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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
08/25/2015, 15:03
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#946
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Quote:
Originally Posted by Hypercycle
About these tracks mod... Why you do this?
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The thing is I don't need the HIDDEN tracks.. I wanted only the ORIGINAL tracks for a reason.. It's useless to have them, atleast for me..
If you like the hidden tracks/unfinshed tracks, then that's fine.. no one forced you to use mine simple
Quote:
Originally Posted by Hypercycle
One my friend unlock ALL playable tracks of game (include hidden) a one month ago (more). You can find this mod in some topics in this forum. And I myself tested EVERY track. See 1st page of thread.
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No need to see it.. I have created this original maps before your friend unlocked or whoever tested every track.. I was just waiting for people who wanted so I could share it..
Quote:
Originally Posted by Hypercycle
Also, xml-file editing allow only to view tracks on map/play event, every other parameters (laps, opponents, etc.) don't give effect. We need to hack .bin files.
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thank you captain obvious.. anything else to say?
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08/25/2015, 16:14
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#947
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Join Date: Oct 2013
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Quote:
Originally Posted by DREAMERXX
NOTE: This file includes Cosmic Nos for all cars and cops in freeroam shared in this thread some time before.
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If it ain't too much trouble, would you mind sharing the changes to these cars' performance as a separate patch then?
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08/25/2015, 16:36
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#948
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Quote:
Originally Posted by SaekwanB
If it ain't too much trouble, would you mind sharing the changes to these cars' performance as a separate patch then?
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For sure... As soon as i can, i will upload it..
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08/25/2015, 16:48
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#949
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Join Date: Jun 2015
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Quote:
Originally Posted by deep333
The thing is I don't need the HIDDEN tracks.. I wanted only the ORIGINAL tracks for a reason.. It's useless to have them, atleast for me..
If you like the hidden tracks/unfinshed tracks, then that's fine.. no one forced you to use mine simple
No need to see it.. I have created this original maps before your friend unlocked or whoever tested every track.. I was just waiting for people who wanted so I could share it..
thank you captain obvious.. anything else to say?
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Only original tracks? Ok, no problem now  Just i think, maybe you need some help.
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08/25/2015, 17:37
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#950
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Join Date: Aug 2012
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Quote:
Originally Posted by DREAMERXX
1 Week testing lot of different values, having terrible and good results, but now, i finally know how to give a better performance for any car in the game. Including the "boat cars". Some cars like CCXR, Veyron and Agera have their real top speed and other cars like Lancer Evo, Viper and R8 have better handling and better acceleration. The kings like F1, Zonda F, GT 2 997, MR2 and others will still being the kings. Diablo SV in this pack is Class A, because is a Diablo lol. Improved cars:
Bugatti Veyron
Koenigsegg CCXR
Koenigsegg Agera
Lamborghini Gallardo LP560-4
Lamborghini Diablo SV
Dodge Viper SRT10
Audi R8 4.2 FSI Quattro
Porsche 911 Turbo (997)
Nissan GTR R35
BMW M3 e92
Mitsubishi Lancer EVO IX MR edition
Audi TT RS
Performance data showed in game was updated too. I tried to make an accurate global for those cars. More cars will be retuned.
Screenshots and Download:
 Veyron 407 km/h
 CCXR 405 km/h
 Agera 387 km/h
 R8 4.2 FSI Quattro
 TT RS
 M3 e92
 Veyron
 Viper SRT10
 Agera
 CCXR
 Diablo SV
 Gallardo LP560-4
 Lancer Evo IX MR Edition
 GTR r35
 911 Turbo (997)
Download Link

NOTE: This file includes Cosmic Nos for all cars and cops in freeroam shared in this thread some time before.
Hope you like it!! (and sorry for my bad english gg)
Enjoy. 
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Anyway we can get a version without the freeroam cops?
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08/25/2015, 17:44
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#951
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Join Date: Feb 2015
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Improved Performance NFSW
Quote:
Originally Posted by SaekwanB
If it ain't too much trouble, would you mind sharing the changes to these cars' performance as a separate patch then?
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Quote:
Originally Posted by BloodyThunderX
Anyway we can get a version without the freeroam cops?
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Of course... In this folder you can find different combinations...
1 Only Performance.
2 Performance + Cosmic Nos
3 Performance + Cops
4 Performance + Cosmic Nos + Cops
Quote:
I will add more cars later... But first i need to know if there are things to fix first...
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08/25/2015, 18:01
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#952
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Join Date: Jul 2015
Posts: 3
Received Thanks: 1
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Quote:
Originally Posted by DREAMERXX
1 Week testing lot of different values, having terrible and good results, but now, i finally know how to give a better performance for any car in the game. Including the "boat cars". Some cars like CCXR, Veyron and Agera have their real top speed and other cars like Lancer Evo, Viper and R8 have better handling and better acceleration. The kings like F1, Zonda F, GT 2 997, MR2 and others will still being the kings. Diablo SV in this pack is Class A, because is a Diablo lol. Improved cars:
Lamborghini Gallardo LP560-4
Dodge Viper SRT10
Audi R8 4.2 FSI Quattro
Porsche 911 Turbo (997)
Nissan GTR R35
BMW M3 e92
Mitsubishi Lancer EVO IX MR edition
Hope you like it!! (and sorry for my bad english gg)
Enjoy. 
