I may be able to assist in figuring out the structures of things, it'll take time though.
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12/29/2016, 14:46
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#65
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by leorblx
@  I have (I think) every request the game will make (URLs only.)
Would you like it?
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A list isn't important, for all I care game could request "svc/getsome/************/hoodindisshit?yo=1" and I still wouldn't budge. What I need is expected xsd from inside the client, which means constantly restarting the game, over and over... yay.
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I noticed something called EA_Sharp.lib, it has arbitration and talkToServer definitions. I think it's embedded inside the client, I'll see if I can access it as well.
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12/29/2016, 18:00
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#66
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elite*gold: 0
Join Date: Mar 2016
Posts: 174
Received Thanks: 265
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So for some reason all I'm getting is TXT_POPUP_LOGIN_FAILED when I try to run the client with a valid LoginToken and UserId. Is something different with the old client when it comes to logging in?
Edit: And yes, I know that GetPermanentSession is different. In fact, I'm trying to figure it out right now.
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12/29/2016, 18:43
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#67
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by leorblx
So for some reason all I'm getting is TXT_POPUP_LOGIN_FAILED when I try to run the client with a valid LoginToken and UserId. Is something different with the old client when it comes to logging in?
Edit: And yes, I know that GetPermanentSession is different. In fact, I'm trying to figure it out right now.
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Explain 'valid' loginToken or userId. You can literally use an entire lorem ipsum as the loginToken and "1111335331111" as the userId, game will still accept it. This is an offline emulation, not a remote point user handshake.
Also, GetPermanentSession isn't actually different, I just assumed it was. To get past the loading screen: (Use my server that's on github if you have some experience, or use OfflineServer 1.7 if you don't know much/don't wanna spend energy on it) - Create an empty file in the engine's root folder, name it 'presetcars', fill in with "<PresetCars/>".
- Create an empty file in the engine's root folder, name it 'skills', fill in with "<Skills/>".
- Disable GZip compression from the source, remove the "Content-Encoding:gzip" header.
- If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested.
- Game will magically load for some reason.
I think the game crashes after it loads because it's expecting GZip packets after it processes "serverconfigs/{EU:US}" and "onlinesetting/{EU:US}". They probably had tcp connection details or some **** and since I'm returning an empty string as a response, game defaults to predeclared values. (e.g., GZip on). Just tested this, didn't work.
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12/29/2016, 18:46
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#68
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elite*gold: 0
Join Date: Mar 2016
Posts: 174
Received Thanks: 265
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Quote:
Originally Posted by berkay2578
Explain 'valid' loginToken or userId. You can literally use an entire lorem ipsum as the loginToken and "1111335331111" as the userId, game will still accept it. This is an offline emulation, not a remote point user handshake.
Also, GetPermanentSession isn't actually different, I just assumed it was. To get past the loading screen: (Use my server that's on github if you have some experience, or use OfflineServer 1.7 if you don't know much/don't wanna spend energy on it) - Create an empty file in the engine's root folder, name it 'presetcars', fill in with "<PresetCars/>".
- Create an empty file in the engine's root folder, name it 'skills', fill in with "<Skills/>".
- Disable GZip compression from the source, remove the "Content-Encoding:gzip" header.
- If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested.
- Game will magically load for some reason.
I think the game crashes after it loads because it's expecting GZip packets after it processes "serverconfigs/{EU:US}" and "onlinesetting/{EU:US}". They probably had tcp connection details or some **** and since I'm returning an empty string as a response, game defaults to predeclared values. (e.g., GZip on).
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Interesting. Thanks for telling me!
So I managed to make the client get to the "Press any key" screen (Thanks @  )
next up: try and figure out why the game crashes...
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12/30/2016, 05:02
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#69
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elite*gold: 0
Join Date: Aug 2012
Posts: 35
Received Thanks: 9
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Quote:
Originally Posted by berkay2578
Explain 'valid' loginToken or userId. You can literally use an entire lorem ipsum as the loginToken and "1111335331111" as the userId, game will still accept it. This is an offline emulation, not a remote point user handshake.
Also, GetPermanentSession isn't actually different, I just assumed it was. To get past the loading screen: (Use my server that's on github if you have some experience, or use OfflineServer 1.7 if you don't know much/don't wanna spend energy on it) - Create an empty file in the engine's root folder, name it 'presetcars', fill in with "<PresetCars/>".
- Create an empty file in the engine's root folder, name it 'skills', fill in with "<Skills/>".
- Disable GZip compression from the source, remove the "Content-Encoding:gzip" header.
- If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested.
- Game will magically load for some reason.
I think the game crashes after it loads because it's expecting GZip packets after it processes "serverconfigs/{EU:US}" and "onlinesetting/{EU:US}". They probably had tcp connection details or some **** and since I'm returning an empty string as a response, game defaults to predeclared values. (e.g., GZip on). Just tested this, didn't work.
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Berkay what is location of "GZip compression"?
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12/30/2016, 13:50
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#70
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by terri911
Berkay what is location of "GZip compression"?
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- NfswSrv.java, handle() -> GzipInterceptor.
or
- HttpServer.cs, function getResponseData().
It's not a file, it's the code in the server.
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12/30/2016, 19:27
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#71
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elite*gold: 0
Join Date: Mar 2016
Posts: 174
Received Thanks: 265
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Well, uh, this is weird.I was playing around with Wine to see if I could get the game to load on my Mac...
