Register for your free account! | Forgot your password?

Go Back   elitepvpers > Other Online Games > Mobile Games
You last visited: Today at 09:25

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Tap Titans 2 Advanced ClickBot (HiroMacro)

Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.

Reply
 
Old 04/08/2018, 15:34   #916
 
elite*gold: 0
Join Date: Apr 2018
Posts: 4
Received Thanks: 0
So I've managed to get the hero level up working on mine where it clicks properly and doesn't skip over them. I noticed that the bottom hero press always worked and that it had an additional sleep after the touchUp action.

It comes with the side effect of slowing the process down, but it works at least.

See below. All the sleep 60 have been added to the :levelHeroesPressLevelUp function

HTML Code:
        touchDown 1 466 720
	sleep 40
	touchUp 1
	sleep 60
	touchDown 1 466 700
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 680
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 660
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 640
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 620
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 600
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 580
	sleep 40
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 560
	sleep 40
	touchMove 1 0 0
	touchUp 1
	sleep 60 //added 
	touchDown 1 466 540
	sleep 40
	touchUp 1
	sleep 60 //added but probably not necessary
emhkay is offline  
Old 04/08/2018, 15:58   #917
 
elite*gold: 0
Join Date: Nov 2017
Posts: 20
Received Thanks: 1
Iam actually testing chrisreyn hs build from github and it does work on hs siphon build plus a bit of cs for more splashes. Later i will test on other builds like cs+phom etc.
tommy8208 is offline  
Old 04/08/2018, 22:58   #918
 
elite*gold: 0
Join Date: Oct 2008
Posts: 3
Received Thanks: 0
why my bot loop on up hero all times
maxxering is offline  
Old 04/08/2018, 23:08   #919
 
elite*gold: 0
Join Date: Jul 2011
Posts: 5
Received Thanks: 0
Hello, any idea how to fix this cript?
Code:
DEVICE: SM-N935F 4.4.2
SCREEN_SIZE: 480x800 (softkey)

:start
// - Tap Titans 2 AdvancedClickBot by Tune389 [ v1.3 dev 1]
// edited by djo5296 '17-12-30
// chrisreyn HS SIPHON Jan 23 2018
SCREEN_SIZE: 480x800

// ----------- Click Areas
var #enableFairies 1
var #enablePremiumCollect 1
var #agree 1
var #decline 0

var #hatchEggs 1

var #enableClanShip 1

var #enableTapping 0
//; 1 = (default) hit the titans with your sword master
//; 0 = disable hits (except on CQ)

var #equipStack 1
// 1 = keep clan crates and equips on the floor
// ----------- Actions ----------- [ Prestige ]
var #enableAutoprestige 1

var #lateRun 0
// use 1 if you want to start at later time defined below in #minz
// 2nd run onwards will NOT adjust time by #minz

calc #minz 60000 * 35
// starts timer at 35 mins; else, edit the 35 above
// "lateRun 1" to start at #minutes = #minz / 60000

var #prestigeAfterXMinutes 80

var #DelayCurrentRun 0
// each run is delayed by 0-10 mins at random to prevent teapot
// will always delay the next run and all runs after
// ----------- Actions ----------- [ General ]
//level ms, heroes, skills every x seconds
var #runActionsEveryXSeconds 132
// recommended equal to total SC+DShift duration minus ~6 seconds
// do also note that displayed run time is not very accurate with real time

var #runActionsOnStart 1
//; 1 = (default) run actions on script start
//; 0 = run actions after given run time above
// ----------- Actions ----------- [ ClanQuest ]
var #enableClanQuest 0
//fight the clan boss with max possible hits
var #clanQuestRunsPerReadyUp 1
//; 1 = (default) attack every ready up once for free
//; 2-99 = spend dias for more attacks
// ----------- Actions ----------- [ Heroes ]
var #enableHeroes 1
var #heroIntensity 2
// ----------- Actions ----------- [ Skills ]
var #enableSkills 1

var #fullManaSkill 5
//; 2 = DS
//; 3 = HoM
//; 5 = WC

//press given skills every X seconds
var #intervalDS 2
var #intervalHoM 2
var #intervalWC 2


//these will be the skill intervals when #lateRun == 1
//time dependent variable changes in :start will still apply, be sure to check :start section
if #lateRun == 1
#intervalDS = 5
#intervalHoM = 1
#intervalWC = 1

#unlocked = 8
// use 8 if #minz minute equivalent > #maxSkillsAtXMinutes
// else, use 4
endif

//just level each skill once
var #justUnlockSkills 0
//; 1 = (default) just unlock
//; 0 = level skills much as possible
//; will always max HS and SC whether 1 or 0

//only applicable when #justUnlockSkills == 1
var #maxSkillsAtXMinutes 40
var #phantomTimepiece 1

// extra variables I use in my code
calc #maxSkillsAtXMinutesA #maxSkillsAtXMinutes - 1
calc #maxSkillsAtXMinutesB #maxSkillsAtXMinutes + 2

//run skill check after prestige (0) or now (1)
var #startSkillCheckNow 1
// ----------- Actions ----------- [ Boss ]
//cancel actions if boss fight running
var #checkBossFight 0

//wait for given skill (2-6) then start boss
var #startBossSkill 5
//; 2 = DS
//; 3 = HoM
//; 5 = WC


