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NFS World - Offline Server
Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.
06/28/2015, 10:56
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#166
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elite*gold: 0
Join Date: Jun 2015
Posts: 215
Received Thanks: 303
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Quote:
Originally Posted by IdeosTM
maybe you guys didn't understand me what i asked, every time that i start the game i start that with my F1 and with 110 nitro and is the same thing everytime that i start it. so i asked if it's possible to be saved that the nitro and other stuff that i win can stay in profile and not to start again with 110 nitro and other thing like first time. Sorry for my bad english.
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Bro.. You can't win staff.... there is no reward after finishing a race...
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06/28/2015, 11:06
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#167
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elite*gold: 0
Join Date: Nov 2012
Posts: 755
Received Thanks: 108
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Quote:
Originally Posted by Hypercycle
So... Why did you decide to make a server just now? We haved a 2 years of non-updateable game, but nobody tried to create same progress as you
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Well, fact is: this is not a Server.
It just bring the Client into a special mode. There is no real tcp/udp communication at all.
A real one takes much more time than this here.
However, its a nice process and a step into the right direction, keep it up man  . Appreciated
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06/28/2015, 11:26
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#168
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Join Date: Oct 2010
Posts: 256
Received Thanks: 28
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First time went good, everything worked. Now when i want to use pwps, i get dissconnected
Also, how can i save the inventory from aftermarket, performance and skills parts from the server?
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06/28/2015, 11:30
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#169
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elite*gold: 0
Join Date: Jun 2015
Posts: 48
Received Thanks: 61
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The server is on a "get and serve" basis, it doesn't have much logic behind.
try doing TH, after you go to safehouse and back, it will reset to 0.
The server doesn't store the progress.
There is also a bug resulting from this, which turns you into the "purchase your first car" screen, which is not intended.
If you throw in your back up, only that driver for that backup will work, so do not choose the other driver on the selection screen.
If the backup is for the first driver and world starts up at the second, this may happen, since the personaID doesn't match the given data.
Open up www\nfsw\Engine.svc\User\GetPermanentSession.xml and change the line
<defaultPersonaIdx>X</defaultPersonaIdx>
to
<defaultPersonaIdx>0</defaultPersonaIdx> //for the first driver, 1 for the second, 2 for the third.
World seems to check data, if it fails,it forces carslots = 0
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06/28/2015, 11:40
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#170
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Join Date: Jun 2015
Posts: 215
Received Thanks: 303
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Can't use my own driver profile.. already downloaded by me with ID and PASS...
but its not necessary right now...so hope you guys make a tutorial on this topic...
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06/28/2015, 11:45
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#171
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by xTraacex
Well, fact is: this is not a Server.
It just bring the Client into a special mode. There is no real tcp/udp communication at all.
A real one takes much more time than this here.
However, its a nice process and a step into the right direction, keep it up man  . Appreciated
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who the f are you? This is a server emulator, it changes every protocol to http(which is TCP) to make them work with Java & local. Us developers have an Apache server for this type of thing but as you can see, including you, not every people is smart enough to even install Apache.
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Why are you guys always wanting more & more? I'm frustrated enough, I don't have to release this public you know...
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06/28/2015, 12:04
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#172
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elite*gold: 0
Join Date: Jun 2015
Posts: 371
Received Thanks: 321
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Quote:
Originally Posted by berkay2578
Why are you guys always wanting more & more? I'm frustrated enough, I don't have to release this public you know...
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Because it's offline version of NFS World, game, which remains the only normal racing online game, and now it going to close to forever. NFSW had a large audience, as well as any free online game, some people donate and spends huge lot of time and effort (Tuning for example). It is also a union of two cool games of NFS series + good moddable possibilities. So, every guy (like you), who try to do something important for this game, will see constant complaints, requests, bad opinion about its work, idiot posts, etc. You are obliged to go through with it, please, i love this game (as a possibly-singleplayer game from NFS series), and nobody wants it to disappear.
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06/28/2015, 12:13
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#173
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Join Date: Jun 2015
Posts: 136
Received Thanks: 52
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Quote:
Originally Posted by berkay2578
Why are you guys always wanting more & more? I'm frustrated enough, I don't have to release this public you know...
