Quote:
Originally Posted by Mornedil
Hmm how would you use Ninja Ripper or 3D Ripper DX with this?
It needs to inject a DLL into the game while launching it, but I also need to launch the game from the server exe.

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It's the client (aka nfsw.exe) that needs the hook, just treat the dll hook like how you treat any dll hook.
Replace the client updater with the server launcher, and it should in theory work.
For me 1.7 it worked, 1.8 I need to reinstall Java and Python, cause updating broke something...though normal programming works perfectly fine. (aka too lazy XD)
Also, for the wheel offsets, you will have to either calculate it (Math $TW), or retrieve it from the game files.
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Btw, does anyone know which geometry object/variable name or name hash the pizza sign from the Mr Bee's Pizza rental is stored in?
I thought I'd pull it directly from the game files, but haven't gotten far.
(And is anyone good with PS2 formats? I found out HP2 .tpk archives are stored with a TIM2 type format.)
addon1: Hmm... I haven't tried using the server launcher with 3D Ripper DX before...
Try 3D Ripper to the server launcher exe. The memory hook probably would fork into the new process too.
addon2: Berkay, maybe add a line in the updated readme to tell tell people to try Mono if they're on Linux. (Dunno, just a thought, I haven't tried Mono yet)