//optional skill which will be clicked on start (not checked)
var #startBossSecondarySkill 2
//; 2 = DS
//; 3 = HoM
//; 5 = WC

// ----------- Developer / Expert
var #maxHitCount 9999999

//show current script runtime
var #showCurrentTime 1

//if you wanna sync the script time with real time you can play around with this value
var #timeScaleAddition 17
// ----------- Dec
var #randomX 0
var #randomY 0
var #color1 0
var #color2 0
var #loopCount 0
var #clanQuestLoopCount 0
var #pressLevelUpLoopCount 0
var #skillCheckStepper 0
var #actionStepper 0
var #levelHeroesStepper 0
var #bossFightInProgress 0
var #skillActive 0
var #colorRed 0
var #colorBlue 0
var #colorGreen 0
var #loopDetectionCount 0
var #skillsUnlocked 0
var #unlocked 0
var #tryWithDelay 0
var #checkRunning 0
var #clanQuestCount 0
var #recheckClanQuest 0
var #count 0
var #hitCount 0
var #skillAvailable 0
var #loopBreak 0
var #sleepSec 0
var #sleepCount1 0
var #sleepCount2 0
var #display
rand #display 2 12
set #rAEXS #runActionsEveryXSeconds
set #iHS #intervalHS
set #iDS #intervalDS
set #iFS #intervalFS
set #iHoM #intervalHoM
set #iWC #intervalWC
set #iSC #intervalSC
var #HoMCD1 6000
var #HoMCD2 41000
// ----------- Delays
var #btnDelay 150
var #hitDelay 40
var #menuSlideDelay 200
var #menuPopUpDelay 500
var #loadingClanQuestDelay 3000
var #shipDelay 125
var #runDelayInterval 10000
// ----------- Menu Coords
var #menuY 780
var #menuStats 15
var #menuHeroes 120
var #menuCloseY 455
var #menuCloseX 466
// ----------- Colors
var #colorWhite -65793
var #colorSkillActivated -20993
var #colorInfoNumber 475629
var #colorDia -7970303
var #colorLevelUpAvailable 1338350
var #skillGray 7829367
var #skillBlue 3693762
var #colorBlack 397861
var #colorStatsButton 3826675
var #colorGray 2695200
//var #colorItemBossActive 2432264 127 70
// ----------- TimeSets
var #timeLastActionRun 0
var #timeDiff 0
var #time 0
var #seconds 0
var #secondsTotal 0
var #minutes 0
var #lastPressHS 0
var #lastPressDS 0
var #lastPressFS 0
var #lastPressHoM 0
var #lastPressSC 0
var #lastPressWC 0
var #resultManaPool 0
var #resultCheckBoss 0
var #resultUpdateTime 0
var #resultClanQuest 0
// ----------- MAIN
:start
#loopCount = #loopCount + 1
#resultManaPool = #loopCount % 901
#resultCheckBoss = #loopCount % 302
#resultClanQuest = #loopCount % 101
#resultUpdateTime = #loopCount % 75
#timeDiff = #secondsTotal - #timeLastActionRun

//add general execution delays
#time = #time + #timeScaleAddition

if #resultClanQuest == 0 and #enableClanQuest == 1
goto :checkClanQuest
endif

if #resultUpdateTime == 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60

if #enableSkills == 1
//time dynamic skill interval clicks

if #minutes >= 60
#runActionsEveryXSeconds = 60
endif

if #minutes > 80
#runActionsEveryXSeconds = 45
endif
endif
endif

if #showCurrentTime == 1 and #resultUpdateTime == 0
toast #minutes:#seconds
endif

if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif

if #resultUpdateTime == 0 and #enablePremiumCollect == 1 and #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif
if #resultUpdateTime == 0 and #timeDiff < #runActionsEveryXSeconds
goto ressSkills
endif

if #loopCount == 1 and #enableClanQuest == 1
goto :checkClanQuest
elseif #loopCount == 2
goto :init
elseif #minutes >= #prestigeAfterXMinutes and #enableAutoprestige == 1
goto :checkPrestige
elseif #timeDiff >= #runActionsEveryXSeconds
goto :runActions
elseif #resultCheckBoss == 0
toast Will sleep for #display minute(s) next run . . .
goto :checkBoss
elseif #resultManaPool == 0
goto :checkMana
elseif #loopCount == #maxHitCount
#loopCount = 0
goto :randomTouch
else
goto :randomTouch
endif
:end

:afterPrestige
#DelayCurrentRun = 1
#skillsUnlocked = 0
#time = 0
#seconds = 0
#secondsTotal = 0
#minutes = 0
#unlocked = 0
#runActionsEveryXSeconds = #rAEXS

#intervalHS = 0
#intervalDS = 5
#intervalFS = 5
#intervalHoM = 5
#intervalWC = 5
#intervalSC = 5
goto :init
// ----------- INIT

:init
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
WaitApp com.gamehivecorp.taptitans2
sleep 10000
endif

if #enablePremiumCollect == 1 and #agree == 1
touchDown 0 350 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif

if #enablePremiumCollect == 1 and #decline == 1
touchDown 0 195 630
sleep 50
touchUp 0
sleep 50
#time = #time + 100
endif