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Likely it is necessary to write a banner the fat text and Caps Lock that the server in a development stage and if someone doesn't know programming it is worth using so far the server that wouldn't ask the same questions. Play online didn't close game yet.
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06/28/2015, 12:17
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#174
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elite*gold: 0
Join Date: Jan 2014
Posts: 14
Received Thanks: 0
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Quote:
Originally Posted by bisztriz
Can anyone help me with this?
I don't know what is the problem. I tried both 64-bit and 32-bit Python installers on win 8.1 but seems like it's not working. Any solution?
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Quote:
Originally Posted by ablahabal
Are you sure mitmdump is running?
If it's not, you need 'http://localhost:7331/nfsw/Engine.svc' instead of 'http://localhost:1337/nfsw/Engine.svc' in the shortcut, but the game will keep crashing without mitmdump.
I have a problem with mitmdump too btw, couldn't install it. First had the same problem as some others above, then after looking around somehow managed to get through that just to run into another error instead..the problem seems to be with installing netlib, which I tried to install standalone too, failing the same way.
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I get a SERVER_FATAL_ERRORCODE_13 now. I got this when trying to reinstall mitmdump.
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06/28/2015, 12:39
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#175
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elite*gold: 0
Join Date: Jan 2014
Posts: 10
Received Thanks: 2
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Sorry if this has been asked before, but is there any way to have all the tracks available? Or you have to wait until they show up from EA servers in rotation and then get the data?
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06/28/2015, 12:41
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#176
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Hypercycle
Because it's offline version of NFS World, game, which remains the only normal racing online game, and now it going to close to forever. NFSW had a large audience, as well as any free online game, some people donate and spends huge lot of time and effort (Tuning for example). It is also a union of two cool games of NFS series + good moddable possibilities. So, every guy (like you), who try to do something important for this game, will see constant complaints, requests, bad opinion about its work, idiot posts, etc. You are obliged to go through with it, please, i love this game (as a possibly-singleplayer game from NFS series), and nobody wants it to disappear.
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I already get 1persona d/l request per minute, after I go through with these and check the thread all I see is people complaining. They don't give a fck whether this is in very early Alpha stage and will improve over time. No matter what I do no one seems to be pleased. With all these stuff in my mind it's very hard for me to focus the on the stuff, you know? Knowing that when I release it people will still complain.
Quote:
Originally Posted by hlyab
Likely it is necessary to write a banner the fat text and Caps Lock that the server in a development stage and if someone doesn't know programming it is worth using so far the server that wouldn't ask the same questions. Play online didn't close game yet.
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good idea, added.
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06/28/2015, 12:49
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#177
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Join Date: Jun 2015
Posts: 371
Received Thanks: 321
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Quote:
Originally Posted by Mees911
Sorry if this has been asked before, but is there any way to have all the tracks available? Or you have to wait until they show up from EA servers in rotation and then get the data?
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Any track from game can be added, included never used.
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06/28/2015, 12:59
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#178
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elite*gold: 0
Join Date: Apr 2012
Posts: 15
Received Thanks: 10
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Quote:
Originally Posted by berkay2578
I already get 1persona d/l request per minute, after I go through with these and check the thread all I see is people complaining. They don't a fck whether this is in very early Alpha stage and will improve over time. No matter what I do no one seems to be pleased. With all these stuff in my mind it's very hard for me to focus the on the stuff, you know? Knowing that when I release it people will still complain.
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Wrong,not everyone complains,and I am pleased.I think that you guys do a great job and need to take your time.And since I alpha/beta-tested some games made by teams of developers,not just by a couple of guys I know that lots of bugs can and will happen.That's what people need to understand.
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06/28/2015, 13:14
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#179
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by andreidudu
Wrong,not everyone complains,and I am pleased.I think that you guys do a great job and need to take your time.And since I alpha/beta-tested some games made by teams of developers,not just by a couple of guys I know that lots of bugs can and will happen.That's what people need to understand.
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%90 of the people don't understand, just read the thread.
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06/28/2015, 13:14
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#180
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elite*gold: 0
Join Date: May 2013
Posts: 18
Received Thanks: 0
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Please Help i cant find NFSW.exe i searched All my ''disks'' i only have GameLauncher. I just need EXE to run world
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