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Tap Titans 2 Advanced ClickBot (HiroMacro)
Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.
04/28/2017, 05:41
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#451
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elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
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Hey bro, amazing work!
I have 1 question, can u put a describe about all setting available?
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04/28/2017, 15:06
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#452
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elite*gold: 0
Join Date: Feb 2011
Posts: 11
Received Thanks: 2
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Hey, because I had a problem with the Script ant got it currently working now, I publish it to the community.
It's a 3.5K optimized script where I can reach Stage 3000 in one hour after presitging.
Also you should could perma warcry , midas, crit, and shadowclone for my settings.
My settings are based of the version 1.1.0.
Also I level my heroes in 100 steps.
// ----------- Settings
var #enableFairies 1 // Because why not.
var #enablePremiumCollect 0 // I didn't wasted 50$ so na.
var #hatchEggs 1 // Yep, keep that on
var #enableTapping 1 // And that too.
// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1 // Without that nothing will run, keep it at 1.
var #runActionsEveryXMinutes 3 // 3 Minutes are ok. Lowering it can be leed to bugs.
var #fullManaSkill 3 // Not necessary for me because I run all skills in a 1 Minute intervall.
//Action Order
var #orderLevelHeroes 1 // Keep it
var #orderLevelMaster 2 // Keep it
var #orderLevelSkills 3 // Keep it
// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1 // Script detects clan quest. If it's buggy for you disable it.
var #clanQuestRunsPerReadyUp 2 // Depends on your diamonds. I leave it at 2
// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1 // That is a must to push through stages.
var #skillIntensity 15 // 15 is pretty much good.
// ----------- Actions ----------- [ Skills ]
var #enableSkills 1 // A must if you can perma skills.
var #stopMasterAfterSkillsUnlocked 1 // Depends on what you like.
// Depending what you can perma, you may want to change the values to 0.
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1
//just level each skill once
var #justUnlockSkills 1 // YES. If you change it to 0 your mana will dry very soon.
//run skill check after prestige or now
var #startSkillCheckNow 1
// ----------- Actions ----------- [ Boss ]
var #checkBossFight 0 // KEEP IT OFF, it's buggy for me, the script stops completey with this on.
var #startBossSkill 0
var #startBossSecondarySkill 0
// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1 // Sure.
var #prestigeAfterXMinutes 60 // I reach stage 3000 in one hour so it's the best for me.
// ----------- Developer / Expert
var #maxHitCount 9999999 // Depends what you like.
//show current script time
var #showCurrentTime 0
//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
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04/28/2017, 18:38
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#453
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elite*gold: 0
Join Date: Mar 2017
Posts: 23
Received Thanks: 4
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@  its almost a default settings  But i use almost the same settings.
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04/29/2017, 02:14
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#454
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elite*gold: 0
Join Date: Apr 2017
Posts: 4
Received Thanks: 0
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Any updates on the CQ attacks? Only thing keeping me from AFKing from the top 5.
Edit: because I'm not dealing with the bullshit of waking at 2 am for CQs
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04/29/2017, 11:38
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#455
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Quote:
Originally Posted by crash_501
Any updates on the CQ attacks? Only thing keeping me from AFKing from the top 5.
Edit: because I'm not dealing with the bullshit of waking at 2 am for CQs
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I Pushed an update 8 hours ago on github, this version is super stable for me, allways 3 hits per cq.
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04/29/2017, 18:32
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#456
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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Hey thanks for the great script. I wanted to know if we disable tapping, is it still possible for the script to tap on CQ?
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04/29/2017, 22:53
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#457
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elite*gold: 0
Join Date: Oct 2010
Posts: 1
Received Thanks: 0
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Hello my friend its very slow click attack ?
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04/30/2017, 12:28
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#458
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Quote:
Originally Posted by lawrence79
Hey thanks for the great script. I wanted to know if we disable tapping, is it still possible for the script to tap on CQ?
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Yes
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04/30/2017, 18:12
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#459
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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Thanks for the response, and I am encountering problems where it doesn't skill check and always missed out warcry and shadow clone. Is there a solution to this?
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04/30/2017, 19:39
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#460
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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mine bot doesnt attack CQ even one time, it stops in menu when he needs to press attack, and stops there for no limited time
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04/30/2017, 20:07
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#461
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elite*gold: 0
Join Date: Jul 2013
Posts: 2
Received Thanks: 0
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For some reason mine does nothing. Like its attacking once and then stops completly. With 0.9.9 its attacking once and after few sec's he is starting to attack like a machine. But he is not Lving my Hero or anything by hisself? Idk... :d
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04/30/2017, 22:25
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#462
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Quote:
Originally Posted by dcbkiller
For some reason mine does nothing. Like its attacking once and then stops completly. With 0.9.9 its attacking once and after few sec's he is starting to attack like a machine. But he is not Lving my Hero or anything by hisself? Idk... :d
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sounds like you forget to set color detection to screen capture
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04/30/2017, 23:00
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#463
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elite*gold: 0
Join Date: Jul 2013
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by Whyno
sounds like you forget to set color detection to screen capture
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My Color Access Method is at: ScreenCapture. Like u did on your Vid.
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05/01/2017, 03:05
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#464
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elite*gold: 0
Join Date: Aug 2011
Posts: 2
Received Thanks: 0
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I noticed a little problem with CQs in 1.2
The bot often attempts to enter the CQ battle, even though CQ is not up. That resulted in the loss of some diamonds for me until i noticed. With some observation, I was able to detect stage transitions as the problem, since the color detection kinda gets messed up when the stage transition screen fades in, making the red value in between 120 and 190.
I kinda did a workaround by adding a few variables for colors and an extended colorcheck when entering the clanquest check.
Quote:
// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
getRGB #colorX #colorY #colorZ 65 795
if #colorRed < 190 and #colorRed > 120 and #colorX == 243
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
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It just checks now, if the red value of the sword master menu button is at 243, which it should be if there is no stage transition ongoing. If its not, then its just not entering the clan menu and instead enters it during the next check.
Just a workaround for now. As stage transitions are probably not as intrusive when the next update for TT2 rolls out, its probably not that useful anymore,but I thought it may be useful for someone right now.
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05/01/2017, 20:22
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#465
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Quote:
Originally Posted by DaBloody
I noticed a little problem with CQs in 1.2
The bot often attempts to enter the CQ battle, even though CQ is not up. That resulted in the loss of some diamonds for me until i noticed. With some observation, I was able to detect stage transitions as the problem, since the color detection kinda gets messed up when the stage transition screen fades in, making the red value in between 120 and 190.
I kinda did a workaround by adding a few variables for colors and an extended colorcheck when entering the clanquest check.
It just checks now, if the red value of the sword master menu button is at 243, which it should be if there is no stage transition ongoing. If its not, then its just not entering the clan menu and instead enters it during the next check.
Just a workaround for now. As stage transitions are probably not as intrusive when the next update for TT2 rolls out, its probably not that useful anymore,but I thought it may be useful for someone right now.
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Edit: I check that, sounds right.
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