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[SERVICE] Die Questkontrolle

Discussion on [SERVICE] Die Questkontrolle within the Metin2 Private Server forum part of the Metin2 category.

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Old 05/22/2015, 20:25   #11566
 
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Quote:
Originally Posted by #.TwoFace.# View Post
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..item_name(itemvnum).." wirklich zu")
            
say(item_name(resultvnum).." verbessern?")
            
say("")
            
say("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
So funktioniert es hab es bei mir getestet
Es funktioniert bei mir auch, was ich will ist dass die Icons der beiden Items also des zu Uppenden und das was Rauskommt in der Quest angezeigt wird
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Old 05/22/2015, 20:25   #11567
 
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Quote:
Originally Posted by Bullrihgter1 View Post
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..item_name(itemvnum).." wirklich zu")
            
say(item_name(resultvnum).." verbessern?")
            
say_item_vnum(28312)
            
say("")
            
say("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
Probier mal so
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..say_item_vnum(itemvnum).." wirklich zu")
            
say(say_item_vnum(resultvnum).." verbessern?")
            
say("")
            
say("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
falsche stelle eingesetzt, so gehts.
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Old 05/22/2015, 20:27   #11568
 
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Quote:
Originally Posted by DYSKaito View Post
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..say_item_vnum(itemvnum).." wirklich zu")
            
say(say_item_vnum(resultvnum).." verbessern?")
            
say("")
            
say("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
falsche stelle eingesetzt, so gehts.
So hab ichs auch schon probiert, das kommt dabei raus ..
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Old 05/22/2015, 20:31   #11569
 
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Quote:
Originally Posted by Backxtar View Post
So hab ichs auch schon probiert, das kommt dabei raus ..
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..say_item_vnum(itemvnum).." wirklich zu")
            
wait()
            
say(say_item_vnum(resultvnum).." verbessern?")
            
wait()
            
say_reward("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
probiers so, vielleicht buggen zwei say_item_vnum's
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Old 05/22/2015, 21:26   #11570
 
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Quote:
Originally Posted by DYSKaito View Post
PHP Code:
quest steinupp begin
    state start begin
        when 20364.take begin
            local itemvnum 
item.get_vnum()
            
local resultvnum itemvnum+100
            local uppchance 
25
            
if not steinupp.in_list(itemvnum, {283122833028331283322833328334283352833628337283382833928340283412834228343}) then
                
return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
            
end
            say
("Möchtest du "..say_item_vnum(itemvnum).." wirklich zu")
            
wait()
            
say(say_item_vnum(resultvnum).." verbessern?")
            
wait()
            
say_reward("Der Versuch kann fehlschlagen!")
            if 
select("Fortfahren""Abbrechen") == 2 then return end
            pc
.remove_item(itemvnum)
            if 
steinupp.perc_chance(uppchancethen
                pc
.give_item2(resultvnum)
                
chat("Die Verbesserung war erfolgreich!")
            else
                
chat("Dein Stein wurde bei der Verbesserung zerstört ...")
            
end
        end
        
function in_list(compare, list)
            for 
_,v in pairs(list) do
                if 
compare == v then return true end
            end
            
return false
        end
        
function perc_chance(i)
            return 
math.random() <= (i/100)
        
end
    end
end 
probiers so, vielleicht buggen zwei say_item_vnum's
nope selbe problem immernoch..
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Old 05/22/2015, 22:10   #11571

 
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Code:
quest steinupp begin
	state start begin
		when 20364.take begin
			local itemvnum = item.get_vnum()
			local resultvnum = itemvnum+100
			local uppchance = 25
			if not steinupp.in_list(itemvnum, {28312, 28330, 28331, 28332, 28333, 28334, 28335, 28336, 28337, 28338, 28339, 28340, 28341, 28342, 28343}) then
				return chat("Ich kann leider nur Steine von +3 auf +4 verbessern ...")
			end
			say("Möchtest du")
			say_item(item_name(itemvnum), itemvnum, "")
			say("wirklich zu")
			say_item(item_name(resultvnum), resultvnum, "")
			say("verbessern?")
			say("")
			say("Der Versuch kann fehlschlagen!")
			if select("Fortfahren", "Abbrechen") == 2 then return end
			pc.remove_item(itemvnum)
			if steinupp.perc_chance(uppchance) then
				pc.give_item2(resultvnum)
				chat("Die Verbesserung war erfolgreich!")
			else
				chat("Dein Stein wurde bei der Verbesserung zerstört ...")
			end
		end
		function in_list(compare, list)
			for _,v in pairs(list) do
				if compare == v then return true end
			end
			return false
		end
		function perc_chance(i)
			return math.random() <= (i/100)
		end
	end
end
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Old 05/23/2015, 12:16   #11572
 
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Kann jemand mal schauen was dort nicht stimmt?
1. alle von Map1 (wo der NPC) sich befindet werden mit geportet.
2. Der NPC zum Starten des Runs wird nicht mit auf die neue Map geportet..


Mfg
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Old 05/25/2015, 16:14   #11573
 
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Hey wenn ich die Quest mein Pet gebe und den Rufe kriege ich zwar die Bonis, aber wenn ich den wegschicke zieht er diese nicht mehr ab.. so bekommt man bei Rufen und wegschicken mehrmals iwann 2 Mio TP..

Kann mir einer helfen?

Code:
quest azrael begin
	state start begin
		when 53006.use begin
			pc.setqf("lol",({1,0})[pc.getqf("lol")+1])
			if pc.getqf("lol") == 1 then
				affect.add_collect(apply.ATT_BONUS_TO_MONSTER,35,60*60*24*365*60)
				affect.add_collect(apply.MAX_HP,3500,60*60*24*365*60)
			elseif pc.getqf("lol") == 0 then
				affect.remove(apply.ATT_BONUS_TO_MONSTER)
				affect.remove(apply.MAX_HP)
			end
		end
	end
end
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Old 05/25/2015, 16:15   #11574

 
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Quote:
Originally Posted by Shimao View Post
Hey wenn ich die Quest mein Pet gebe und den Rufe kriege ich zwar die Bonis, aber wenn ich den wegschicke zieht er diese nicht mehr ab.. so bekommt man bei Rufen und wegschicken mehrmals iwann 2 Mio TP..

Kann mir einer helfen?

Code:
quest azrael begin
	state start begin
		when 53006.use begin
			pc.setqf("lol",({1,0})[pc.getqf("lol")+1])
			if pc.getqf("lol") == 1 then
				affect.add_collect(apply.ATT_BONUS_TO_MONSTER,35,60*60*24*365*60)
				affect.add_collect(apply.MAX_HP,3500,60*60*24*365*60)
			elseif pc.getqf("lol") == 0 then
				affect.remove(apply.ATT_BONUS_TO_MONSTER)
				affect.remove(apply.MAX_HP)
			end
		end
	end
end
du musst auch angeben wie viel abgezogen werden soll
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Old 05/25/2015, 16:22   #11575
 
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Hab ich gemacht, klappt trtz nicht.. die TP und so bleibt und wird immer nur addiert
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Old 05/25/2015, 23:16   #11576
 
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hallo habe probleme damit

ich habe sie bei mir ein gebaut aber wenn einer das duell verlieren tut wir er nicht raus geportet und der neue gegner nicht rein benutze die 34k game

PHP Code:
------------------------------------------------------
-- 
Automatic PVP-Tournament System Quest
-- (c2011 2012 by musicinstructor@elitepvpers.com
------------------------------------------------------
quest pvp_manager begin
    state start begin
        when login with pc
.get_map_index() == 250 and (pvp_attenders == nil or pvp_attenders[pvp_manager.get_my_attender_id()] == nil or (pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2)) begin
            
if pvp_attenders == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()] == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2 then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
            
end
        end
        when pvp_guard_1
.timer begin
            
if pc.get_map_index() != 250 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_2"20)
        
end
        when pvp_guard_2
.timer begin
            
if pc.get_map_index() != 250 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_1"20)
        
end
        
function guard_check_position()
            if 
pc.get_local_x() >= 84 and pc.get_local_y() >= 84 and pc.get_local_x() <= 116 and pc.get_local_y() <= 116 then --arena 1
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 84 and pc.get_local_y() >= 136 and pc.get_local_x() <= 116 and pc.get_local_y() <= 168 then --arena 2
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 84 and pc.get_local_x() <= 168 and pc.get_local_y() <= 116 then --arena 3
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 136 and pc.get_local_x() <= 168 and pc.get_local_y() <= 168 then --arena 4
                pvp_manager
.guard_reset()
            
end
        end
        
        
function guard_reset()
            
notice_in_map("AUTOPVP-GUARD: "..pc.getname().." wurde aus der Arena entfernt.")
            