#lastPressHS = 0
#lastPressDS = 0
#lastPressFS = 0
#lastPressHoM = 0
#lastPressSC = 0
#lastPressWC = 0
#timeLastActionRun = 0

touchDown 0 #menuCloseX #menuCloseY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

if #runActionsOnStart == 1
#actionStepper = 0
goto :runActions
endif
goto :start

:loopDetected
toast loop detected - restarting ...
#loopCount = 0
#loopDetectionCount = 0
goto :init
// ----------- PRESS SKILLS

:PressSkills
// check running state
CheckApp #checkRunning com.gamehivecorp.taptitans2
if #checkRunning == 0
RunApp com.gamehivecorp.taptitans2
sleep 10000
goto :init
endif

touchDown 0 #menuCloseX #menuCloseY
sleep 50
touchUp 0
sleep #menuSlideDelay
#time = #time + #menuSlideDelay + 50

if #enableClanShip == 1
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
touchPress 0 65 155
sleep #shipDelay
#time = #time + 7 * #shipDelay
endif

getColor #color 390 36
if #color == 1204718
touchPress 0 390 36
endif
#timeDiff = #secondsTotal - #lastPressSC
if #timeDiff >= #intervalSC and #intervalSC > 0
#lastPressSC = #secondsTotal
touchPress 0 430 710
#time = #time + 200
endif
getRGB #colorRed #colorGreen #colorBlue 410 705
#time = #time + 100
if #colorRed == -1 and #colorBlue == 0
#timeDiff = #secondsTotal - #lastPressHoM
if #timeDiff >= #intervalHoM and #intervalHoM > 0 and #colorRed == -1 and #colorBlue == 0
#lastPressHoM = #secondsTotal
touchPress 0 200 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressFS
if #timeDiff >= #intervalFS and #intervalFS > 0 and #colorRed == -1 and #colorBlue == 0
#lastPressFS = #secondsTotal
touchPress 0 280 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressWC
if #timeDiff >= #intervalWC and #intervalWC > 0 and #colorRed == -1 and #colorBlue == 0
#lastPressWC = #secondsTotal
touchPress 0 360 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressDS
if #timeDiff >= #intervalDS and #intervalDS > 0 and #colorRed == -1 and #colorBlue == 0
#lastPressDS = #secondsTotal
touchPress 0 120 710
#time = #time + 200
endif
#timeDiff = #secondsTotal - #lastPressHS
if #timeDiff >= #intervalHS and #intervalHS > 0 and #colorRed == -1 and #colorBlue == 0
#lastPressHS = #secondsTotal
touchPress 0 40 710
#time = #time + 200
endif
endif

goto :start
// ----------- CHECK MANA

:checkMana
//checking mana bar
getColor #color1 208 638
if #color1 == #colorWhite
goto :startSkill
endif
goto :start

:startSkill
if #fullManaSkill == 1
touchPress 0 40 710
elseif #fullManaSkill == 2
touchPress 0 120 710
elseif #fullManaSkill == 3
touchPress 0 200 710
elseif #fullManaSkill == 4
touchPress 0 280 710
elseif #fullManaSkill == 5
touchPress 0 360 710
elseif #fullManaSkill == 6
touchPress 0 430 710
endif
#time = #time + 200
goto :start

:runActions
#timeLastActionRun = #secondsTotal
#actionStepper = #actionStepper + 1

if #checkBossFight == 1
getColor #color1 139 85
endif

if #checkBossFight == 1 and #color1 == #colorWhite
touchPress 0 #menuCloseX #menuCloseY
toast skipping actions - boss fight in progress
goto :PressSkills
endif

if #actionStepper == 2 and #enableSkills == 1 and #skillsUnlocked < 6
#skillsUnlocked = 0
goto :OpenSwordMasterTab
elseif #actionStepper == 1 and #enableHeroes == 1
goto :levelHeroes
elseif #actionStepper == 5 and #enableClanQuest == 1
#actionStepper = 0
goto :checkClanQuest
else 
#actionStepper = 0
goto :checkBoss
endif
goto :runActions

// ----------- CHECK PRESTIGE
:checkPrestige
sleep 1000
#time = #time + 1000

sleep 100
//open stats
sleep #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay + #btnDelay + 100
touchUp 0

//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
sleep #btnDelay
#time = #time + #btnDelay + 1100

//lvl up
sleep #btnDelay
sleep 50
#time = #time + #btnDelay + 50
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
#time = #time + 750

sleep 400

//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300

//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300

//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 1950

//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 1950

touchDown 0 400 720
touchUp 0
sleep #menuPopUpDelay
#time = #time + #menuPopUpDelay

touchDown 0 240 640
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
getColor #color1 430 540
if #color1 == 6384247
touchDown 0 330 535
sleep #btnDelay
touchUp 0
sleep 12000
#count = 0
goto :afterPrestige
else
touchPress 470 450
touchPress 470 450
touchPress 470 450
touchPress 470 450
goto :checkPrestige
endif 
goto :start

// ----------- CHECK CLAN QUEST
:checkClanQuest
getRGB #colorRed #colorGreen #colorBlue 72 21
getColor #color1 65 795

if #colorRed < 190 and #colorRed > 120 and #color1 == #colorStatsButton
#recheckClanQuest = 1
goto :checkClanQuestReady
endif
goto :start

:checkClanQuestReady
//open menu
sleep #btnDelay
touchDown 0 80 25
sleep #btnDelay
touchUp 0
sleep #btnDelay

