Quote:
Originally Posted by ACKING_QC
oh. it could be nice to have scheduled traffic like high in daytime low in night time.... but first thing first... we need unfinished roads finished and canyons (I have an idea for canyons: why not take a copy of NFS Carbon on the web then merge canyon files in World then add roads to lead to them.. ) there are so many texture modders around nfscars.net maybe DragoZool (if he is still alive) could help with textures an if it is really NFS Carbon engine,3d modelling is easy for those who know how to do it 
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Some things:
1) The .bin file is slightly different than the .bin file in MW. (NFS:W is a modified eagl 3.0 engine made to run flash components in-game, MW is a EAGL 2.0 engine, so there are changes in the file structure over time)
2) Updaters meant the in files kept changing content
3) Importing world meshes into NFSW has no known method yet. (Arushan, Where Are You?)
There is a team on NFSCars working to rip areas that had massive changes though. (it's in 1 of the threads)
4) importing textures only has 2 known methods (that I know of so far):
- Replacing world/vinyl textures with uMod/texMod (someone dump the link to my guide)
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Quote:
Originally Posted by berkay2578
eh specialization in something doesn't mean a lot unless you do it with passion 
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That's why I stick to racing games... (And graphics, and customizing toy cars for fun)