pc.warp_local(pc.get_map_index(), 126*10024*100)
        
end
        
        when 20355.chat
."Dem PvP-Turnier beitreten" with game.get_event_flag("pvp") != 0 begin
            say_title
("Hauptmann:")
            if 
game.get_event_flag("pvp") == 1 then
                say
("Schärfe deine Waffen und deine Sinne!")
                
say("Das PvP-Turnier beginnt gleich!")
                
say("")
                
say("Beeilung!")
                
say("Kämpfe für die Ehre unseres Reiches!")
                
say("")
            else
                
say("Das Turnier hat bereits begonnen.")
                
say("Du darfst keine Zeit verlieren!")
                
say("")
            
end
            wait
()
            
pc.warp(857285,856993)
        
end
        
        when 20078.chat
."Zurück zur Stadt" with pc.get_map_index() == 250 begin
            say_title
("Zurück zur Stadt:")
            
say("Möchtest du das Arenengelände verlassen und zurück")
            
say("in deine Reichshauptstadt teleportiert werden?")
            
say("")
            
local s select("Ja""Nein")
            if 
== 1 then
                warp_to_village
()
            
end
        end

        when 20078.chat
."GM: PVP-Turnier abbrechen" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") != 0 begin
            say_title
("PVP-Turnier abbrechen")
            
say("Möchtest du das PVP-Turnier wirklich abbrechen?")
            
say("")
            
local s select("Ja""Nein")
            if 
== 1 then
                game
.set_event_flag("pvp"0)
                
pvp_attenders nil
                notice_all
("Das PVP-Turnier wurde abgebrochen.")
                
say_title("PVP-Turnier abbrechen")
                
say("Das PVP-Turnier wurde abgebrochen.")
                
say("")
                if 
pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
            end
        end

        when 20078.chat
."GM: PVP-Turnier starten" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") == and ae_pvp_tournament == nil begin
            say_title
("PVP-Turnier starten:")
            
say("Bitte lege die Levellimits für das PVP-Turnier")
            
say("fest.")
            
say("")
            
say_reward("Minimum Level (minimum 15):")
            
local str_min_level input()
            
say_title("PVP-Turnier starten:")
            
local min_level tonumber(str_min_level)
            if 
min_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_min_level) < 15 then
                min_level 
15
            end
            say
("Das minimale Level ist nun "..tostring(min_level)..".")
            
say("Bitte geben sie ein maximales Level ein:")
            
local str_max_level input()
            
say_title("PVP-Turnier starten:")
            
local max_level tonumber(str_max_level)
            if 
max_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_max_level) < min_level then
                say
("Das maximale Level muss größer als das")
                
say("minimale Level sein.")
                
say("")
                return
            
end
            
            game
.set_event_flag("pvp_minlevel"min_level)
            
game.set_event_flag("pvp_maxlevel"max_level)
            
            
say("Minimal-Level "..tostring(min_level))
            
say("Maximal-Level "..tostring(max_level))
            
say("")
            
local s select("Jetzt starten""Abbrechen")
            if 
== 2 then
                
return
            
end
            
            say_title
("PVP-Turnier starten:")
            
say("Das PVP-Turnier wurde gestartet.")
            
say("Jeder, der teilnehmen möchte, kann sich hier")
            
say("anmelden.")
            
say("Die Anmeldungen können hier geschlossen werden.")
            
say("")
            
say_reward("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
            
pvp_manager.open_registrations()
        
end
        
function open_registrations()
            
game.set_event_flag("pvp"1)
            
attender_count 0
            game
.set_event_flag("pvp_tournament"get_global_time())
            
pvp_attenders nil
            pvp_attenders 
= { }
            
            
arena = {
                        -- 
arena 1
                        
{
                            { 
113100 },
                            { 
88100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 2
                        
{
                            { 
113152 },
                            { 
88152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 3
                        
{
                            { 
140152 },
                            { 
164152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 4
                        
{
                            { 
164100 },
                            { 
140100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                    }
            
            
notice_all("Die Anmeldungen für das PVP-Turnier sind nun eröffnet!")
            
notice_all("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
        
end
        when 20078.chat
."Beim PVP-Turnier anmelden" with pc.get_map_index() == 250 and game.get_event_flag("pvp") == 1 begin
            say_title
(mob_name(20078)..":")
            if 
game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament"then
                say
("Du bist bereits beim PVP-Turnier angemeldet.")
                
say("")
                return
            
end
            
if pc.get_level() < 15 then
                say
("Dein Level ist zu niedrig.")
                
say("")
                return
            
end
            
if pc.get_level() < game.get_event_flag("pvp_minlevel") or pc.get_level() > game.get_event_flag("pvp_maxlevel"then
                say
("Dein Level muss zwischen "..game.get_event_flag("pvp_minlevel").." und "..game.get_event_flag("pvp_maxlevel").." sein.")
                
say("")
                return
            
end
            say
("Beim PVP-Turnier kämpfst du gegen Spieler")
            
say("mit möglichst gleichen Leveln.")
            
say("Wenn du dich gegen die Anderen durchsetzen")
            
say("kannst, winkt dir ein Preis.")
            
say("Möchtest du teilnehmen?")
            
local s select("Teilnehmen!""Ich habe sowieso keine Chance.")
            
say_title(mob_name(20078)..":")
            if 
== 1 then
                say
("Du wirst aufgerufen, wenn du dran bist.")
                
say("Aber du musst hier bleiben, sonst hast du")
                
say("automatisch verloren und scheidest aus.")
                
say("Viel Erfolg!")
                
say("")
                
                
pvp_attenders[attender_count+1] = {name pc.getname(), level pc.get_level(), partner nilwinner truefight_mode 0arena 0}
                
pc.setqf("attender_id"attender_count+1)
                
pc.setqf("pvp_tournament"game.get_event_flag("pvp_tournament"))
                
attender_count attender_count 1
                
                
if achievement_manager != nil then
                    achievement_manager
.on_participatepvpevent()
                
end
                
            
elseif == 2 then
                say
("Stimmt, du bist wirklich ein Schwächling.")
                
say("Es hat hier auch schon Tote gegeben.")
                
say("")
            
end
        end
        when 20078.chat
."Anmeldungen des PVP-Turniers" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") == 1 begin
            say_title
("PVP-Turnier")
            
say("Momentan sind "..tonumber(attender_count).." Spieler angemeldet.")
            if 
ae_pvp_tournament != nil then
                say
("")
                return
            
end
            say
("Sollen die Anmeldungen geschlossen und das Turnier")
            
say("gestartet werden?")
            
say("")
            
local s select("Anmeldungen schließen""Anmeldephase fortsetzen")
            if 
== 1 then
                say_title
("Anmeldungen schließen:")
                
say("Die Anmeldungen wurden geschlossen.")
                
say("Die Kämpfe beginnen jetzt.")
                
say("")
                
pvp_manager.close_registrations()
            
end
        end
        
        
function close_registrations()
            if 
attender_count == 0 then
                notice_all
("Das PVP-Turnier kann nicht stattfinden, da sich niemand angemeldet hat.")
                
game.set_event_flag("pvp"0)
                
pvp_attenders nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            game
.set_event_flag("pvp"2)
            
pvp_manager.make_duel_list()
            
duel_list_index 0
            playerless_mode 
false
            notice_all
("Die Anmeldungen für das PVP-Turnier sind nun geschlossen.")
            