//touch clan icon bottom
touchDown 0 100 730
sleep #btnDelay
touchUp 0
sleep #loadingClanQuestDelay

getColor #color1 420 725

if #color1 == -1785765 and #clanQuestCount == 0
#recheckClanQuest = 0
goto :clanQuestClose
endif

//boss progress color 
getColor #color1 175 335

#clanQuestLoopCount = 0

if #color1 == 2055160
//boss up
touchDown 0 310 740
sleep #btnDelay
touchUp 0
sleep #menuPopUpDelay
goto :clanQuestCheckDias
elseif #color1 == 0
//boss down
#recheckClanQuest = 0
endif

//close (and recheck)
goto :clanQuestClose

:clanQuestCheckDias
getColor #color1 40 215

if #color1 == -7775689
//no dias left
#recheckClanQuest = 0
goto :clanQuestClose
else
touchDown 0 325 450
sleep #btnDelay
touchUp 0

sleep 3000
getColor #color1 20 770

goto :clanQuestHit
endif

:clanQuestHit
if #color1 == -28929 and #clanQuestLoopCount == 0
//add quest
#clanQuestCount = #clanQuestCount + 1
endif

#clanQuestLoopCount = #clanQuestLoopCount + 1

if #color1 == -28929 and #clanQuestLoopCount < 1000
//hit the boss
touchDown 0 180 730
touchUp 0
sleep 42
#time = #time + 28
goto :clanQuestHit
elseif #clanQuestLoopCount > 950
goto :clanQuestClose
endif

:clanQuestClose
getColor #color1 65 795
if #color1 == #colorStatsButton
goto :clanQuestCloseCheck
else
touchDown 0 415 45
touchUp 0
sleep 200
touchDown 0 420 210
touchUp 0
sleep 200
#time = #time + #btnDelay
goto :clanQuestClose
endif

:clanQuestCloseCheck
if #recheckClanQuest == 1 and #clanQuestCount < #clanQuestRunsPerReadyUp
goto :checkClanQuestReady
else
#clanQuestCount = 0
goto :start
endif

// ----------- LEVEL SKILLS
:OpenSwordMasterTab
//open sword master tab
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0

//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 600
#time = #time + 950

if #enableSkills == 1 or #enableHeroes == 1
goto :checkSkills
endif

goto :closeMenu

:checkSkills
if #DelayCurrentRun == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif

if #skillsUnlocked == 6 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif

#skillCheckStepper = #skillCheckStepper + 1

if #skillCheckStepper == 1
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0

goto :maxSkill

elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif

//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish

:checkSkills
if #DelayCurrentRun == 0 and #startSkillCheckNow == 0
goto :checkSkillsFinish
endif

if #skillsUnlocked == 6 and #justUnlockSkills == 1
toast skills unlocked, stop now until next prestige
goto :checkSkillsFinish
endif

#skillCheckStepper = #skillCheckStepper + 1

if #skillCheckStepper == 1
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0

goto :maxSkill

elseif #skillCheckStepper <= 6
goto :checkSkillsUnlock
endif

//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
#time = #time + 350
goto :checkSkillsFinish

:lvlSkill
if #minutes >= #maxSkillsAtXMinutes and #unlocked < 10 and #skillCheckStepper <= 6
touchPress 0 459 755
sleep 300
#time = #time + 300
#unlocked = #unlocked + 1
if #skillCheckStepper == 3 and #phantomTimepiece == 1
toast Sleeping for 6 secs for HoM to cool down
sleep #HoMCD1
#time = #time + #HoMCD1
elseif #skillCheckStepper == 3 and #phantomTimepiece == 0
toast Sleeping for 41 secs for HoM to cool down
sleep #HoMCD2
#time = #time + #HoMCD2
endif
endif

#time = #time + 100
getRGB #colorRed #colorGreen #colorBlue 459 755
if #colorBlue <= -45
sleep 10
#time = #time + 10
goto :endLvlSkill
elseif #justUnlockSkills == 1
if #skillCheckStepper <= 6
if #unlocked < 5
#unlocked = #unlocked + 1
touchPress 0 459 755
sleep #btnDelay
#time = #time + #btnDelay

goto :endLvlSkill
elseif #unlocked >= 5

//until when do you want to keep skills at lvl 1?
if #minutes < #maxSkillsAtXMinutes
goto :endLvlSkill
else
if #unlocked < 10
touchPress 0 459 755
sleep #btnDelay
#time = #time + #btnDelay
endif

goto :maxSkill
endif
endif
endif

elseif #justUnlockSkills == 0
touchPress 0 459 755
sleep #btnDelay

touchPress 0 459 755
sleep #btnDelay

touchPress 0 459 755
sleep #btnDelay

touchPress 0 459 755
sleep #btnDelay

touchPress 0 459 755
sleep #btnDelay
#time = #time + #btnDelay * 5

goto :endLvlSkill
endif

goto :endLvlSkill

:endLvlSkill
if #skillCheckStepper == 6
goto :checkSkills
else
goto :checkSkillsSlideDown
endif

:endLvlSkill
if #skillCheckStepper == 6
goto :checkSkills
else
goto :checkSkillsSlideDown
endif

