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NFS World - Offline Server
Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.
02/11/2016, 02:49
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#6511
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elite*gold: 0
Join Date: Apr 2013
Posts: 692
Received Thanks: 179
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Quote:
Originally Posted by nfswhackerusa
bring back the car prize packs plzzz they were fun
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no need for car prize packs as all cars are in dear if you bothered to read throw the thread ur know this
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02/11/2016, 04:14
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#6512
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elite*gold: 0
Join Date: Feb 2016
Posts: 12
Received Thanks: 1
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Quote:
Originally Posted by berkay2578
Multiplayer is being done SLOWLY, it might even take a year for it to reach the beta state.
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'Cars' completely finalized, live-edit support added in the Garage Tab:
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Is there anyway i could donate 5$ to maybe motivate you to work more?
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02/11/2016, 11:02
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#6513
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,394
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No income/donations will be accepted until Nilzao & I sit down to start working on MP for real. I even asked GMZ for help, he said he'd take a look. However, not until that MP is definitely coming will we be accepting such transactions. I don't want to be like EA, saying "stay tuned" and then disappearing into the abyss is just immoral.
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02/11/2016, 11:13
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#6514
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elite*gold: 0
Join Date: Jul 2015
Posts: 289
Received Thanks: 309
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Thank *** you guys aren't like EA. I'm really looking forward to the future when it comes to the server.
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02/12/2016, 00:37
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#6515
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elite*gold: 0
Join Date: Feb 2016
Posts: 1
Received Thanks: 0
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Woohoo
Tried it, it works Thanks, and thumbs up for using WPF (just forget the whole MVVM thing hehe)
And you can drive traffic cars haha sold under UNLOCALIZED STRING manufacturer
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02/12/2016, 06:31
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#6516
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elite*gold: 0
Join Date: Jan 2016
Posts: 29
Received Thanks: 4
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Quite looking forward to this.
Now, if only pursuits were actually harder for beast cars and not only fun using the most basic of starter cars.
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02/12/2016, 08:18
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#6517
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elite*gold: 0
Join Date: Feb 2016
Posts: 6
Received Thanks: 0
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so i installed everything and it's running good but everytime i launch nfs it says exception caught even though i left click on it, and now i can't open the game because it say that i need to select NFS.exe but i don't have that file and now i can't do anything.
any help would be very appreciated thanks
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02/12/2016, 11:04
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#6518
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elite*gold: 0
Join Date: Jan 2016
Posts: 29
Received Thanks: 4
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Quote:
Originally Posted by alancv85
so i installed everything and it's running good but everytime i launch nfs it says exception caught even though i left click on it, and now i can't open the game because it say that i need to select NFS.exe but i don't have that file and now i can't do anything.
any help would be very appreciated thanks
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Dude, you don't have the game. That is why.
Get it from here:
It contains the nfsw.exe you are after.
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02/12/2016, 17:16
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#6519
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elite*gold: 0
Join Date: Jan 2011
Posts: 193
Received Thanks: 75
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Quote:
Originally Posted by Razul Antiwield
Dude, you don't have the game. That is why.
Get it from here:
It contains the nfsw.exe you are after.
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By now I'm probably the only one who still hasn't uninstalled their copy of the NFSW end-of-world client... (half a year after the server closed)
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02/12/2016, 17:27
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#6520
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elite*gold: 0
Join Date: Apr 2015
Posts: 10
Received Thanks: 11
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Quote:
Originally Posted by N/A
By now I'm probably the only one who still hasn't uninstalled their copy of the NFSW end-of-world client... (half a year after the server closed)
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Nope, I never uninstalled it... Not like I would of gained much space if I uninstalled it anyway :/
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02/13/2016, 02:42
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#6521
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elite*gold: 0
Join Date: Jan 2016
Posts: 29
Received Thanks: 4
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Quote:
Originally Posted by N/A
By now I'm probably the only one who still hasn't uninstalled their copy of the NFSW end-of-world client... (half a year after the server closed)
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I left it and Battlefield Heroes on my computer for a few months before deleting.