notice_all("Die Kämpfe beginnen jetzt.")
            
pvp_manager.refresh_arenas()
        
end
        
        when 20078.chat
."Mit wem werde ich als nächstes Kämpfen?" with pc.get_map_index() == 250 and game.get_event_flag("pvp") == and game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament"begin
            say_title
(mob_name(20078)..":")
            if 
pvp_manager.get_duel_partner() == nil then
                say
("Im Moment hast du noch keinen Partner.")
                
say("Wir müssen abwarten, ob es gleich weitere")
                
say("Spieler ohne Partner gibt. Dann bilde ich")
                
say("neue Paare.")
                
say("Ansonsten hast du das Glück, dass du kampflos")
                
say("in die nächste Runde aufsteigst.")
                
say("")
                return
            
end
            say
("Nach dem aktuellen Plan musst du voraussichtlich")
            
say("gegen "..pvp_manager.get_duel_partner().." kämpfen.")
            
say("")
        
end
        

        
function make_duel_list()
            
duel_list = { }
            
local i 0
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
pvp_manager.findpartner(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 aifighter_id2 partner_id}
                        
1
                    end
                end
            end
            
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
pvp_manager.findpartner_for_partnerless(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 aifighter_id2 partner_id}
                        
1
                    end
                end
            end
        end
        
        
        
function findpartner(namelevel)
            
local closest_level nil
            local partner_id 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tonumber(pvp_attenders[ai].level) <= level 30 and tonumber(pvp_attenders[ai].level) >= level 30 and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(pvp_attenders[ai].level) == tonumber(levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) < tonumber(closest_level) and tonumber(pvp_attenders[ai].level) < tonumber(closest_levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) > tonumber(closest_level) and tonumber(pvp_attenders[ai].level) > tonumber(closest_levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    end
                end
            end
            
return partner_id
        end
        
        
function findpartner_for_partnerless(namelevel)
            
local closest_level nil
            local partner_id 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif pvp_attenders[ai].level == level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) < tonumber(closest_level) and pvp_attenders[ai].level closest_level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) > tonumber(closest_level) and pvp_attenders[ai].level closest_level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    end
                end
            end
            
return partner_id
        end
        
        
function is_player_in_map(name)
            if 
pc.getname() == name then
                
return true
            end
            local myname 
pc.getname()
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            if 
pc.getname() == myname then
                pc
.select(t)
                return 
false
            end
            pc
.select(t)
            return 
true
        end
        
        
        when 20078.chat
."GM: Refresh 'n Clear Arenas" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            
for aArena 14do
                
arena[aArena][3] = 0
                arena
[aArena][4] = "SLEEPING"
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
-- not working
        
--[[
        
when 20078.chat."GM: End fight" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            say_title
("End fight:")
            
say("On which arena should the fight be ended?")
            
local s select("Arena 1""Arena 2""Arena 3""Arena 4""Schließen")
            
            if 
== 5 then
                
return
            
end
            
            local fighter1 
nil
            local fighter2 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai].arena == and pvp_attenders[ai].fight_mode != 0 then
                    
if fighter1 == nil then
                        fighter1 
ai
                    
else
                        
fighter2 ai
                    end
                end
            end
            
            
if fighter1 == nil then
                say_title
("End fight:")
                
say("There is no current Battle on this arena.")
                
say("")
                return
            
end
            
            say_title
("End fight:")
            
say("Who should be considered winner when fight on arena "..s.." ")
            
say("should be ended?")
            
local w select(tostring(pvp_attenders[fighter1].name), tostring(pvp_attenders[fighter1].name), "Cancel")
            if 
== 3 then
                
return
            
end
            
            
if == 1 then
                pvp_attenders
[fighter2].winner false
                notice_in_map
(tostring(pvp_attenders[fighter1].name).." has won the battle against "..tostring(pvp_attenders[fighter2].name).."!"pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name126234))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name12624))
            else
                
pvp_attenders[fighter1].winner false
                notice_in_map
(tostring(pvp_attenders[fighter2].name).." has won the battle against "..tostring(pvp_attenders[fighter1].name).."!"pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name12624))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name126234))
            
end
            
            pvp_attenders
[fighter1].fight_mode 0
            pvp_attenders
[fighter2].fight_mode 0
            
            
            arena
[s][3] = 0
            pvp_manager
.refresh_arenas()
            
            
say_title("End fight:")
            
say("The battle has been ended.")
        
end
        
--]]
        
        
when 20078.chat."GM: PVP-Turnier Belohnung" with pc.is_gm() begin
            say_title
("Belohnung:")
            
say("Aktuelle Belohnung: "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." (vnum: "..game.get_event_flag("pvp_price_vnum")..")")
            
local s select("Belohnung ändern""Schließen")
            if 
== 2 then
                
return
            
end
            say_title
("Belohnung ändern:")
            
say("Bitte gib die vnum der neuen Belohnung ein:")
            
local vnum input()
            
say_title("Belohnung ändern:")
            
say("Bitte gib die Anzahl der neuen Belohnung ein:")
            
local count input()
            
game.set_event_flag("pvp_price_count"count)
            
game.set_event_flag("pvp_price_vnum"vnum)
            
say_title("Belohnung ändern:")
            
say("Die Belohnung wurde geändert.")
            
say("Neue Belohnung: "..count.."x "..item_name(vnum).." (vnum: "..vnum..")")
        
end
        
        
function refresh_arenas()
            for 
aArena 14do
                if 
duel_list[duel_list_index] == nil then
                    
if playerless_mode == true then
                        pvp_manager
.init_next_round()
                    else
                        
pvp_manager.fight_playerless()
                    
end
                    
return
                
end
                
if arena[aArena][3] == 0 then
                    arena
[aArena][3] = 1
                    pvp_manager
.fight_init(duel_list[duel_list_index].fighter_id1duel_list[duel_list_index].fighter_id2aArena)
                
end
            end
        end
        

        
function fight_init(pid1pid2arena_id)
            
duel_list_index duel_list_index 1
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid1].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." ist nicht online und somit automatisch ausgeschlossen."pc.get_map_index())
                
pvp_attenders[pid1].winner false
                pvp_attenders
[pid2].partner nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid2].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." ist nicht online und somit automatisch ausgeschlossen."pc.get_map_index())
                
pvp_attenders[pid2].winner false
                pvp_attenders
[pid1].partner nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
            notice_in_map
(tostring(pvp_attenders[pid1].name).." und "..tostring(pvp_attenders[pid2].name).." bitte im Ring einfinden!"pc.get_map_index())
            
            --[[
            
local f1_accept ask_fight(tostring(pvp_attenders[pid1].name), tostring(pvp_attenders[pid2].name))
            if 
f1_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid2].name).." nicht angetreten."pc.get_map_index())
                
pvp_attenders[pid1] = nil
                pvp_attenders
[pid2].partner nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
            local f2_accept 
confirm(find_pc_by_name(tostring(pvp_attenders[pid2].name)), "Trittst du den Kampf gegen "..tostring(pvp_attenders[pid1].name).. " an?"15)
            if 
f2_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid1].name).." nicht angetreten."pc.get_map_index())
                
pvp_attenders[pid2] = nil
                pvp_attenders
[pid1].partner nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
]]
            
            
pvp_attenders[pid1].fight_mode 1
            pvp_attenders
[pid2].fight_mode 1
            pvp_attenders
[pid1].arena arena_id
            pvp_attenders
[pid2].arena arena_id
            
            pvp_manager
.local_pc_warp(tostring(pvp_attenders[pid1].name), arena[arena_id][1][1], arena[arena_id][1][2])
            
pvp_manager.local_pc_warp(tostring(pvp_attenders[pid2].name), arena[arena_id][2][1], arena[arena_id][2][2])

        
end
        
        when login with pc
.get_map_index() == 250 and game.get_event_flag("pvp") == and pvp_manager.get_fight_mode() == 1 begin
            affect
.add(apply.MOV_SPEED, -100002)
            
affect.add_collect(apply.HP_REGEN500030)
            
