theashmaster
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Last Activity: 07/19/2024 21:11
Quotes
| 04/14/2022 |
| 07:24 - for(int i = 0; i < MAX_ENTITY; i++)
{
* if(entity_list[i] != nullptr)
*** {
****** if(*entity_list[i] == dead_packet_vid)
****** {
*********** *entity_list[i] = 0;
*********** break... |
| 04/13/2022 |
| 07:59 - My first approach was hooking the RecvDeadPacket and get the VID of the mob. But I think this is too slow, cause I need to iterate through the whole mob list to remove the VID.
maybe post... |
| 06/08/2021 |
| 08:28 - .lalaker1 quoted theashmaster in post Working on a Graphic Extension for Metin2 Tbh, I still really think you should release it the way it is right now or keep developing the extension. Even if you can't change the mobs or other stuff, the upgrade you've made to the g... |
| 05/04/2021 |
| 23:09 - macnn50 quoted theashmaster in post How to use MoveToDestinition function in C++ chr.MoveToDestPosition usually requires 3 args: characterVID, destX and destY. Try passing player.GetMainCharacterIndex() before x and y and see if that works
"player.GetMainCharacterIn... |






