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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
11/09/2015, 22:09
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#1201
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elite*gold: 0
Join Date: Jul 2015
Posts: 35
Received Thanks: 19
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Browse to where your NFSW game files are located (most likely will be in C:/Program Data/Electronic Arts/Need For Speed World), then, in your game files, go to Data/GLOBAL.
Back up and replace your attributes.bin.
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11/13/2015, 14:28
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#1202
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Join Date: Feb 2015
Posts: 31
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11/13/2015, 19:03
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#1203
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Join Date: Jul 2015
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Looks interesting. I'm looking forward to see more of that...
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11/14/2015, 09:54
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#1204
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elite*gold: 65
Join Date: Nov 2011
Posts: 589
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Awesome Job done on the Corvette 
My favourite
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11/14/2015, 16:08
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#1205
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Moiks497
COOOOOOL
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11/14/2015, 17:54
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#1206
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Join Date: Dec 2010
Posts: 80
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Quote:
Originally Posted by Moiks497
Hey guys! Im Moses and im working on a "MODFIX" that fixes the wheels offsets in unreleased BodyKits...
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Can you please teach me how to adjust the offset of the body kit?
I really hate the offset on mx-5 body kit
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11/15/2015, 13:51
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#1207
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Join Date: Feb 2015
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Quote:
Originally Posted by tyui1234
Can you please teach me how to adjust the offset of the body kit?
I really hate the offset on mx-5 body kit
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Im already fixed this
If you want do see how the cars are looking now: heres a vídeo
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11/15/2015, 15:54
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#1208
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elite*gold: 0
Join Date: Jun 2012
Posts: 345
Received Thanks: 105
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to be honnest i don't like it!you just ruin the game!
just an opinion no offence!
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11/25/2015, 11:49
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#1209
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Join Date: Feb 2015
Posts: 31
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Guys, i found 4 new hoods for the Dodge Challenger Concept:
- Verge
- Glint
- Omni
- Prime
Can anyone add this hoods in the catalog files?
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11/28/2015, 01:02
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#1210
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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1.8 Beta has been released:
Server structures have been changed. Any mods that were developed until now needs to be redone. Have fun guys!
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11/29/2015, 01:01
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#1211
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Join Date: Jul 2015
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Thank you berkay!! Awesome work!
I sure hope those who modded the earlier releases will come back and remake their work for this new release! There is much I'd like to reuse in this newest version. I will start working the all original map event unless InnZumNiak is going to mod it for this release!?
In any event I am enjoying my early Christmas gift! Thanks again berkay!!
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11/29/2015, 08:42
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#1212
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This mod adds all performance parts in game. We still need all skill parts, and, i think it's all - we get all content in game for using (or not?).
New performance and skill parts don't take a money - maybe Berkay do some tools for Economy module configuring? (Not the source code, of course)
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11/29/2015, 11:41
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#1213
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Hypercycle
This mod adds all performance parts in game. We still need all skill parts, and, i think it's all - we get all content in game for using (or not?).
New performance and skill parts don't take a money - maybe Berkay do some tools for Economy module configuring? (Not the source code, of course)
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In the next version, I'll add steps on how to configure mods for the new structure. For now, I'll add this myself
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11/29/2015, 11:58
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#1214
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Quote:
Originally Posted by berkay2578
In the next version, I'll add steps on how to configure mods for the new structure. For now, I'll add this myself 
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Ok, thanks!
i manually changed 300 productids of perf.parts and it works, why i do this
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11/29/2015, 14:55
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#1215
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Hypercycle
Ok, thanks!
i manually changed 300 productids of perf.parts and it works, why i do this
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use TextPad and regex replace: <productid>(.*)</productid> -> <productid>SRV-PERF\i</productid> next time
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