affect.add_collect(apply.SP_REGEN500030)
            
pvp_manager.set_fight_mode(2)
            if 
arena[pvp_manager.get_arena()][3] == 2 then
                arena
[pvp_manager.get_arena()][5] = 30
                loop_timer
("fight_start_countdown"1)
            else
                
timer("partner_timeout"40)
            
end
            arena
[pvp_manager.get_arena()][3] = 2
        end        
        
        when partner_timeout
.timer begin
            
if pvp_manager.is_player_in_map(pvp_manager.get_duel_partner()) == true or game.get_event_flag("pvp") != or pvp_manager.get_fight_mode() != 2 then
                
return
            
end
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." kampflos gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner false
            pc
.warp_local(pc.get_map_index(), 1260023400)
        
end

        when fight_start_countdown
.timer begin
            
if arena[pvp_manager.get_arena()][5] == -1 then
                
return
            
end
            local partner_vid 
find_pc_by_name(pvp_manager.get_duel_partner())
            
local my_vid pc.get_vid()
            if 
arena[pvp_manager.get_arena()][5] == 0 then
                arena
[pvp_manager.get_arena()][5] = -1
                pc
.select(partner_vid)
                
command("pvp "..my_vid)
                
pc.select(my_vid)
                
command("pvp "..partner_vid)
                
notice_in_map("Der Kampf zwischen "..pc.getname().." und "..pvp_manager.get_duel_partner().." beginnt!"pc.get_map_index())
                
timer("fight_start_countdown_shutdown"1)
            else
                
pc.select(partner_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -100002)
                
pc.select(my_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -100002)
                
arena[pvp_manager.get_arena()][5] = arena[pvp_manager.get_arena()][5] - 1
            end
        end
        
        when fight_start_countdown_shutdown
.timer begin
            cleartimer
("fight_start_countdown")
        
end
        
        when logout with game
.get_event_flag("pvp") == and pc.get_map_index() == 26 and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            
arena[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pvp_manager.get_duel_partner().." hat den Kampf gegen "..pc.getname().." gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner false
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner true
            
            pvp_manager
.local_pc_warp(pvp_manager.get_duel_partner(), 12624)
        
end
        
        when kill with game
.get_event_flag("pvp") == and pc.get_map_index() == 26 and npc.is_pc() and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner false
            
            timer
("fight_end"5)
        
end
        
        when fight_end
.timer begin
            pc
.warp_local(pc.get_map_index(), 1260023400)
            
pvp_manager.local_pc_warp(pvp_manager.get_duel_partner(), 12624)
        
end
        
        when letter with pc
.get_map_index() == 26 and game.get_event_flag("pvp") == and pvp_manager.get_fight_mode() == 3 begin
            pvp_manager
.set_fight_mode(0)
            
            if 
pvp_attenders[pvp_manager.get_my_attender_id()].winner == true then
                arena
[pvp_manager.get_arena()][3] = 0
                pvp_manager
.refresh_arenas()
            
end
        end
        
        
function fight_playerless()
            for 
aArena 14do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
true

            
            pvp_manager
.make_duel_list()
            
pvp_manager.refresh_arenas()
        
end
        
        
function init_next_round()
            for 
aArena 14do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
false
            
            local winner_count 
0
            
--[[local]] winner_id 0
            
for ai 1attender_countdo
                
pvp_attenders[ai].partner nil
                pvp_attenders
[ai].fight_mode 0
                
if pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true then
                    winner_count 
winner_count 1
                    winner_id 
ai
                end
            end
            
            
if winner_count == 1 then
                notice_all
(pvp_attenders[winner_id].name.." hat das PVP-Turnier gewonnen!")
                
notice_all(pvp_attenders[winner_id].name.." erhält "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." als Preis!")
                
local target find_pc_by_name(pvp_attenders[winner_id].name)
                
local t pc.select(target)
                
                if 
achievement_manager != nil then
                    achievement_manager
.on_winpvpevent()
                
end
                
                pc
.give_item2(game.get_event_flag("pvp_price_vnum"), game.get_event_flag("pvp_price_count"))
                
pc.select(t)
                
notice_all("Das PVP-Turnier ist nun zuende.")
                
game.set_event_flag("pvp"0)
                --
pvp_attenders nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            
            
            pvp_manager
.make_duel_list()
            
duel_list_index 0
            
if winner_count == 2 then
                notice_all
("Das Finale des PVP-Turniers beginnt!")
            elseif 
winner_count <= 4 then
                notice_all
("Das Semi-Finale des PVP-Turniers beginnt!")
            else
                
notice_all("Das PVP-Turnier geht in die nächste Runde!")
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
function local_pc_warp(namexy)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
pc.warp_local(pc.get_map_index(), x*100y*100)
            
pc.select(t)
        
end
        
        
function setqf_by_name(nameflagvalue)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
pc.setqf(flagvalue)
            
pc.select(t)
        
end
        
        
function getqf_by_name(nameflag)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
local rflag pc.getqf(flag)
            
pc.select(t)
            return 
rflag
        end
        
        
function get_attender_id_by_name(name)
            for 
ai 1attender_countdo
                if 
tostring(pvp_attenders[ai].name) == name then
                    
return ai
                end
            end
            
return 0
        end
        
        
function get_my_attender_id()
            return 
pvp_manager.get_attender_id_by_name(pc.get_name())
        
end
        
        
function get_duel_partner()
            if 
pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].partner != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].partner
            
else
                return 
nil
            end
        end
        
        
function get_fight_mode()
            if 
pvp_attenders != nil and pvp_manager.get_my_attender_id() != and pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode
            
else
                return 
0
            end
        end
        
        
function set_fight_mode(fmode)
            
pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode fmode
        end
        
        
function get_arena()
            return 
pvp_attenders[pvp_manager.get_my_attender_id()].arena
        end
        
        
function set_arena(id)
            
pvp_attenders[pvp_manager.get_my_attender_id()].arena id
        end
        
        
function ask_fight(askertarget)
            return 
confirm(find_pc_by_name(target), "Trittst du den Kampf gegen "..asker.. " an?"15)
        
end
        
        
function log_current_winner(points)
            if 
pvp_attenders != nil then
                mysql_query
("INSERT INTO player.pvptournament_winlog (pid, points) VALUES ((SELECT id FROM player.player WHERE name='"..tostring(pvp_attenders[winner_id].name).."'), "..tostring(points)..") ON DUPLICATE KEY UPDATE points=points+"..pointsql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
            
end
        end
        
        when 20087.chat
."PVP-Turnier Rangliste" begin
            local s 
select("Information""Rangliste""Abbrechen")
            if 
== 1 then
                say_title
("PVP-Turnier Rangliste:")
                
say("In der PVP-Turnier Rangliste stehen")
                
say("die Gewinner des PVP-Turnieres.")
                
say("Man bekommt abhängig von den jeweiligen")
                
say("Levellimits Punkte:")
                
say("15-54:  3 Punkte")
                
say("55-74:  6 Punkte")
                
say("75-105: 9 Punkte")
                
say("")
                
say_reward("Hinweis: Bei allen anderen PVP-Turnieren,")
                
say_reward("die außerhalb des Eventplans stattfinden,")
                
say_reward("werden keine Punkte an die Gewinner verteilt.")
                
say("")
            elseif 
== 2 then
                local ranking 
mysql_query("SELECT (SELECT name FROM player.player WHERE id = pid) AS name, points FROM player.pvptournament_winlog ORDER BY points DESC LIMIT 10"ql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
                
say_title("PVP-Turnier Rangliste:")
                if 
ranking == "ERROR" then
                    say_reward
("Es gibt noch keine Spieler in der Rangliste.")
                    
