Quote:
Originally Posted by theashmaster
chr.MoveToDestPosition usually requires 3 args: characterVID, destX and destY. Try passing player.GetMainCharacterIndex() before x and y and see if that works
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"player.GetMainCharacterIndex ()" comes before x and y in the code I wrote.
Then I send "D3DVECTOR" type x, y but it still runs to 0.0.