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02/13/2016, 08:26
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#6522
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elite*gold: 0
Join Date: Feb 2016
Posts: 1
Received Thanks: 1
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Wow I just found this the other day and am astounded at what you've done. I was involved with NFSW since the first beta days and was extremely sad to see it die. I got your offline version up and running with only a couple issue. One was my own graphic drivers being out of date, and the other was the treasure hunt not completing. It was due to the number of gems being set by default to 5 (at least in the version I downloaded). Now when I finish collecting the 15 the treasure hunt ends.
I wish I could help but my experience with C# is limited at best. Python I know like the back of my hand however so if theres python bits to work on I could definitely help there.
Thanks again for your work!
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02/13/2016, 10:01
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#6523
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,394
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Quote:
Originally Posted by onlywantnfswo
Wow I just found this the other day and am astounded at what you've done. I was involved with NFSW since the first beta days and was extremely sad to see it die. I got your offline version up and running with only a couple issue. One was my own graphic drivers being out of date, and the other was the treasure hunt not completing. It was due to the number of gems being set by default to 5 (at least in the version I downloaded). Now when I finish collecting the 15 the treasure hunt ends.
I wish I could help but my experience with C# is limited at best. Python I know like the back of my hand however so if theres python bits to work on I could definitely help there.
Thanks again for your work!
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Make sure you have downloaded the 1.8.3 from the first post. In that, only a persona bug and a commerce bug is present. I'll lay out a small fix for those in 2-3 days so as to make it a little easier to use.
Our xmpp server is in python. It's only a packet receive and packet send without any checks to make the game think a server is up and running. I'm currently busy with the http server so you can actually find a nice replacement for that in c# if you want. XMPP is basically a jabber-chat channel so it shouldn't be too hard (:
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02/13/2016, 13:12
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#6524
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elite*gold: 0
Join Date: Oct 2015
Posts: 384
Received Thanks: 140
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Quote:
Originally Posted by berkay2578
Need for Speed World: Offline Server
Version v1.8Beta Update3 Hotfix3
"There is no real end for NFSW until we say so."
Introduction
They, even me, said it was impossible. Well, it turns out that it's possible and it can be done. Please welcome the first ever public custom server for NFS: World.
To those willing to help, the code resides in . Send commits as pull requests.
About
It's a pretty straight-forward tool but since it's in beta it requires many dependencies. These include: Java, Python2, Windows. We try our best to bring you the best experience but remember that it will take time.
How to use
Read the "readme.html" in the archive. It tells you everything you need to know.
Bugs- If you use parts from your inventory, they will not be removed from your inventory. You have to sell them to get rid of them!
- Card packs, insurance and amplifiers don't work and can't be bought.
- When broken, TH Streak will reset itself after server is restarted if it wasn't completed in a single run.
Troubleshooting- Make sure your firewall is disabled.
- Make sure your antivirus is disabled.
- Make sure you did NOT change anything in the server.
- Make sure you have installed Java 8 Update 66 or up.
- Make sure you have reinstalled Python if you used versions before 1.8. (Also make sure to delete C:\Python27 before installing Python)
- Make sure you have installed Python following the link in the readme. Then, made sure to follow instructions on the README.
- Make sure you did NOT touch Python after installing it.
- Make sure you are NOT using an operating system that's from 2001 and had its last update 7 years ago. (aka Windows XP) ->
- If you can't get past this:
"Attempting to connect XMPPHOST. #X
Failed, retrying"
Uninstall Python, delete C:\Python27, and then install Python using the links and instructions on the README.
- If nothing helps, here's a magnet link of NFSW(thx to GMZ):
magnet:?xt=urn:btih:2DC6F0736F982FB2...F30C4208BA20EB
Changelog
Release 28/07/2015 4:40PM GMT+3 ||GOT HOTFIXED ON 5:26PM GMT+3 - 28719 d/ls- Not uploading the source since you can still read the code with a decompiler, saves b/w.