say("")
                    return
                
end
                
for 1table.getn(ranking.name), do
                    
say(i..". "..tostring(ranking.name[i]).." ("..tostring(ranking.points[i]).." Punkte)")
                
end
                say
("")
                
local self_rank mysql_query("SELECT rank, points FROM (SELECT @rownum := @rownum + 1 AS rank, points, pid FROM player.pvptournament_winlog JOIN (SELECT @rownum := 0) r ORDER BY pvptournament_winlog.points DESC) x WHERE x.pid = '"..tostring(pc.get_player_id()).."'"ql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
                if 
self_rank == "ERROR" then
                    
return
                
end
                say
("Eigener Rang:")
                
say(self_rank.rank[1]..". "..tostring(pc.get_name()).." ("..tostring(self_rank.points[1]).." Punkte)")
                
say("")
            
end
        end
        
    end
end 
Antara-mt2 is offline  
Old 05/28/2015, 18:21   #11577
 
infinty04's Avatar
 
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Join Date: Oct 2010
Posts: 118
Received Thanks: 20
hallo zusammen

hab diese inventar einbaut
PHP Code:
http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/3641468-release-seonu2-inventar-design-buttons-quests.html 
könnte jemand mir sagen wieso diese 2 quest nicht funktionieren?

es sollen laut der quest durch anklicken der Buttens im inventar geöffen werden

antiexpring funktioniert und lager nur diese 2 klappen nicht

PHP Code:
quest warpring begin
    state start begin
        when letter begin
            cmdchat
("Portring "..q.getcurrentquestindex())
        
end
        when button 
or info begin
        end
    end
end 
und dieser yanganzeige an und ausschalten
dafür breuchte ich auch so ne quest mit der funktion wenn das per quest machbar ist

danke schon mal imvorraus
Lg
infinty04 is offline  
Old 05/28/2015, 20:03   #11578
 
elite*gold: 0
Join Date: Feb 2010
Posts: 27
Received Thanks: 2
PHP Code:
------------------------------------------------------
-- 
Automatic PVP-Tournament System Quest
-- (c2011 2012 by musicinstructor@elitepvpers.com
------------------------------------------------------
quest pvp_manager begin
    state start begin
        when login with pc
.get_map_index() == 250 and (pvp_attenders == nil or pvp_attenders[pvp_manager.get_my_attender_id()] == nil or (pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2)) begin
            
if pvp_attenders == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()] == nil then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
                return
            
end
            
if pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != 2 then
                pvp_manager
.guard_check_position()
                
timer("pvp_guard_1"20)
            
end
        end
        when pvp_guard_1
.timer begin
            
if pc.get_map_index() != 250 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_2"20)
        
end
        when pvp_guard_2
.timer begin
            
if pc.get_map_index() != 250 then
                
return
            
end
            pvp_manager
.guard_check_position()
            
timer("pvp_guard_1"20)
        
end
        
function guard_check_position()
            if 
pc.get_local_x() >= 84 and pc.get_local_y() >= 84 and pc.get_local_x() <= 116 and pc.get_local_y() <= 116 then --arena 1
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 84 and pc.get_local_y() >= 136 and pc.get_local_x() <= 116 and pc.get_local_y() <= 168 then --arena 2
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 84 and pc.get_local_x() <= 168 and pc.get_local_y() <= 116 then --arena 3
                pvp_manager
.guard_reset()
            
end
            
if pc.get_local_x() >= 136 and pc.get_local_y() >= 136 and pc.get_local_x() <= 168 and pc.get_local_y() <= 168 then --arena 4
                pvp_manager
.guard_reset()
            
end
        end
        
        
function guard_reset()
            
notice_in_map("AUTOPVP-GUARD: "..pc.getname().." wurde aus der Arena entfernt.")
            
pc.warp_local(pc.get_map_index(), 126*10024*100)
        
end
        
        when 20355.chat
."Dem PvP-Turnier beitreten" with game.get_event_flag("pvp") != 0 begin
            say_title
("Hauptmann:")
            if 
game.get_event_flag("pvp") == 1 then
                say
("Schärfe deine Waffen und deine Sinne!")
                
say("Das PvP-Turnier beginnt gleich!")
                
say("")
                
say("Beeilung!")
                
say("Kämpfe für die Ehre unseres Reiches!")
                
say("")
            else
                
say("Das Turnier hat bereits begonnen.")
                
say("Du darfst keine Zeit verlieren!")
                
say("")
            
end
            wait
()
            
pc.warp(857285,856993)
        
end
        
        when 20078.chat
."Zurück zur Stadt" with pc.get_map_index() == 250 begin
            say_title
("Zurück zur Stadt:")
            
say("Möchtest du das Arenengelände verlassen und zurück")
            
say("in deine Reichshauptstadt teleportiert werden?")
            
say("")
            
local s select("Ja""Nein")
            if 
== 1 then
                warp_to_village
()
            
end
        end

        when 20078.chat
."GM: PVP-Turnier abbrechen" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") != 0 begin
            say_title
("PVP-Turnier abbrechen")
            
say("Möchtest du das PVP-Turnier wirklich abbrechen?")
            
say("")
            
local s select("Ja""Nein")
            if 
== 1 then
                game
.set_event_flag("pvp"0)
                
pvp_attenders nil
                notice_all
("Das PVP-Turnier wurde abgebrochen.")
                
say_title("PVP-Turnier abbrechen")
                
say("Das PVP-Turnier wurde abgebrochen.")
                
say("")
                if 
pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
            end
        end

        when 20078.chat
."GM: PVP-Turnier starten" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") == and ae_pvp_tournament == nil begin
            say_title
("PVP-Turnier starten:")
            
say("Bitte lege die Levellimits für das PVP-Turnier")
            
say("fest.")
            
say("")
            
say_reward("Minimum Level (minimum 15):")
            
local str_min_level input()
            
say_title("PVP-Turnier starten:")
            
local min_level tonumber(str_min_level)
            if 
min_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_min_level) < 15 then
                min_level 
15
            end
            say
("Das minimale Level ist nun "..tostring(min_level)..".")
            
say("Bitte geben sie ein maximales Level ein:")
            
local str_max_level input()
            
say_title("PVP-Turnier starten:")
            
local max_level tonumber(str_max_level)
            if 
max_level == nil then
                say
("Es wurde keine Zahl eingegeben.")
                
say("")
                return
            
end
            
if tonumber(str_max_level) < min_level then
                say
("Das maximale Level muss größer als das")
                
say("minimale Level sein.")
                
say("")
                return
            
end
            
            game
.set_event_flag("pvp_minlevel"min_level)
            
game.set_event_flag("pvp_maxlevel"max_level)
            
            
say("Minimal-Level "..tostring(min_level))
            
say("Maximal-Level "..tostring(max_level))
            
say("")
            
local s select("Jetzt starten""Abbrechen")
            if 
== 2 then
                
return
            
end
            
            say_title
("PVP-Turnier starten:")
            
say("Das PVP-Turnier wurde gestartet.")
            
say("Jeder, der teilnehmen möchte, kann sich hier")
            
say("anmelden.")
            
say("Die Anmeldungen können hier geschlossen werden.")
            
say("")
            
say_reward("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
            
pvp_manager.open_registrations()
        
end
        
function open_registrations()
            
game.set_event_flag("pvp"1)
            
attender_count 0
            game
.set_event_flag("pvp_tournament"get_global_time())
            
pvp_attenders nil
            pvp_attenders 
= { }
            
            
arena = {
                        -- 
arena 1
                        
{
                            { 
113100 },
                            { 
88100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 2
                        
{
                            { 
113152 },
                            { 
88152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 3
                        
{
                            { 
140152 },
                            { 
164152 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                        -- 
arena 4
                        
{
                            { 
164100 },
                            { 
140100 },
                            
0,
                            
"SLEEPING",
                            
0,
                        },
                    }
            
            
notice_all("Die Anmeldungen für das PVP-Turnier sind nun eröffnet!")
            
notice_all("Aktuelle Levellimits: "..game.get_event_flag("pvp_minlevel").." - "..game.get_event_flag("pvp_maxlevel"))
        
end
        when 20078.chat
."Beim PVP-Turnier anmelden" with pc.get_map_index() == 250 and game.get_event_flag("pvp") == 1 begin
            say_title
(mob_name(20078)..":")
            if 
game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament"then
                say
("Du bist bereits beim PVP-Turnier angemeldet.")
                
