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[C++] Icons for item_blend with real-time
Discussion on [C++] Icons for item_blend with real-time within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
07/25/2016, 19:07
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#16
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elite*gold: 0
Join Date: May 2016
Posts: 2
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Quote:
Originally Posted by [SGA]Vegas
@
Code:
if app.ENABLE_NEW_AFFECT_POTION:
AFFECT_POTION = {
"affect" : {
0 : 303,
1 : 304,
2 : 305,
3 : 306,
4 : 307,
5 : 308,
},
"image" : {
0 : "icon/item/50821.tga",
1 : "icon/item/50822.tga",
2 : "icon/item/50823.tga",
3 : "icon/item/50824.tga",
4 : "icon/item/50825.tga",
5 : "icon/item/50826.tga",
},
}
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0725 19:04:37742 :: File "game.py", line 758, in BINARY_NEW_AddAffect
0725 19:04:37743 :: File "uiAffectShower.py", line 554, in BINARY_NEW_AddAffect
0725 19:04:37743 :: TypeError
0725 19:04:37743 :: :
0725 19:04:37743 :: 'str' object is not callable
0725 19:04:37743 ::
;//// ehh fck this
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08/26/2016, 15:40
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#17
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elite*gold: 10
Join Date: Jul 2013
Posts: 93
Received Thanks: 416
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Quote:
Originally Posted by Pezetxd
0725 19:04:37742 :: File "game.py", line 758, in BINARY_NEW_AddAffect
0725 19:04:37743 :: File "uiAffectShower.py", line 554, in BINARY_NEW_AddAffect
0725 19:04:37743 :: TypeError
0725 19:04:37743 :: :
0725 19:04:37743 :: 'str' object is not callable
0725 19:04:37743 ::
;//// ehh fck this
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08/26/2016, 18:23
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#18
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elite*gold: 22
Join Date: Aug 2016
Posts: 93
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Thanks
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08/30/2016, 16:04
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#19
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elite*gold: 0
Join Date: Aug 2016
Posts: 21
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GJ
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12/17/2016, 17:42
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#20
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elite*gold: 0
Join Date: Jul 2012
Posts: 1
Received Thanks: 0
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1120 07:56:40704 :: File "game.py", line 763, in BINARY_NEW_AddAffect
1120 07:56:40704 :: File "uiAffectShower.py", line 560, in BINARY_NEW_AddAffect
1120 07:56:40704 :: TypeError
1120 07:56:40704 :: :
1120 07:56:40704 :: 'str' object is not callable
1120 07:56:40704 ::
1120 07:56:40704 :: Traceback (most recent call last):
1120 07:56:40704 :: File "game.py", line 763, in BINARY_NEW_AddAffect
1120 07:56:40704 :: File "uiAffectShower.py", line 560, in BINARY_NEW_AddAffect
1120 07:56:40704 :: TypeError
1120 07:56:40704 :: :
1120 07:56:40704 :: 'str' object is not callable
1120 07:56:40704 ::
I did everything ok but it's not working. I looked at tab settings. I didn't do something wrong. It says <Affect Potion> Set icon ingame for item and gives that syserr. Thats it.
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06/25/2019, 23:02
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#21
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elite*gold: 0
Join Date: Jun 2012
Posts: 6
Received Thanks: 0
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Quote:
Originally Posted by dogukantr
1120 07:56:40704 :: File "game.py", line 763, in BINARY_NEW_AddAffect
1120 07:56:40704 :: File "uiAffectShower.py", line 560, in BINARY_NEW_AddAffect
1120 07:56:40704 :: TypeError
1120 07:56:40704 :: :
1120 07:56:40704 :: 'str' object is not callable
1120 07:56:40704 ::
1120 07:56:40704 :: Traceback (most recent call last):
1120 07:56:40704 :: File "game.py", line 763, in BINARY_NEW_AddAffect
1120 07:56:40704 :: File "uiAffectShower.py", line 560, in BINARY_NEW_AddAffect
1120 07:56:40704 :: TypeError
1120 07:56:40704 :: :
1120 07:56:40704 :: 'str' object is not callable
1120 07:56:40704 ::
I did everything ok but it's not working. I looked at tab settings. I didn't do something wrong. It says <Affect Potion> Set icon ingame for item and gives that syserr. Thats it.
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My problem is the same
My syserr:
0625 21:55:13352 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0625 21:55:18285 :: Traceback (most recent call last):
0625 21:55:18285 :: File "game.py", line 759, in BINARY_NEW_AddAffect
0625 21:55:18285 :: File "uiAffectShower.py", line 484, in BINARY_NEW_AddAffect
0625 21:55:18285 :: NameError
0625 21:55:18285 :: :
0625 21:55:18285 :: global name 'AFFECT_POTION' is not defined
0625 21:55:18285 ::
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