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I tested the cars mentioned in the quote. First: You did a very good job! The handling is a lot better than it was before. All these cars are now competetive to the rest of the world.
However, I have some small things to mention. The Evo 9 sometimes feels like it still has a litte bit of boat handling (but way better than before!). Hopefully it was just my driving, or the installed parts (tested these cars with Ultra GGGRRR setup).
Is it possible that the overall rating of the Porsche 911 Turbo, Nissan GTR R35, Lamborghini Gallardo, Dodge Viper and the Audi R8 4.2 can be 749?
Keep up your work. Love what you are doing!
Greetings
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08/25/2015, 18:30
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#953
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Join Date: Aug 2012
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Quote:
Originally Posted by DREAMERXX
Of course... In this folder you can find different combinations...
1 Only Performance.
2 Performance + Cosmic Nos
3 Performance + Cops
4 Performance + Cosmic Nos + Cops
I will add more cars later... But first i need to know if there are things to fix first...
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Excellent! Thanks for this.
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08/25/2015, 18:37
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#954
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Join Date: Feb 2015
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Quote:
Originally Posted by Tastakrad
I tested the cars mentioned in the quote. First: You did a very good job! The handling is a lot better than it was before. All these cars are now competetive to the rest of the world.
However, I have some small things to mention. The Evo 9 sometimes feels like it still has a litte bit of boat handling (but way better than before!). Hopefully it was just my driving, or the installed parts (tested these cars with Ultra GGGRRR setup).
Is it possible that the overall rating of the Porsche 911 Turbo, Nissan GTR R35, Lamborghini Gallardo, Dodge Viper and the Audi R8 4.2 can be 749?
Keep up your work. Love what you are doing!
Greetings
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Yeah i can do that... I can change the overall of all cars, the performance and the overall are different things, so i need test a car before set up an appropriate overall. EX: 911 GT2 (997) have a totally wrong acceleration rating,840 full ultra, whereas it should be 900 around. LFA Full ultra reach 900 acceleration rating, and it should be 850 / 860. I'll try to edit the Evo. This was too hard to configure...
I'm glad you like it...
Tell me if the cops still in freeroam, i change the values but i don't tested it.
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08/25/2015, 18:50
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#955
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Quote:
Originally Posted by DREAMERXX
Tell me if the cops still in freeroam, i change the values but i don't tested it.
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In the one with just cosmic nos, still has police in freeroam for me
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08/25/2015, 18:54
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#956
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Join Date: Feb 2015
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Quote:
Originally Posted by GlideImage
In the one with just cosmic nos, still has police in freeroam for me
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Okok... The folder will be updated in a few minutes...
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08/25/2015, 18:55
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#957
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Yes the police is in free roam. Sometimes there are in the races too!
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08/25/2015, 19:03
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#958
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Join Date: Feb 2015
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My bad xD Sorry... I'll fix it now.
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08/25/2015, 19:15
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#959
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Join Date: Jul 2015
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Quote:
Originally Posted by InnZumNiaK
Nice Work
i made some changes, i will share them here
CHANGELOG:
- added missing track Rosewood Rally Reverse
- added missing drag Unlocalized String (has single player data so it's playable)
- fixed Central Coast circuit in Kempton (doesn't start single player race, missing xml file was restored)
- fixed Skyline Avenue circuit in Fortuna (doesn't start single player race, missing xml file was restored)
- fixed York Road sprint in Fortuna (doesn't start single player race, missing xml file was restored)
- restored proper class restricted badges to all class restricted races. (even if you set it to open race in availableatlevel.xml, the AI will choose class restricted cars for this events, anyway you can still race those events with any car, the badge will warn you which car class the AI will use in the specific event)
CREDITS:
deep333: for making availableatlevel.xml file with original maps, with all the circuits, sprints and drag events on it (the very base for this release) you can see his work on this link
GlideImage: for adding the pursuits, team escape events and meeting places to the file, you can see his work on this link
InnZumNiaK (yes me): see changelog
Link:

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the 391.xml is a unlocalized string team escape event with single player, I added it to my availableatlevel.xml and then edited the 391.xml to my favorite team escape 377 outlaws so I can just use that TE event to run my team escapes rather than the meeting places or can use it to add a 4th team escape. Just thought I'd mention it to you if you want to add that event for people who use team escapes single player...
I wonder if we can use that unlocalized string drag event to run the others that have no single player like the team escape one. I will check it out.
EDIT: Just tested this and yes we can use this drag event to run the other drags without single player. Awesome!
Nice fixes, thanks!
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08/25/2015, 19:21
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#960
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Join Date: Feb 2015
Posts: 18
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Quote:
Originally Posted by Tastakrad
Yes the police is in free roam. Sometimes there are in the races too! 
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Files fixed and working. Download it again and tell me.
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