say("")
                return
            
end
            
if pc.get_level() < 15 then
                say
("Dein Level ist zu niedrig.")
                
say("")
                return
            
end
            
if pc.get_level() < game.get_event_flag("pvp_minlevel") or pc.get_level() > game.get_event_flag("pvp_maxlevel"then
                say
("Dein Level muss zwischen "..game.get_event_flag("pvp_minlevel").." und "..game.get_event_flag("pvp_maxlevel").." sein.")
                
say("")
                return
            
end
            say
("Beim PVP-Turnier kämpfst du gegen Spieler")
            
say("mit möglichst gleichen Leveln.")
            
say("Wenn du dich gegen die Anderen durchsetzen")
            
say("kannst, winkt dir ein Preis.")
            
say("Möchtest du teilnehmen?")
            
local s select("Teilnehmen!""Ich habe sowieso keine Chance.")
            
say_title(mob_name(20078)..":")
            if 
== 1 then
                say
("Du wirst aufgerufen, wenn du dran bist.")
                
say("Aber du musst hier bleiben, sonst hast du")
                
say("automatisch verloren und scheidest aus.")
                
say("Viel Erfolg!")
                
say("")
                
                
pvp_attenders[attender_count+1] = {name pc.getname(), level pc.get_level(), partner nilwinner truefight_mode 0arena 0}
                
pc.setqf("attender_id"attender_count+1)
                
pc.setqf("pvp_tournament"game.get_event_flag("pvp_tournament"))
                
attender_count attender_count 1
                
                
if achievement_manager != nil then
                    achievement_manager
.on_participatepvpevent()
                
end
                
            
elseif == 2 then
                say
("Stimmt, du bist wirklich ein Schwächling.")
                
say("Es hat hier auch schon Tote gegeben.")
                
say("")
            
end
        end
        when 20078.chat
."Anmeldungen des PVP-Turniers" with pc.get_map_index() == 250 and pc.is_gm() and game.get_event_flag("pvp") == 1 begin
            say_title
("PVP-Turnier")
            
say("Momentan sind "..tonumber(attender_count).." Spieler angemeldet.")
            if 
ae_pvp_tournament != nil then
                say
("")
                return
            
end
            say
("Sollen die Anmeldungen geschlossen und das Turnier")
            
say("gestartet werden?")
            
say("")
            
local s select("Anmeldungen schließen""Anmeldephase fortsetzen")
            if 
== 1 then
                say_title
("Anmeldungen schließen:")
                
say("Die Anmeldungen wurden geschlossen.")
                
say("Die Kämpfe beginnen jetzt.")
                
say("")
                
pvp_manager.close_registrations()
            
end
        end
        
        
function close_registrations()
            if 
attender_count == 0 then
                notice_all
("Das PVP-Turnier kann nicht stattfinden, da sich niemand angemeldet hat.")
                
game.set_event_flag("pvp"0)
                
pvp_attenders nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            game
.set_event_flag("pvp"2)
            
pvp_manager.make_duel_list()
            
duel_list_index 0
            playerless_mode 
false
            notice_all
("Die Anmeldungen für das PVP-Turnier sind nun geschlossen.")
            
notice_all("Die Kämpfe beginnen jetzt.")
            
pvp_manager.refresh_arenas()
        
end
        
        when 20078.chat
."Mit wem werde ich als nächstes Kämpfen?" with pc.get_map_index() == 250 and game.get_event_flag("pvp") == and game.get_event_flag("pvp_tournament") == pc.getqf("pvp_tournament"begin
            say_title
(mob_name(20078)..":")
            if 
pvp_manager.get_duel_partner() == nil then
                say
("Im Moment hast du noch keinen Partner.")
                
say("Wir müssen abwarten, ob es gleich weitere")
                
say("Spieler ohne Partner gibt. Dann bilde ich")
                
say("neue Paare.")
                
say("Ansonsten hast du das Glück, dass du kampflos")
                
say("in die nächste Runde aufsteigst.")
                
say("")
                return
            
end
            say
("Nach dem aktuellen Plan musst du voraussichtlich")
            
say("gegen "..pvp_manager.get_duel_partner().." kämpfen.")
            
say("")
        
end
        

        
function make_duel_list()
            
duel_list = { }
            
local i 0
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
pvp_manager.findpartner(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 aifighter_id2 partner_id}
                        
1
                    end
                end
            end
            
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].partner == nil and pvp_attenders[ai].winner == true then
                    local partner_id 
pvp_manager.findpartner_for_partnerless(tostring(pvp_attenders[ai].name), pvp_attenders[ai].level)
                    if 
partner_id != nil then
                        pvp_attenders
[ai].partner tostring(pvp_attenders[partner_id].name)
                        
pvp_attenders[partner_id].partner tostring(pvp_attenders[ai].name)
                        
duel_list[i] = {fighter_id1 aifighter_id2 partner_id}
                        
1
                    end
                end
            end
        end
        
        
        
function findpartner(namelevel)
            
local closest_level nil
            local partner_id 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tonumber(pvp_attenders[ai].level) <= level 30 and tonumber(pvp_attenders[ai].level) >= level 30 and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(pvp_attenders[ai].level) == tonumber(levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) < tonumber(closest_level) and tonumber(pvp_attenders[ai].level) < tonumber(closest_levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) > tonumber(closest_level) and tonumber(pvp_attenders[ai].level) > tonumber(closest_levelthen
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    end
                end
            end
            
return partner_id
        end
        
        
function findpartner_for_partnerless(namelevel)
            
local closest_level nil
            local partner_id 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true and tostring(pvp_attenders[ai].name) != name and pvp_attenders[ai].partner == nil and pvp_manager.is_player_in_map(tostring(pvp_attenders[ai].name)) == true then
                    
if closest_level == nil then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif pvp_attenders[ai].level == level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) < tonumber(closest_level) and pvp_attenders[ai].level closest_level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    
elseif tonumber(level) > tonumber(closest_level) and pvp_attenders[ai].level closest_level then
                        closest_level 
pvp_attenders[ai].level
                        partner_id 
ai
                    end
                end
            end
            
return partner_id
        end
        
        
function is_player_in_map(name)
            if 
pc.getname() == name then
                
return true
            end
            local myname 
pc.getname()
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            if 
pc.getname() == myname then
                pc
.select(t)
                return 
false
            end
            pc
.select(t)
            return 
true
        end
        
        
        when 20078.chat
."GM: Refresh 'n Clear Arenas" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            
for aArena 14do
                
arena[aArena][3] = 0
                arena
[aArena][4] = "SLEEPING"
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
-- not working
        
--[[
        
when 20078.chat."GM: End fight" with pc.is_gm() and game.get_event_flag("pvp") == 2 begin
            say_title
("End fight:")
            
say("On which arena should the fight be ended?")
            
local s select("Arena 1""Arena 2""Arena 3""Arena 4""Schließen")
            
            if 
== 5 then
                
return
            
end
            
            local fighter1 
nil
            local fighter2 
nil
            
for ai 1attender_countdo
                if 
pvp_attenders[ai].arena == and pvp_attenders[ai].fight_mode != 0 then
                    
if fighter1 == nil then
                        fighter1 
ai
                    
else
                        
fighter2 ai
                    end
                end
            end
            
            
if fighter1 == nil then
                say_title
("End fight:")
                
say("There is no current Battle on this arena.")
                
say("")
                return
            
end
            
            say_title
("End fight:")
            
say("Who should be considered winner when fight on arena "..s.." ")
            
say("should be ended?")
            
local w select(tostring(pvp_attenders[fighter1].name), tostring(pvp_attenders[fighter1].name), "Cancel")
            if 
== 3 then
                
return
            
end
            
            
if == 1 then
                pvp_attenders
[fighter2].winner false
                notice_in_map
(tostring(pvp_attenders[fighter1].name).." has won the battle against "..tostring(pvp_attenders[fighter2].name).."!"pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name126234))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name12624))
            else
                
pvp_attenders[fighter1].winner false
                notice_in_map
(tostring(pvp_attenders[fighter2].name).." has won the battle against "..tostring(pvp_attenders[fighter1].name).."!"pc.get_map_index())
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter1].name12624))
                
pvp_manager.local_pc_warp(tostring(pvp_attenders[fighter2].name126234))
            
end
            
            pvp_attenders
[fighter1].fight_mode 0
            pvp_attenders
[fighter2].fight_mode 0
            