:maxSkill
#loopBreak = #loopBreak + 1

if #loopBreak > 21
#loopBreak = 0

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
#time = #time + 1100

goto :checkSkills
endif

if #skillCheckStepper == 1
getColor #skillAvailable 460 700
elseif #skillCheckStepper > 1
getRGB #colorRed #colorGreen #colorBlue 459 755
endif

sleep 50
#time = #time + 50

if #skillCheckStepper == 1 and #skillAvailable >= -7963574 and #skillAvailable <= -7034609
#loopBreak = 0

goto :checkSkills
elseif #skillCheckStepper > 1 and #colorBlue <= -45
#loopBreak = 0
goto :endLvlSkill
else
if #skillCheckStepper == 1
touchPress 0 466 700
elseif #skillCheckStepper > 1
touchPress 0 459 755
endif

sleep 100
#time = #time + 100
goto :maxSkill
endif

:checkSkillsUnlock
sleep 200
#time = #time + 200

getRGB #colorRed #colorGreen #colorBlue 450 710

if #colorBlue == 2 or #colorBlue == 5
#skillsUnlocked = #skillsUnlocked + 1
endif

if #colorBlue == 2
sleep 100
touchDown 0 466 730
sleep 250
touchUp 0
sleep 200
#time = #time + 550
endif

if #justUnlockSkills == 0
getColor #skillAvailable 466 730
if #skillAvailable == #skillBlue
goto :checkSkillsSlideDown
else
sleep 50
#time = #time + 50
endif

getColor #skillAvailable 466 730
if #skillAvailable == #skillBlue
else
goto :lvlSkill
endif
endif

if #skillCheckStepper == 6
goto :checkSkills
endif
goto :checkSkillsSlideDown

:checkSkillsSlideDown
//slide
touchDown 1 280 750
sleep 200
touchMove 1 280 725
sleep 50
touchMove 1 280 660
sleep 50
touchMove 1 280 655
sleep 50
touchMove 1 280 649
sleep 200
touchUp 1
sleep 200
#time = #time + 750
goto :checkSkills

:checkSkillsFinish
#skillCheckStepper = 0

if #DelayCurrentRun == 1
#DelayCurrentRun = 0
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
toast Sleeping for #display minute(s). . .
#sleepSec = #display * 60000
#sleepCount1 = #sleepSec / 10000
goto :sleepDelay
endif

if #enableHeroes == 1
goto :runActions
endif
goto :closeMenu

:sleepDelay
if #sleepCount2 < #sleepCount1
#sleepCount2 = #sleepCount2 + 1
sleep #runDelayInterval
#sleepSec = #display * 60 - #sleepCount2 * 10
toast Sleep time left: #sleepSec seconds
if #sleepSec > 660
touchPress 0 430 710
touchPress 0 200 710
touchPress 0 40 710
endif
if #sleepSec < 5
toast Finished delaying sequence
#sleepCount2 = 0
rand #display 2 12
goto :closeMenu
endif
goto :sleepDelay
endif
// ----------- LEVEL HEROES
:levelHeroes
if #count < 2
if #lateRun == 1 and #count == 0
#time = #time + #minz
#lateRun = 0
#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60
endif
if #count < 2 and #lateRun == 0
sleep 100
//open stats
sleep #btnDelay
#time = #time + #btnDelay + 100
touchDown 0 #menuStats #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0

//wait for slide
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750

//slide top
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 750
sleep #btnDelay
#time = #time + #btnDelay + 3300
endif

if #count < 2 and #lateRun == 0
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
touchDown 0 466 580
sleep 50
touchUp 0
sleep 200
#time = #time + 750
endif

//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

if #count < 2
#count = #count + 1
endif
endif

//collect gold
touchDown 0 30 230
sleep 100
touchUp 0
sleep 100
#time = #time + 200

if #agree == 1
touchDown 0 300 630
touchUp 0
touchDown 0 300 630
touchUp 0
touchDown 0 300 630
touchUp 0
endif

if #decline == 1
touchDown 0 195 630
touchUp 0
touchDown 0 195 630
touchUp 0
touchDown 0 195 630
touchUp 0
endif

//open menu
sleep #btnDelay
#time = #time + #btnDelay
touchDown 0 #menuHeroes #menuY
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep 1000
#time = #time + 1000

if #tryWithDelay == 1
sleep 3000
endif

getColor #color1 95 765
if #color1 == #colorWhite
#tryWithDelay = 0

#loopDetectionCount = 0
#time = #time + 2000

if #minutes > 999
goto :lvlTopHero
endif

//scroll up
touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 1100

goto :scrollTop
endif

#tryWithDelay = 1
goto :levelHeroes

:scrollTop
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif

getColor #color1 475 510
if #color1 == #colorGray
sleep 400
#time = #time + 400

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 550

goto :lvlTopHero
endif

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200

touchDown 0 280 650
sleep 200
touchMove 0 280 600
sleep 50
touchMove 0 280 700
sleep 50
touchMove 0 280 750
sleep 50
touchMove 0 280 780
touchUp 0
sleep 200
#time = #time + 1100
goto :scrollTop

:lvlTopHero
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
touchPress 0 460 670
sleep #btnDelay
#time = #time + btnDelay * 4

