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NFS World - Offline Server

Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.

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Old 06/27/2015, 14:20   #76
 
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In a race with class restrictions on improper car i have a THIS opponents

Also, Campus Interchange race don't launch... A i learned how to fix it - just copy any file from matchmaking folder, change name to race id (5 for example), in xml-file change id, done.
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Old 06/27/2015, 14:42   #77
 
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FULLY WORKING TEAM ESCAPE RACE IN SP
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Old 06/27/2015, 14:51   #78
 
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Hi, developers!
I see you are achieved success in work. How I can help your work?
I know variety of programming languages, but the medium is understandability the server game.
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Old 06/27/2015, 14:51   #79
 
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Guys... How can I unlock more cars???
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Old 06/27/2015, 15:00   #80
 
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cant buy the boost cars.. even its has 999,999 boost. need help
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Old 06/27/2015, 15:04   #81
 
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At the moment you cant buy any stuff because of missing Codes
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Old 06/27/2015, 15:06   #82
 
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I can have access to tracks, which NEVER USED in game (from MW2005 for example, i tested eventid 100), lol. Wait for tutorial

Also, i can add this events to map
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Old 06/27/2015, 16:09   #83
 
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Quote:
Originally Posted by bfx91 View Post
Funktioniert super, leider funktionieren die ganzen Käufe nicht wegen der "basket" Geschichte.

Was genau steckt dahinter ? Sind es Links zu den Paketen für die Fahrzeuge ? Und wenn ja könnte man da nicht die Daten nehmen die zum anzeigen der Fahrzeuge genommen werden, ich meine da die Autos praktisch im Dealer angeschaut werden können muss er die Daten dafür ja auch irgendwoher holen.

Oder ist es deswegen weil einfach noch kein Code dafür entworfen wurde ?

Würde gerne selber einiges vervollständigen so dass die ganze Sache auch was wird, so kann man später Privatserver erstellen.

Bräuchte nur eine kleine Starthilfe wie man am besten die Daten auf dem Server abfängt um diese dann im Privatserver zu nutzen.
Basket data only needs to be written, however since we are focused on the UDP to get a private server up & running we are not wasting time on it. Basket will be added in time.

Quote:
Originally Posted by Voltage_220 View Post
Hi, developers!
I see you are achieved success in work. How I can help your work?
I know variety of programming languages, but the medium is understandability the server game.
We have lots of programmers already, we need someone that can decompress/decrypt SSL connections that go through UDP. I will explain more at end of this post.

Quote:
Originally Posted by Hypercycle View Post
I can have access to tracks, which NEVER USED in game (from MW2005 for example, i tested eventid 100), lol. Wait for tutorial
We have all of the ids already, but like I said our focus is on the UDP. Here are some:
Code:
357 Home Run
368 Leate departure
374 Overlook
375 All In
376 Most wanted
377 outlaWS TE
370 Compromissed
379 Home for yhe Holidays
2 Pursuit

--

363 Rhino Test
364 RBlock Test
365 Cop Test
369 Test Circuit 2 Laps
374 Overlook Meetingplace
-----------
305 waterfront
5 campus interface
6 country club
12 gray point  lvl50
14 station and fisher lvl49
16 stadium and Chase lvl50
70 oktober fest
100 to 103 - Unlocalized String 99km
110 seaside Lenox 
130 Industrial front
160 Century
170 Cascade
185 Bayshore
221 Camden &Ironwood
235 Waterfront Road
Quote:
Originally Posted by dev1ous View Post
got one problem.... when I press powerups button my game sound goes turn off and then can't go in safe house..show loading....
That shouldn't happen. Make sure you restart the engine too when you restart the game.

------
Now that we got these over I have some sad news. UDP server is done very cleverly, cryptotickets are sent P2P and are approved by base64 decoding them and matching them to the opponent's sessionKey.(in case you want to know where: PacMan::P2PSendCryptoTickets()). We didn't lose all hope yet but it seems like EA wanted to make sure no one gets the hang of how this whole UDP thing works. If you know how SSL works, how to decode it, how to decrypt it etc on the UDP contact me with a PM. We need people like you.
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Old 06/27/2015, 16:11   #84
 
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Have they deleted this post on nfs world forums lol.... i cant see it anymore?
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Old 06/27/2015, 16:14   #85
 
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Quote:
Originally Posted by berkay2578 View Post
We have all of the ids already
Anyway, main focus for me - stable offline game, i continue to "research"
Now trying to detect, why same id gives different tracks
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Old 06/27/2015, 16:44   #86
 
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Quote:
Originally Posted by flameswild View Post
Have they deleted this post on nfs world forums lol.... i cant see it anymore?
yeah finally

Quote:
Originally Posted by Hypercycle View Post
Anyway, main focus for me - stable offline game, i continue to "research"
Now trying to detect, why same id gives different tracks
it shouldn't do that.
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Old 06/27/2015, 16:47   #87
 
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Quote:
Originally Posted by berkay2578 View Post
it shouldn't do that.
My fault, forget to change id

id 70,69 goes to crash (not freeze).
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Old 06/27/2015, 16:58   #88
 
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Quote:
Originally Posted by Hypercycle View Post
My fault, forget to change id

id 70,69 goes to crash (not freeze).
Code:
Value 69 - Universty Way 2drivers 99km 1laps
Value 70 - Welcome to oktoberfest 99km 1 Laps
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Old 06/27/2015, 17:17   #89
 
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Another video for public interest (or not).

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Old 06/27/2015, 17:36   #90
 
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Quote:
Originally Posted by LemonDropKick View Post
I can't install mitmproxy I always get this:



EDIT: I got it to work!
I got the same issue,but i still can't solve it
how to solve the windows error 5 problem

editroblem solved
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