            
            arena
[s][3] = 0
            pvp_manager
.refresh_arenas()
            
            
say_title("End fight:")
            
say("The battle has been ended.")
        
end
        
--]]
        
        
when 20078.chat."GM: PVP-Turnier Belohnung" with pc.is_gm() begin
            say_title
("Belohnung:")
            
say("Aktuelle Belohnung: "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." (vnum: "..game.get_event_flag("pvp_price_vnum")..")")
            
local s select("Belohnung ändern""Schließen")
            if 
== 2 then
                
return
            
end
            say_title
("Belohnung ändern:")
            
say("Bitte gib die vnum der neuen Belohnung ein:")
            
local vnum input()
            
say_title("Belohnung ändern:")
            
say("Bitte gib die Anzahl der neuen Belohnung ein:")
            
local count input()
            
game.set_event_flag("pvp_price_count"count)
            
game.set_event_flag("pvp_price_vnum"vnum)
            
say_title("Belohnung ändern:")
            
say("Die Belohnung wurde geändert.")
            
say("Neue Belohnung: "..count.."x "..item_name(vnum).." (vnum: "..vnum..")")
        
end
        
        
function refresh_arenas()
            for 
aArena 14do
                if 
duel_list[duel_list_index] == nil then
                    
if playerless_mode == true then
                        pvp_manager
.init_next_round()
                    else
                        
pvp_manager.fight_playerless()
                    
end
                    
return
                
end
                
if arena[aArena][3] == 0 then
                    arena
[aArena][3] = 1
                    pvp_manager
.fight_init(duel_list[duel_list_index].fighter_id1duel_list[duel_list_index].fighter_id2aArena)
                
end
            end
        end
        

        
function fight_init(pid1pid2arena_id)
            
duel_list_index duel_list_index 1
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid1].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." ist nicht online und somit automatisch ausgeschlossen."pc.get_map_index())
                
pvp_attenders[pid1].winner false
                pvp_attenders
[pid2].partner nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
if pvp_manager.is_player_in_map(tostring(pvp_attenders[pid2].name)) == false then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." ist nicht online und somit automatisch ausgeschlossen."pc.get_map_index())
                
pvp_attenders[pid2].winner false
                pvp_attenders
[pid1].partner nil
                arena
[arena_id][3] = 0
                pvp_manager
.refresh_arenas()
                return
            
end
            
            notice_in_map
(tostring(pvp_attenders[pid1].name).." und "..tostring(pvp_attenders[pid2].name).." bitte im Ring einfinden!"pc.get_map_index())
            
            --[[
            
local f1_accept ask_fight(tostring(pvp_attenders[pid1].name), tostring(pvp_attenders[pid2].name))
            if 
f1_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid1].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid2].name).." nicht angetreten."pc.get_map_index())
                
pvp_attenders[pid1] = nil
                pvp_attenders
[pid2].partner nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
            local f2_accept 
confirm(find_pc_by_name(tostring(pvp_attenders[pid2].name)), "Trittst du den Kampf gegen "..tostring(pvp_attenders[pid1].name).. " an?"15)
            if 
f2_accept != CONFIRM_OK then
                notice_in_map
(tostring(pvp_attenders[pid2].name).." hat den Kampf gegen "..tostring(pvp_attenders[pid1].name).." nicht angetreten."pc.get_map_index())
                
pvp_attenders[pid2] = nil
                pvp_attenders
[pid1].partner nil
                pvp_manager
.refresh_arenas()
                return
            
end
            
]]
            
            
pvp_attenders[pid1].fight_mode 1
            pvp_attenders
[pid2].fight_mode 1
            pvp_attenders
[pid1].arena arena_id
            pvp_attenders
[pid2].arena arena_id
            
            pvp_manager
.local_pc_warp(tostring(pvp_attenders[pid1].name), arena[arena_id][1][1], arena[arena_id][1][2])
            
pvp_manager.local_pc_warp(tostring(pvp_attenders[pid2].name), arena[arena_id][2][1], arena[arena_id][2][2])

        
end
        
        when login with pc
.get_map_index() == 250 and game.get_event_flag("pvp") == and pvp_manager.get_fight_mode() == 1 begin
            affect
.add(apply.MOV_SPEED, -100002)
            
affect.add_collect(apply.HP_REGEN500030)
            
affect.add_collect(apply.SP_REGEN500030)
            
pvp_manager.set_fight_mode(2)
            if 
arena[pvp_manager.get_arena()][3] == 2 then
                arena
[pvp_manager.get_arena()][5] = 30
                loop_timer
("fight_start_countdown"1)
            else
                
timer("partner_timeout"40)
            
end
            arena
[pvp_manager.get_arena()][3] = 2
        end        
        
        when partner_timeout
.timer begin
            
if pvp_manager.is_player_in_map(pvp_manager.get_duel_partner()) == true or game.get_event_flag("pvp") != or pvp_manager.get_fight_mode() != 2 then
                
return
            
end
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." kampflos gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner false
            pc
.warp_local(pc.get_map_index(), 1260023400)
        
end

        when fight_start_countdown
.timer begin
            
if arena[pvp_manager.get_arena()][5] == -1 then
                
return
            
end
            local partner_vid 
find_pc_by_name(pvp_manager.get_duel_partner())
            
local my_vid pc.get_vid()
            if 
arena[pvp_manager.get_arena()][5] == 0 then
                arena
[pvp_manager.get_arena()][5] = -1
                pc
.select(partner_vid)
                
command("pvp "..my_vid)
                
pc.select(my_vid)
                
command("pvp "..partner_vid)
                
notice_in_map("Der Kampf zwischen "..pc.getname().." und "..pvp_manager.get_duel_partner().." beginnt!"pc.get_map_index())
                
timer("fight_start_countdown_shutdown"1)
            else
                
pc.select(partner_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -100002)
                
pc.select(my_vid)
                if 
math.mod(arena[pvp_manager.get_arena()][5], 5) == 0 then
                    syschat
("Der Kampf beginnt in "..tostring(arena[pvp_manager.get_arena()][5]).." Sekunden.")
                
end
                affect
.add(apply.MOV_SPEED, -100002)
                
arena[pvp_manager.get_arena()][5] = arena[pvp_manager.get_arena()][5] - 1
            end
        end
        
        when fight_start_countdown_shutdown
.timer begin
            cleartimer
("fight_start_countdown")
        
end
        
        when logout with game
.get_event_flag("pvp") == and pc.get_map_index() == 26 and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            
arena[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pvp_manager.get_duel_partner().." hat den Kampf gegen "..pc.getname().." gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner false
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner true
            
            pvp_manager
.local_pc_warp(pvp_manager.get_duel_partner(), 12624)
        
end
        
        when kill with game
.get_event_flag("pvp") == and pc.get_map_index() == 26 and npc.is_pc() and pvp_manager.get_fight_mode() == 2 begin
            pvp_manager
.set_fight_mode(3)
            if 
arena[pvp_manager.get_arena()][3] == 3 then
                
return
            
end
            arena
[pvp_manager.get_arena()][3] = 3
            notice_in_map
(pc.getname().." hat den Kampf gegen "..pvp_manager.get_duel_partner().." gewonnen!"pc.get_map_index())
            
pvp_attenders[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].fight_mode 3
            pvp_attenders
[pvp_manager.get_my_attender_id()].winner true
            pvp_attenders
[pvp_manager.get_attender_id_by_name(pvp_manager.get_duel_partner())].winner false
            
            timer
("fight_end"5)
        
end
        
        when fight_end
.timer begin
            pc
.warp_local(pc.get_map_index(), 1260023400)
            
pvp_manager.local_pc_warp(pvp_manager.get_duel_partner(), 12624)
        
end
        
        when letter with pc
.get_map_index() == 26 and game.get_event_flag("pvp") == and pvp_manager.get_fight_mode() == 3 begin
            pvp_manager
.set_fight_mode(0)
            
            if 
pvp_attenders[pvp_manager.get_my_attender_id()].winner == true then
                arena
[pvp_manager.get_arena()][3] = 0
                pvp_manager
.refresh_arenas()
            
end
        end
        
        
function fight_playerless()
            for 
aArena 14do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
true