//skip leveling other heroes at these times

if #minutes >= #maxSkillsAtXMinutesB or #unlocked >= 8
#actionStepper = #actionStepper + 1
endif

if #minutes > 999
goto :levelHeroesPressLevelUp
endif

//lvl up only nearby heroes at this time onwards
if #minutes >= 30
//slide down
touchDown 1 280 740
sleep 200
touchMove 1 280 710
sleep 50
touchMove 1 280 500
sleep 50
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1

sleep 300
#time = #time + 650

goto :levelHeroesPressLevelUp
endif

goto :levelHeroesScrollDown

:levelHeroesScrollDown
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif

getColor #color1 440 760
if #color1 == #colorGray
#loopDetectionCount = 0

touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
//
touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 300
#time = #time + 1140

goto :lvlBottomHero
endif

touchDown 1 280 750
touchMove 1 280 745
sleep 100
touchMove 1 280 740
touchMove 1 280 735
sleep 50
touchMove 1 280 700
touchMove 1 280 690
sleep 50
touchMove 1 280 500
touchMove 1 280 450
sleep 20
touchMove 1 280 420
touchMove 1 280 410
sleep 50
touchMove 1 280 400
touchUp 1
sleep 270
#time = #time + 540
goto :levelHeroesScrollDown

:lvlBottomHero
// for legacy coordinates:
// 1 = Finn (Ranged) 466 570
// 2 = Nohni (Melee) 466 645
// 3 = Damon (Mage) 466 720

touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
touchPress 0 466 720
sleep #btnDelay
#time = #time + #btnDelay * 4

#seconds = (#time/1000)%60
#secondsTotal = #time/1000
#minutes = (#time/1000)/60

if #lateRun == 1 and #count < 2
#lastPressWC = #secondsTotal
#lastPressHoM = #secondsTotal
#lastPressDS = #secondsTotal
endif

goto :levelHeroesPressLevelUp

:levelHeroesSlideUpCollection
#loopDetectionCount = #loopDetectionCount + 1
if #loopDetectionCount == 50
goto :loopDetected
endif

getColor #color1 475 510
if #color1 == #colorGray
goto :closeMenu
endif

touchDown 1 280 510
sleep 20
touchMove 1 280 512
touchMove 1 280 514
touchMove 1 280 516
sleep 20
touchMove 1 280 520
touchMove 1 280 540
sleep 20
touchMove 1 280 580
touchMove 1 280 600
sleep 20
touchMove 1 280 630
touchMove 1 280 670
sleep 20
touchMove 1 280 690
touchMove 1 280 700
sleep 20
touchMove 1 280 736
touchMove 1 280 738
sleep 20
touchMove 1 280 740
touchMove 1 280 742
sleep 200
touchUp 1
touchPress 1 280 750
#time = #time + 620
goto :levelHeroesPressLevelUp

:levelHeroesPressLevelUp
#pressLevelUpLoopCount = #pressLevelUpLoopCount + 1

touchDown 1 466 720
sleep 42
touchUp 1
sleep 42
touchDown 1 466 700
sleep 42
touchUp 1
touchDown 1 466 680
sleep 42
touchUp 1
touchDown 1 466 660
sleep 42
touchUp 1
touchDown 1 466 640
sleep 42
touchUp 1
touchDown 1 466 620
sleep 42
touchUp 1
touchDown 1 466 600
sleep 42
touchUp 1
touchDown 1 466 580
sleep 42
touchUp 1
touchDown 1 466 560
sleep 42
touchUp 1
touchDown 1 466 540
sleep 42
touchUp 1

#time = #time + 462

if #pressLevelUpLoopCount < #heroIntensity
goto :levelHeroesPressLevelUp
endif

#pressLevelUpLoopCount = 0
goto :levelHeroesSlideUpCollection

:closeMenu
//close stats
sleep #btnDelay
#time = #time + #btnDelay
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
touchPress 0 #menuCloseX #menuCloseY
sleep #menuSlideDelay
#time = #time + #menuSlideDelay

goto :runActions

// ----------- CHECK BOSS
:checkBoss
getColor #color1 139 85

if #color1 == #colorWhite
goto :PressSkills
endif

#color1 = 0
#color2 = 0

getColor #color2 459 29

if #startBossSkill == 2
getColor #color1 108 685
elseif #startBossSkill == 4
getColor #color1 268 685
elseif #startBossSkill == 3
getColor #color1 189 685
elseif #startBossSkill == 5
getColor #color1 348 685
elseif #startBossSkill == 6
getColor #color1 428 685
endif

if #color1 == #colorWhite and #color2 == #colorBlack
goto :startBossWithSkills
elseif #color2 == #colorBlack and #startBossSkill == 0
touchDown 0 390 36
sleep #btnDelay
#time = #time + #btnDelay
touchUp 0
sleep #btnDelay
#time = #time + #btnDelay
elseif #hatchEggs == 1
touchPress 0 30 285
sleep #btnDelay
#time = #time + #btnDelay
endif	
goto :PressSkills

:startBossWithSkills
touchPress 0 390 36

getColor #color 390 36
if #color == 1204718
touchPress 0 390 36
goto :startBossWithSkills
endif

#time = #time + 400

if #enableClanShip == 1
touchPress 0 65 100
sleep #shipDelay
touchPress 0 65 100
sleep #shipDelay
touchPress 0 65 100
sleep #shipDelay
touchPress 0 65 100
sleep #shipDelay
#time = #time + #shipDelay * 4
endif

if #startBossSkill == 2
touchPress 0 120 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 3
touchPress 0 200 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 4
touchPress 0 280 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 5
touchPress 0 360 710
sleep 200
goto :startBossWithSecondarySkill
elseif #startBossSkill == 6
touchPress 0 430 710
sleep 200
goto :startBossWithSecondarySkill
endif

