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User Friendly nfsw:Offline launcher (I can code it )

Discussion on User Friendly nfsw:Offline launcher (I can code it ) within the Need for Speed World forum part of the Other Online Games category.

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Old 07/29/2015, 22:03   #16
 
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Originally Posted by ACKING_QC View Post
of. what file? xD
Search it in attributes.bin with GlobalEd by RENESiS , or with the brand new VLT-Ed bu nfsu360 : , I already used those software , I saw the traffic spawning number in it , but I can't recall in what folder :/
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Old 07/29/2015, 22:18   #17
 
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oh. it could be nice to have scheduled traffic like high in daytime low in night time.... but first thing first... we need unfinished roads finished and canyons (I have an idea for canyons: why not take a copy of NFS Carbon on the web then merge canyon files in World then add roads to lead to them.. ) there are so many texture modders around nfscars.net maybe DragoZool (if he is still alive) could help with textures an if it is really NFS Carbon engine,3d modelling is easy for those who know how to do it
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Old 07/30/2015, 00:17   #18
 
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Originally Posted by ACKING_QC View Post
oh. it could be nice to have scheduled traffic like high in daytime low in night time.... but first thing first... we need unfinished roads finished and canyons (I have an idea for canyons: why not take a copy of NFS Carbon on the web then merge canyon files in World then add roads to lead to them.. ) there are so many texture modders around nfscars.net maybe DragoZool (if he is still alive) could help with textures an if it is really NFS Carbon engine,3d modelling is easy for those who know how to do it
Some things:
1) The .bin file is slightly different than the .bin file in MW. (NFS:W is a modified eagl 3.0 engine made to run flash components in-game, MW is a EAGL 2.0 engine, so there are changes in the file structure over time)

2) Updaters meant the in files kept changing content

3) Importing world meshes into NFSW has no known method yet. (Arushan, Where Are You?)
There is a team on NFSCars working to rip areas that had massive changes though. (it's in 1 of the threads)

4) importing textures only has 2 known methods (that I know of so far):
- Replacing world/vinyl textures with uMod/texMod (someone dump the link to my guide)
-

Quote:
Originally Posted by berkay2578 View Post
eh specialization in something doesn't mean a lot unless you do it with passion
That's why I stick to racing games... (And graphics, and customizing toy cars for fun)
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Old 07/30/2015, 03:40   #19
 
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Originally Posted by Drago5189723 View Post
Search it in attributes.bin with GlobalEd by RENESiS , or with the brand new VLT-Ed bu nfsu360 : , I already used those software , I saw the traffic spawning number in it , but I can't recall in what folder :/
Have u tried to download the "NFS-VltEd v1.1 Released" file anytime? Because the rar archive is damaged. Not possible to unpacking!
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Old 07/30/2015, 03:44   #20
 
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Originally Posted by berkay2578 View Post
you need to edit memory or crack nfsw.exe
Off topic, there is a way to integrate phyton (and so on) in executable, with some packers (i really don't know how, if i know i would do it), thus removing dependencies that most people have problems with, it's like portable version at the end, system independent.
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Old 07/30/2015, 03:49   #21
 
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someone dump the link to my guide
May this?

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Old 07/30/2015, 05:07   #22
 
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Originally Posted by howtocheat View Post
May this?

I was talking about the NFSW-centric ripping guide I put up on NFSCars

But yeah, that should do. (Unless someone's really stuck.)
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Old 07/30/2015, 05:41   #23
 
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Originally Posted by howtocheat View Post
Have u tried to download the "NFS-VltEd v1.1 Released" file anytime? Because the rar archive is damaged. Not possible to unpacking!
Mine is working perfectly......
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Old 07/30/2015, 06:11   #24
 
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i dunno bout that compiler I mean i can take the stuff out of the game fine but the file formats they are wont import back in... sigh...

can we change the things like Bool and file types the game uses i noticed it in some files... or will that require doing the whole game like that?

i mean if we can do that then we can just run the de-compiled content right?

sorry if this is off subject?

EDIT: or am i doing it wrong? do i need to remake the whole .gfx file?
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Old 07/30/2015, 07:17   #25
 
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** my toughts actually>> **** this project is already so big and I think I opened an other big part of it.....LOL

if I can help in any ways (on the limits of my knowledge) let me know
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Old 07/30/2015, 09:28   #26
 
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Originally Posted by howtocheat View Post
Have u tried to download the "NFS-VltEd v1.1 Released" file anytime? Because the rar archive is damaged. Not possible to unpacking!
For some stupid reason you need the newest winrar to unpack it. Such a noobjoke.
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Old 07/30/2015, 10:43   #27
 
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Originally Posted by Oelie View Post
For some stupid reason you need the newest winrar to unpack it. Such a noobjoke.
Dont you say?!?

I've downloaded (size: 188KB) again and tried to open the archive with the v5.30 now. winrar say: "Incorrect packed file".

So, would you like to download, extract and then ulpoad the file for show to me I'm such a noob?!?

Thank You!
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Old 07/30/2015, 13:44   #28
 
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There. No more bullshit with winrar, just an easy to open zip.
Attached Files
File Type: zip NFS-VltEd 1.1.zip (208.9 KB, 40 views)
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Old 07/31/2015, 07:38   #29
 
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Originally Posted by Oelie View Post
There. No more bullshit with winrar, just an easy to open zip.
Thanks man, it's work fine!
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Old 08/01/2015, 01:03   #30
 
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Wink

I'm here thanking you tremendously berkay2578, that's right, for you have given life to NFSW after death haha ^^
I just have to say that; I'm your Fan
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