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Tap Titans 2 Advanced ClickBot (HiroMacro)

Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.

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Old 04/28/2017, 05:41   #451
 
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Hey bro, amazing work!

I have 1 question, can u put a describe about all setting available?
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Old 04/28/2017, 15:06   #452
 
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Hey, because I had a problem with the Script ant got it currently working now, I publish it to the community.

It's a 3.5K optimized script where I can reach Stage 3000 in one hour after presitging.
Also you should could perma warcry , midas, crit, and shadowclone for my settings.
My settings are based of the version 1.1.0.
Also I level my heroes in 100 steps.

// ----------- Settings
var #enableFairies 1 // Because why not.
var #enablePremiumCollect 0 // I didn't wasted 50$ so na.
var #hatchEggs 1 // Yep, keep that on
var #enableTapping 1 // And that too.

// ----------- Actions ----------- [ General ]
var #runActionsOnStart 1 // Without that nothing will run, keep it at 1.
var #runActionsEveryXMinutes 3 // 3 Minutes are ok. Lowering it can be leed to bugs.
var #fullManaSkill 3 // Not necessary for me because I run all skills in a 1 Minute intervall.

//Action Order
var #orderLevelHeroes 1 // Keep it
var #orderLevelMaster 2 // Keep it
var #orderLevelSkills 3 // Keep it

// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 1 // Script detects clan quest. If it's buggy for you disable it.
var #clanQuestRunsPerReadyUp 2 // Depends on your diamonds. I leave it at 2

// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1 // That is a must to push through stages.
var #skillIntensity 15 // 15 is pretty much good.

// ----------- Actions ----------- [ Skills ]
var #enableSkills 1 // A must if you can perma skills.
var #stopMasterAfterSkillsUnlocked 1 // Depends on what you like.

// Depending what you can perma, you may want to change the values to 0.
var #intervalCrit 1
var #intervalFireBlade 1
var #intervalMidas 1
var #intervalHeroes 1
var #intervalShadowClone 1

//just level each skill once
var #justUnlockSkills 1 // YES. If you change it to 0 your mana will dry very soon.

//run skill check after prestige or now
var #startSkillCheckNow 1

// ----------- Actions ----------- [ Boss ]
var #checkBossFight 0 // KEEP IT OFF, it's buggy for me, the script stops completey with this on.
var #startBossSkill 0
var #startBossSecondarySkill 0

// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1 // Sure.
var #prestigeAfterXMinutes 60 // I reach stage 3000 in one hour so it's the best for me.


// ----------- Developer / Expert
var #maxHitCount 9999999 // Depends what you like.

//show current script time
var #showCurrentTime 0

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
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Old 04/28/2017, 18:38   #453
 
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@ its almost a default settings But i use almost the same settings.
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Old 04/29/2017, 02:14   #454
 
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Any updates on the CQ attacks? Only thing keeping me from AFKing from the top 5.

Edit: because I'm not dealing with the bullshit of waking at 2 am for CQs
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Old 04/29/2017, 11:38   #455
 
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Quote:
Originally Posted by crash_501 View Post
Any updates on the CQ attacks? Only thing keeping me from AFKing from the top 5.

Edit: because I'm not dealing with the bullshit of waking at 2 am for CQs
I Pushed an update 8 hours ago on github, this version is super stable for me, allways 3 hits per cq.
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Old 04/29/2017, 18:32   #456
 
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Hey thanks for the great script. I wanted to know if we disable tapping, is it still possible for the script to tap on CQ?
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Old 04/29/2017, 22:53   #457
 
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Hello my friend its very slow click attack ?
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Old 04/30/2017, 12:28   #458
 
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Quote:
Originally Posted by lawrence79 View Post
Hey thanks for the great script. I wanted to know if we disable tapping, is it still possible for the script to tap on CQ?
Yes
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Old 04/30/2017, 18:12   #459
 
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Thanks for the response, and I am encountering problems where it doesn't skill check and always missed out warcry and shadow clone. Is there a solution to this?
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Old 04/30/2017, 19:39   #460
 
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mine bot doesnt attack CQ even one time, it stops in menu when he needs to press attack, and stops there for no limited time
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Old 04/30/2017, 20:07   #461
 
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For some reason mine does nothing. Like its attacking once and then stops completly. With 0.9.9 its attacking once and after few sec's he is starting to attack like a machine. But he is not Lving my Hero or anything by hisself? Idk... :d
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Old 04/30/2017, 22:25   #462
 
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Quote:
Originally Posted by dcbkiller View Post
For some reason mine does nothing. Like its attacking once and then stops completly. With 0.9.9 its attacking once and after few sec's he is starting to attack like a machine. But he is not Lving my Hero or anything by hisself? Idk... :d
sounds like you forget to set color detection to screen capture
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Old 04/30/2017, 23:00   #463
 
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Quote:
Originally Posted by Whyno View Post
sounds like you forget to set color detection to screen capture
My Color Access Method is at: ScreenCapture. Like u did on your Vid.
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Old 05/01/2017, 03:05   #464
 
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I noticed a little problem with CQs in 1.2
The bot often attempts to enter the CQ battle, even though CQ is not up. That resulted in the loss of some diamonds for me until i noticed. With some observation, I was able to detect stage transitions as the problem, since the color detection kinda gets messed up when the stage transition screen fades in, making the red value in between 120 and 190.
I kinda did a workaround by adding a few variables for colors and an extended colorcheck when entering the clanquest check.

Quote:
// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
getRGB #colorX #colorY #colorZ 65 795

if #colorRed < 190 and #colorRed > 120 and #colorX == 243
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
It just checks now, if the red value of the sword master menu button is at 243, which it should be if there is no stage transition ongoing. If its not, then its just not entering the clan menu and instead enters it during the next check.

Just a workaround for now. As stage transitions are probably not as intrusive when the next update for TT2 rolls out, its probably not that useful anymore,but I thought it may be useful for someone right now.
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Old 05/01/2017, 20:22   #465
 
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Quote:
Originally Posted by DaBloody View Post
I noticed a little problem with CQs in 1.2
The bot often attempts to enter the CQ battle, even though CQ is not up. That resulted in the loss of some diamonds for me until i noticed. With some observation, I was able to detect stage transitions as the problem, since the color detection kinda gets messed up when the stage transition screen fades in, making the red value in between 120 and 190.
I kinda did a workaround by adding a few variables for colors and an extended colorcheck when entering the clanquest check.



It just checks now, if the red value of the sword master menu button is at 243, which it should be if there is no stage transition ongoing. If its not, then its just not entering the clan menu and instead enters it during the next check.

Just a workaround for now. As stage transitions are probably not as intrusive when the next update for TT2 rolls out, its probably not that useful anymore,but I thought it may be useful for someone right now.
Edit: I check that, sounds right.
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