- SERVEREDITOR ONLY SUPPORTS THE 1613 BUILD!
- The famous 'Out of Memory', '-1 Car Index', 'Cant sell car' problems should be fixed. I did all I could.
- 'BASIC' 3 driver support is added.
- Changing drivers support is added.
- ServerEditor and XMPPHost modified to support multiple drivers.
- To use powerups after you changed drivers: Go to freeroam, come back to safehouse and go back to freeroam. REMEMBER IT'S ONLY A BASIC MODULE!
- Adding car slots support is added. (Car Dealer -> Purchase Cars -> Buy Car Slot)
- Car repair support is added.
- Code has been optimized to run on even lower hw. (eg: you can host it in a Raspberry Pi Series 1 now. HYPE.)
- Every freaking car that's in-game has been added to the shop. (BAMBIE <3)
- You will, besides the original special cars, find 'special' car models.
- Reverted back to Jetty M2. [Stability]
- Kim Jong-Un sadly left our crew for private reasons. You will be missed dearly. <3 :'(
- On the other hand Kim Kardashian has joined the crew!
- XMPP approval function removed.[plzdontsueme]
- Pressing "L" in-game will activate the cop light function while using any car.
- Cop lights will activate only if the car has them. [eg: megablocks mustang, silvia s15]
- Otherwise there will only be blinking lights.
- Server optimizations and new log system.
- ||--||
- ServerEditor optimized & fixed.
- ServerEditor now runs on .net 3.5 CP. [XP and shit.]
- It will auto-close server when NFS:W is closed.
- It won't let user open NFS:W until server is up.
- It will now wait for the server to open properly before letting the user to start NFS:World.
- Fixed a bug in File Modder, where it would always save to default carslots instead of the selected carslots.
- Added "Remove" on right click for the Car Listbox.
- Basket datas minified. [From 5mb to 2.4mb]
- Merged all of the updates community did. (New vinyls, wheels, bodykits etc.)
Release 18/07/2015 9:48AM GMT+3 - 12975d/l - Recompiled, removed Locale.setDefault and moved it to command line. (This could be the reason for all of the Out of Memory stuff)
- ServerEditor will now close the server when nfsw.exe is closed.
- Re-added file modification support, just make sure you follow the formats of the files, please.
- Hell if I know what's the problem, just try this version too and let me know.
Release 17/07/2015 5:00PM GMT+3- Couldn't add the UDP classes from Nilzao's release as I just didn't have the time for it. They will be added no worries.
- Catalog files updated to the latest one, including Pagani Zonda F Roadster.
- All achievements are added and "badge-set" support is added.
- I'll eventually add actually "achieving" them.
- I added an example hidden achievement called "XKR Speed Hunter". There are 28 more achievements that are hidden. Follow the example to add them.
- I addded all the community-done stuff 'till the date 14/07/2015. I'm currently on vacation so can't d/l the new ones.
- Out of memory bug fixed. DAMN YOU JAVA!
- Code is optimized from ground-up.
- Uses byte[] instead of String for response.
- LoginAnnouncements done and an example donation link is added, go crazy(?).
- FileUtil taken care of, no more shitty functions to read files.
- YAY and shit.
- Sell cars are added back and works without a problem.
- New ServerEditor incoorporated.
- Support for carslots.xml only for now. Others will come.
- New Readme.html.
- All around new stuff.
- Look around in the code for the other changes, I'm kind of a too *distracted* to remember the other changes.
Release 07/07/2015 00:50AM GMT+2 - 7320d/l - Every part is added to shop/inventory. Thanks to edin1989's help.
- Performance Parts -> Inventory
- A/M, Skill -> Shop
- Every basket data for the cars in the car dealer is added. Thanks to zsomboor's help.
- Added ServerLauncher, maybe now people will be able to play without crashes.
- Fixed bug in ServerEditor.
- CATALOG FILES FOR CAR DEALER AREN'T UPDATED!