:startBossWithSecondarySkill
if #startBossSecondarySkill == 2
touchPress 0 120 710
elseif #startBossSecondarySkill == 3
touchPress 0 200 710
elseif #startBossSecondarySkill == 4
touchPress 0 280 710
elseif #startBossSecondarySkill == 5
touchPress 0 360 710
elseif #startBossSecondarySkill == 6
touchPress 0 430 710
endif

#time = #time + 400
goto :PressSkills

// ----------- RANDOM ATTACK
:randomTouch

if #enableFairies == 1
rand #randomX 60 415
rand #randomY 160 420
else
rand #randomX 60 415
rand #randomY 270 420
endif

//equipment stacking
if #equipStack == 1
if #randomX > 280 and #randomX < 430 and #randomY > 300
goto :randomTouch
endif
endif

//prevent hero story window
if #randomY > 184 and #randomY < 233 and #randomX > 403
goto :randomTouch
endif

if #enableTapping == 1
touchDown 0 #randomX #randomY
touchUp 0
endif

if #hitCount > 9 and #agree == 1
#hitCount = 0
touchDown 0 300 630
touchUp 0
touchDown 0 300 630
touchUp 0
endif

if #hitCount > 9 and #decline == 1
#hitCount = 0
touchDown 0 200 630
touchUp 0
endif	

sleep 35
#time = #time + #hitDelay

if #agree == 1 or #decline == 1
#hitCount = #hitCount + 1
endif
goto :start

:end
gouran is offline  
Old 04/08/2018, 23:22   #920
 
elite*gold: 0
Join Date: Jan 2018
Posts: 35
Received Thanks: 5
Quote:
Originally Posted by gouran View Post
Hello, any idea how to fix this cript?
pls use the april 8 build
chrisreyn is offline  
Old 04/08/2018, 23:52   #921
 
elite*gold: 0
Join Date: Jul 2011
Posts: 5
Received Thanks: 0
Quote:
Originally Posted by chrisreyn View Post
pls use the april 8 build
I've just downloaded your script from the branch but on 0 and 1 bot is still tapping on the screen, how i can fix it?
gouran is offline  
Old 04/09/2018, 00:56   #922
 
elite*gold: 0
Join Date: Aug 2010
Posts: 9
Received Thanks: 1
Quote:
Originally Posted by chrisreyn View Post
pls use the april 8 build
I used your build and everything works fine and even fixed the colors from your build onto mine but your "LEVEL SKILLS" section is very different from mine, it's pretty hard to make the corrections. Would it be too much to ask to take a look at my section of the script and tell me what's wrong? It doesn't level my skills and goes completely over them, I am guessing the color is wrong or it isn't touchingUp somewhere? I tried to incorporate your changes into mine but it turned into a mess. So I will just post the section I need help fixing with skillCheckStepper.

BestSiteEvar is offline  
Old 04/09/2018, 06:14   #923
 
elite*gold: 0
Join Date: Jan 2018
Posts: 35
Received Thanks: 5
Quote:
Originally Posted by gouran View Post
I've just downloaded your script from the branch but on 0 and 1 bot is still tapping on the screen, how i can fix it?
Did you set agree/decline also to 0? And I guess fairies to 0 as well

Quote:
Originally Posted by BestSiteEvar View Post
I used your build and everything works fine and even fixed the colors from your build onto mine but your "LEVEL SKILLS" section is very different from mine, it's pretty hard to make the corrections. Would it be too much to ask to take a look at my section of the script and tell me what's wrong? It doesn't level my skills and goes completely over them, I am guessing the color is wrong or it isn't touchingUp somewhere? I tried to incorporate your changes into mine but it turned into a mess. So I will just post the section I need help fixing with skillCheckStepper.

Honestly, my change to skill level up is highly experimental. What I did was doing a manual record of my taps on the skills and replayed them. Oddly, the manual taps work but the script replay of it didn't. So I checked the recorded script and noticed it used the touchDown and touchUp commands, but since they didn't work, I switched it to a touchPress command and varied a short sleep function in between touchPress (similar to sleeps between the touch Up and Down one's). What resulted/concluded from my small experiment is the uneven/erratic clicking on the skills which worked for me. My friend Tommy also reported it to have worked for him albeit with some other minor disturbances

TL;DR play around with touch up down and press. See what works for you. Don't forget the small sleep functions in between. Android 5 and Hiro aren't as compatible as before hence the hit or miss changes I've done to tapping. Report back your touch configuration and I'll see about similarities I can incorporate
chrisreyn is offline  
Thanks
1 User
Old 04/09/2018, 08:17   #924
 
elite*gold: 0
Join Date: Oct 2008
Posts: 3
Received Thanks: 0
i need cs+phom build PLEASE!!!!
maxxering is offline  
Old 04/09/2018, 09:42   #925
 
elite*gold: 0
Join Date: Jan 2018
Posts: 35
Received Thanks: 5
Quote:
Originally Posted by maxxering View Post
i need cs+phom build PLEASE!!!!
sorry i dont do requests better wait till i shift to that build or edit your own
chrisreyn is offline  
Old 04/09/2018, 11:31   #926
 
elite*gold: 0
Join Date: Oct 2008
Posts: 3
Received Thanks: 0
can u give me script work on nox android 5.1.1 ? i stuck when upgrade hero.
maxxering is offline  
Old 04/09/2018, 22:14   #927
 
elite*gold: 0
Join Date: Jul 2011
Posts: 5
Received Thanks: 0
Quote:
Originally Posted by chrisreyn View Post
Did you set agree/decline also to 0? And I guess fairies to 0 as well
I've send u dm with my script, i hope you can help me
gouran is offline  
Old 04/10/2018, 10:51   #928
 
elite*gold: 0
Join Date: Aug 2010
Posts: 9
Received Thanks: 1
Quote:
Originally Posted by chrisreyn View Post
Did you set agree/decline also to 0? And I guess fairies to 0 as well



