Hi,
I want to update huge amounts of gold in runtime, without teleporting.
Imagine a scroll that gives you a huge amount of gold like 100B. Upon usage your gold will be updated without teleporting.
Whenever your gold amount changes there is a gold update packet (0x304E) coming from the server. If you send that to client your gold will be updated. But there's a problem, for some reason, even though your gold amount changes at your inventory (and you update from db as well), when you try to spend it you get "not enough gold". And for example if you drop 1 gold, your gold amount is back to the original value (not db value, before the 0x304E change value)
So I think I can't deceive client because something must happen first before the 0x304E? No pick up, no quest reward, just 0x304E coming from nowhere.
Any ideas?
Edit: I just found out that the reason you can't spend it is actually the gameserver says no, because gameserver uses the value stored at it's memory. When I editted the value with CE, it actually worked. So somehow I need to update gameserver's memory, without teleporting the character...
OOOOOR you TP the whole char without letting the client know.
This, theoretically came to my mind but I just gtfo to myself and thought I should take a break, lol
Now it made more sense when you actually said it
is there any way to tp the user to his exact location without /movetouser + /recalluser ?
When you create a stored procedure, you can run *exe files.
Why you arn't creating one to update the gameserver for this user, so he can buy that item ?
You sayed that you are able to make it visible after the scroll is used, but gs sayes "no **** you"
When you create a stored procedure, you can run *exe files.
Why you arn't creating one to update the gameserver for this user, so he can buy that item ?
You sayed that you are able to make it visible after the scroll is used, but gs sayes "no **** you"
Yeah why not ?
He sayed that after he edited it in CE, it worked.
Orrrrr like Akasch sayed, teleport the user to the same location with a stored procedure.
I just found the gold amount in gs memory with few searches. If this was client, you could find the pointer and use it, but it's only for 1 character. I have no clue if you can find a specific character's gold amount in gs memory, on runtime... Doesn't seem very possible to me Or even if it is, im too noob for that
So, overwriting gs memory would be best, but currently gonna stick on working to enable /wp for every user.
L2walker OOG and Real client at same time? 08/09/2010 - Lineage 2 - 1 Replies How does that work?
2x oog and real client at same time? any increase in getting detected? or someting similar, or it dosent matter as long as you start them in right order or?
its not to play with 1 live and 2 bots behind, its for the 2 bots to do their job and the realclient for trading in town meanwhile
Thanks
Boss map in real time 06/14/2008 - EO Exploits, Hacks, Tools & Macros - 1 Replies Idea for a programer!
In EO when you make team there are doots on map whit your teammates and leader!
OK, hard part! Can someone do a script/hack/... that show u the bosses in real time?(like EO is showing u teammates);
Sorry for the post! Sorry if this post does not have meaninig!