Release 04/07/2015 10:25AM GMT+2 - 2249d/l - Basket+Commerce systems fully implemented, anything will work. (except some SB cars I didn't add to the car dealer, I'll leave those to you guys.)
- A/M shop fully works and installs parts on-spot.
- Performance shop fully works and installs parts on-spot.
- Skill shop fully works and installs skills on-spot.
- Paint shop fully works and can repaint each part individually.
- Vinyl shop works, supports upto the default 31 layers.
- Fixed(added?) ability to change cars. No longer resets when you go back to safehouse etc.
- Fixed missing VinylCategory, you'll be able to edit vinyls now.
- I even added the special ban hammer vinyl.
- Added a function that automatically changes new car ID from 1 to 10k.
- Please load a persona that you used before the Car Dealer update to fully live the experience without bugs.
- Removed the need of ".txt" files from /basket.
- Source files updated, edit it, make it yours, I don't give a fuck AS LONG AS YOU GIVE PROPER CREDITS.
- NEW VERSION: 1.0 BETA.
Release 01/07/2015 00:23GMT+2 ::FIXED 01/07/2015 07:30GMT+2 - 2224d/l - ServerEditor v1.8
- Now supports editing in-game time.
- Now checks whether or not cars/carslots file is valid so that player doesn't end up in the infamous "select your first car" dialog.
- Now supports .xml extension on files cars and carslots(compability patch for ExCeed).
- Exception handlers everywhere, so that player know that who's the one that fucked up.
- Basket Data imported.
- Currently only IGC cars can be bought. All other basket activity will crash the server and possibly corrupt your carslots.
- You cannot sell cars, yet.
- Pursuits are fixed. Player can know evade or get busted.
- Default personaID changed.(something for upcoming releases)
- Catalog data updated to the version 01/07/2015. (Stirling Moss IGC etc.) [grr]
Release 28.06.2015 04:41GMT+2 - 760d/l - Removed all buggy code from last release.(Really really sorry about this, I don't know what was in my mind)
- Timeout times set to proper times, you should have less fatal13 or fatal5 now.
- ServerEditor now runs on .net framework 3.5. Should work on XP.
- Disabled special effects editor in ServerEditor, needs some improvements.(some people reported no track at golf course)
- Source updated to v1.2.0, for people that want to debug EA's server.
- and some other stuff I forgot. We are working on basket system now so expect that.
Release 28.06.2015 00:14GMT+2 [BUGGY BUILD, DOWNLOAD NEW ONE]- Added ServerEditor.
- Server edited to work with ServerEditor.
- Powerups edited to 110.
- Added special effects.(Christmas etc. Use ServerEditor to change.)
- Minor bug fixes.
DO NOT SHARE THIS SERVER TO OTHER PLACES WITHOUT GIVING PROPER CREDITS AND LINKING THE DOWNLOAD LINK TO HERE! PEOPLE THAT MAKE MONEY OFF OF MY WORK WILL JUST CAUSE ME TO DELETE AND STOP WORKING ON THIS PROJECT ONCE AND FOR ALL, DON'T BE A BITCH.
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how can i talk with ya online? like skype...facebook...cus i want to ask and suggest something...in short i wanna help ya for making the nfsw...maybe for multiplayer
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02/13/2016, 13:15
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#6525
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elite*gold: 0
Join Date: Mar 2011
Posts: 2
Received Thanks: 1
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Can't seem to get past a server error code 5 after reformatting windows 10 on other PC. Everything installs fine with the readme and I have all the NFSW files. It works perfectly fine on my other PC that was upgraded to Windows 10. Is there a issue with windows 10?
Edit: Downloaded latest offline server and now get error, "Couldn't find registry entry for NFS:W." when running OfflineServer.exe. I'll see if I can find a fix for the registry error by looking at my other PC's registry.
Edit: Got this to work by deleting the settings.ini file and running the OfflineServer.exe again.
I like to play this game whether it is online or offline, and my baby sister would be very disappointed if she couldn't drive her pink car that I made for her when she visits me.
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