I somehow got the game past the "Press any key to start" screen without it crashing, I don't know. Unfortunately, it seems to crash (at least on my Mac it does) while it's rendering the "select driver" screen... "wine: Unhandled page fault on read access to 0x00000000 at address 0x744454"
I mean... at least I got it to not crash upon pressing a key
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12/30/2016, 21:16
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#72
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elite*gold: 0
Join Date: Feb 2012
Posts: 13
Received Thanks: 5
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Quote:
Originally Posted by berkay2578
Explain 'valid' loginToken or userId. You can literally use an entire lorem ipsum as the loginToken and "1111335331111" as the userId, game will still accept it. This is an offline emulation, not a remote point user handshake.
Also, GetPermanentSession isn't actually different, I just assumed it was. To get past the loading screen: (Use my server that's on github if you have some experience, or use OfflineServer 1.7 if you don't know much/don't wanna spend energy on it) - Create an empty file in the engine's root folder, name it 'presetcars', fill in with "<PresetCars/>".
- Create an empty file in the engine's root folder, name it 'skills', fill in with "<Skills/>".
- Disable GZip compression from the source, remove the "Content-Encoding:gzip" header.
- If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested.
- Game will magically load for some reason.
I think the game crashes after it loads because it's expecting GZip packets after it processes "serverconfigs/{EU:US}" and "onlinesetting/{EU:US}". They probably had tcp connection details or some shit and since I'm returning an empty string as a response, game defaults to predeclared values. (e.g., GZip on). Just tested this, didn't work.
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I try follow the steps but it no work me... I get error TXT_POPUP_LOGIN_FAILDED
please explain me
1. "PresetCars and Skills" where I must create it?
\1.7 server nfsw\www\nfsw\Engine.svc here o where?
2. When I Found GZip Compression is in the line #20 and #21 of "nfsw.serv.java"? or where? (server 1.7)
3. "1111335331111" where I must take it? when I'm setting the "nfsw.exe" in properties?
example:
"C:\Program Files (x86)\Need for Speed World\Data\nfsw.exe" ""US"  aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa 1111335331111" or where?
4. "If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested."
I can't understand it.-.
pls help;----; :'c
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12/30/2016, 21:32
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#73
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by leorblx
Well, uh, this is weird.I was playing around with Wine to see if I could get the game to load on my Mac...
I somehow got the game past the "Press any key to start" screen without it crashing, I don't know. Unfortunately, it seems to crash (at least on my Mac it does) while it's rendering the "select driver" screen... "wine: Unhandled page fault on read access to 0x00000000 at address 0x744454"
I mean... at least I got it to not crash upon pressing a key 
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That's already what is happening if you follow my steps, though. Stop trying to create hype.
Quote:
Originally Posted by nacho599
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You seem to not understand English so well, I won't be able to help you, sorry.
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12/30/2016, 23:06
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#74
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elite*gold: 0
Join Date: Feb 2012
Posts: 13
Received Thanks: 5
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Quote:
Originally Posted by berkay2578
That's already what is happening if you follow my steps, stop spreading false 'new' news.
You seem to not understand English so well, I won't be able to help you, sorry.
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Since the launch of NFSW Offline I never asked anything so far. And they answer to me like that... nice people.
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12/30/2016, 23:25
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#75
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by nacho599
Since the launch of NFSW Offline I never asked anything so far. And they answer to me like that... nice people.
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So, let's see why I responsed that way shall we?
Quote:
Originally Posted by nacho599
I try follow the steps but it no work me... I get error TXT_POPUP_LOGIN_FAILDED
please explain me
1. "PresetCars and Skills" where I must create it?
\1.7 server nfsw\www\nfsw\Engine.svc here o where?
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I said engine's root folder, where do you see the word "engine"? That's right, in the Engine.svc! So what you do is, create them in the Engine.svc folder.
Quote:
Originally Posted by nacho599
2. When I Found GZip Compression is in the line #20 and #21 of "nfsw.serv.java"? or where? (server 1.7)
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If you're asking me about where the gzip is processed, I'm actually pretty certain that you will fail at compiling the server, hence creating more errors, hence asking even more "wtf is this mvn error, halp".
Quote:
Originally Posted by nacho599
3. "1111335331111" where I must take it? when I'm setting the "nfsw.exe" in properties?
example:
"C:\Program Files (x86)\Need for Speed World\Data\nfsw.exe" ""US"  aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa 1111335331111" or where?
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That post was literally targeted at leo, explaining there is no 'valid' variables in the offline context. Wanna know why I said "You seem to not understand English so well", it's because the sentence that had this in it wasn't even mentioning the method to get the game to load.
Quote:
Originally Posted by nacho599
4. "If you want the first-launch messages to show up, return "<UserInfo/>" when GetPermanentSession is requested."
I can't understand it.-.
pls help;----; :'c
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Look at point 2., you don't have programming knowledge AND you can't comprehend basic English sentences.
I hope that clears everything up.
Quote:
Originally Posted by fabx24
@  i get the game to loading screen but on the cmd it crashes at this point: 
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What crashes, I don't get it. Does NFS: World crash or the server crash?
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Similar Threads
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Need for Speed world online Beta Download! Credits: www.***********************
10/30/2010 - Need for Speed World - 9 Replies
Hallo.
Bei mir kann ich need for Speed world online irgendwie wenn ich auf "Spiel Herunterlade" (needforspeed.com) klicke, steht da das hier:
"Nur noch ca. 12:43h bis der Beta-Download abgelaufen ist - Download die Beta version jetzt!"
Weiß selber nicht warum... hatte mir nur 17.500 speedboost gekauft, und dann ging das irgendwie.. looool.
Erst einmal ein Screenshot des gesamten: http://img207.imageshack.us/img207/9972/nfsbeta.pn g
Also,
hier ne idiotensichere anleitung:
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