Honestly, my change to skill level up is highly experimental. What I did was doing a manual record of my taps on the skills and replayed them. Oddly, the manual taps work but the script replay of it didn't. So I checked the recorded script and noticed it used the touchDown and touchUp commands, but since they didn't work, I switched it to a touchPress command and varied a short sleep function in between touchPress (similar to sleeps between the touch Up and Down one's). What resulted/concluded from my small experiment is the uneven/erratic clicking on the skills which worked for me. My friend Tommy also reported it to have worked for him albeit with some other minor disturbances

TL;DR play around with touch up down and press. See what works for you. Don't forget the small sleep functions in between. Android 5 and Hiro aren't as compatible as before hence the hit or miss changes I've done to tapping. Report back your touch configuration and I'll see about similarities I can incorporate
After some time, I was able to incorporate some of your changes into mine but ran into some core problems. The skills don't stop leveling for some reason, I tried setting the settings to ONLY just unlock the skills but the skills just kept getting powered up.
The second problem is after some minor tinkering, I got your script to work perfectly, the skills weren't canceled when the "color was blue" and etc... but for some reason it kept increasing the skill levels in increments of two. Every loop the skill was powered +2. The only way to make your script work in the 'level up skills' was to remove the variable "var #unlocked 0" from the top of my script but removing it DID cause the script to work but it always powered up my skills +2 and canceled any active skills.

P.S. I tried to explain it as best as I could and both scenarios/problems were done WITHOUT the #unlocked variable because that was the only way it would work for some reason, here's the script.

BestSiteEvar is offline  
Old 04/10/2018, 17:17   #929
 
elite*gold: 0
Join Date: Jan 2018
Posts: 35
Received Thanks: 5
well, the current :maxSkill code does state a tap of 5 times total (but only about 3 are registered by Nox) hence the extra skill level ups happening


best bet is to look for your own touchUp/touchDown/touchPress combinations as I have mentioned here
chrisreyn is offline  
Thanks
1 User
Old 04/11/2018, 03:22   #930
 
elite*gold: 0
Join Date: Nov 2017
Posts: 6
Received Thanks: 0
can someone PM me link to a working script (or send one to me)
lonedragon1991 is offline  
Reply


Similar Threads Similar Threads
Tap Titans 2 bit advanced progress script. (bot)
07/20/2017 - Mobile Games - 25 Replies
Hi there guys, I did made a simple script for TapTitans 2 to kill titans, level up your character and even heroes, all works nicely on my phone. All you need is rooted phone, install HiroMacro, import my script and you are ready to go. Script is made for 1080x1920 screen, I dont know if it will work on other resolutions. If you need detailed info how to, just ask in reply, and I will help you. I will maybe improve my bot in future, depends on how you will like it. Script download right here...
[Selling] Clickbot für die Web App
10/02/2016 - Fifa Trading - 2 Replies
Hallo Leute. Ich verkaufe einen Clickbot für die Web App (Geht natürlich für alles andere auch, aber es geht hier ja um Fifa). Mit diesem ist es möglich, die eigenen Spieler stündlich draufzustellen, ohne dass man selbst etwas machen muss. Als Bezahlung nehme ich UT Coins oder Paysafekarten :) Anbei ein Bild zur Erläuterung, für Fragen stehe ich jederzeit zur Verfügung, denkt dran: Es gibt keine dummen Fragen, nur dumme Antworten :) ...
Working clickbot around?
09/24/2015 - S4 League - 1 Replies
All the one's I've seen don't work and / or are for Multiclient only and have set timers, which is really stupid. The old ones do not work anymore either.. Is there any oldschool farmbot, that does ENTER, CLICK, F5, ENTER, CLICK, F5 in infinite loops? I play ks4 so farming is not a ban reason and some ppl there have such macros, but my keyboard cant record loop macros, which is sad. Whatever, I remember old bots being around, I think it was AHK? Someone knows of a working one?
Darkorbit Clickbot
07/19/2011 - DarkOrbit - 6 Replies
Gibt es einen Clickbot für DO? Wenn ja würde ich mich über'nen Link freuen. :D
[BOT] Cboy - Clickbot
06/18/2008 - General Gaming Releases - 1 Replies
CBoy is a small, easy to use clickbot. It can be used to auto-attack as a caster, anti-afk, and even anti-afk in WoW. However, it was designed to be a quick, simple bot for AoC Casters. Tried it on my necromancer, and it worked like a charm. It's only 18 KB in size, and if you wish to try it, open up notepad, activate the bot, and watch for yourself. Download: RapidShare: Easy Filehosting



All times are GMT +2. The time now is 09:25.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.