            
            pvp_manager
.make_duel_list()
            
pvp_manager.refresh_arenas()
        
end
        
        
function init_next_round()
            for 
aArena 14do
                if 
arena[aArena][3] != 0 then
                    
return
                
end
            end
            playerless_mode 
false
            
            local winner_count 
0
            
--[[local]] winner_id 0
            
for ai 1attender_countdo
                
pvp_attenders[ai].partner nil
                pvp_attenders
[ai].fight_mode 0
                
if pvp_attenders[ai] != nil and pvp_attenders[ai].winner == true then
                    winner_count 
winner_count 1
                    winner_id 
ai
                end
            end
            
            
if winner_count == 1 then
                notice_all
(pvp_attenders[winner_id].name.." hat das PVP-Turnier gewonnen!")
                
notice_all(pvp_attenders[winner_id].name.." erhält "..game.get_event_flag("pvp_price_count").."x "..item_name(game.get_event_flag("pvp_price_vnum")).." als Preis!")
                
local target find_pc_by_name(pvp_attenders[winner_id].name)
                
local t pc.select(target)
                
                if 
achievement_manager != nil then
                    achievement_manager
.on_winpvpevent()
                
end
                
                pc
.give_item2(game.get_event_flag("pvp_price_vnum"), game.get_event_flag("pvp_price_count"))
                
pc.select(t)
                
notice_all("Das PVP-Turnier ist nun zuende.")
                
game.set_event_flag("pvp"0)
                --
pvp_attenders nil
                
if pvp_manager_callback != nil then
                    pvp_manager_callback
()
                
end
                
return
            
end
            
            
            pvp_manager
.make_duel_list()
            
duel_list_index 0
            
if winner_count == 2 then
                notice_all
("Das Finale des PVP-Turniers beginnt!")
            elseif 
winner_count <= 4 then
                notice_all
("Das Semi-Finale des PVP-Turniers beginnt!")
            else
                
notice_all("Das PVP-Turnier geht in die nächste Runde!")
            
end
            pvp_manager
.refresh_arenas()
        
end
        
        
function local_pc_warp(namexy)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
pc.warp_local(pc.get_map_index(), x*100y*100)
            
pc.select(t)
        
end
        
        
function setqf_by_name(nameflagvalue)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
pc.setqf(flagvalue)
            
pc.select(t)
        
end
        
        
function getqf_by_name(nameflag)
            
local target find_pc_by_name(name)
            
local t pc.select(target)
            
local rflag pc.getqf(flag)
            
pc.select(t)
            return 
rflag
        end
        
        
function get_attender_id_by_name(name)
            for 
ai 1attender_countdo
                if 
tostring(pvp_attenders[ai].name) == name then
                    
return ai
                end
            end
            
return 0
        end
        
        
function get_my_attender_id()
            return 
pvp_manager.get_attender_id_by_name(pc.get_name())
        
end
        
        
function get_duel_partner()
            if 
pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].partner != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].partner
            
else
                return 
nil
            end
        end
        
        
function get_fight_mode()
            if 
pvp_attenders != nil and pvp_manager.get_my_attender_id() != and pvp_attenders[pvp_manager.get_my_attender_id()] != nil and pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode != nil then
                
return pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode
            
else
                return 
0
            end
        end
        
        
function set_fight_mode(fmode)
            
pvp_attenders[pvp_manager.get_my_attender_id()].fight_mode fmode
        end
        
        
function get_arena()
            return 
pvp_attenders[pvp_manager.get_my_attender_id()].arena
        end
        
        
function set_arena(id)
            
pvp_attenders[pvp_manager.get_my_attender_id()].arena id
        end
        
        
function ask_fight(askertarget)
            return 
confirm(find_pc_by_name(target), "Trittst du den Kampf gegen "..asker.. " an?"15)
        
end
        
        
function log_current_winner(points)
            if 
pvp_attenders != nil then
                mysql_query
("INSERT INTO player.pvptournament_winlog (pid, points) VALUES ((SELECT id FROM player.player WHERE name='"..tostring(pvp_attenders[winner_id].name).."'), "..tostring(points)..") ON DUPLICATE KEY UPDATE points=points+"..pointsql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
            
end
        end
        
        when 20087.chat
."PVP-Turnier Rangliste" begin
            local s 
select("Information""Rangliste""Abbrechen")
            if 
== 1 then
                say_title
("PVP-Turnier Rangliste:")
                
say("In der PVP-Turnier Rangliste stehen")
                
say("die Gewinner des PVP-Turnieres.")
                
say("Man bekommt abhängig von den jeweiligen")
                
say("Levellimits Punkte:")
                
say("15-54:  3 Punkte")
                
say("55-74:  6 Punkte")
                
say("75-105: 9 Punkte")
                
say("")
                
say_reward("Hinweis: Bei allen anderen PVP-Turnieren,")
                
say_reward("die außerhalb des Eventplans stattfinden,")
                
say_reward("werden keine Punkte an die Gewinner verteilt.")
                
say("")
            elseif 
== 2 then
                local ranking 
mysql_query("SELECT (SELECT name FROM player.player WHERE id = pid) AS name, points FROM player.pvptournament_winlog ORDER BY points DESC LIMIT 10"ql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
                
say_title("PVP-Turnier Rangliste:")
                if 
ranking == "ERROR" then
                    say_reward
("Es gibt noch keine Spieler in der Rangliste.")
                    
say("")
                    return
                
end
                
for 1table.getn(ranking.name), do
                    
say(i..". "..tostring(ranking.name[i]).." ("..tostring(ranking.points[i]).." Punkte)")
                
end
                say
("")
                
local self_rank mysql_query("SELECT rank, points FROM (SELECT @rownum := @rownum + 1 AS rank, points, pid FROM player.pvptournament_winlog JOIN (SELECT @rownum := 0) r ORDER BY pvptournament_winlog.points DESC) x WHERE x.pid = '"..tostring(pc.get_player_id()).."'"ql.mysql["user"], ql.mysql["pass"], nilql.mysql["ip"])
                if 
self_rank == "ERROR" then
                    
return
                
end
                say
("Eigener Rang:")
                
say(self_rank.rank[1]..". "..tostring(pc.get_name()).." ("..tostring(self_rank.points[1]).." Punkte)")
                
say("")
            
end
        end
        
    end
end 
das zurück porten funktioniert nicht nachdem das duell zuende ist
chillmt2 is offline  
Old 05/28/2015, 20:41   #11579
wild wild son




 
Nick's Avatar
 
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Join Date: Feb 2011
Posts: 5,994
Received Thanks: 3,389
Quote:
Originally Posted by infinty04 View Post
hallo zusammen

hab diese inventar einbaut
PHP Code:
http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/3641468-release-seonu2-inventar-design-buttons-quests.html 
könnte jemand mir sagen wieso diese 2 quest nicht funktionieren?

es sollen laut der quest durch anklicken der Buttens im inventar geöffen werden

antiexpring funktioniert und lager nur diese 2 klappen nicht

PHP Code:
quest warpring begin
    state start begin
        when letter begin
            cmdchat
("Portring "..q.getcurrentquestindex())
        
end
        when button 
or info begin
        end
    end
end 
und dieser yanganzeige an und ausschalten
dafür breuchte ich auch so ne quest mit der funktion wenn das per quest machbar ist

danke schon mal imvorraus
Lg
Falls du bereits im Besitz einer Warpring-Quest bist, würde ich dich bitten, diese mit anzugeben, um das dementsprechend angleichen bzw. aufeinander abstimmen zu können. Der Button hat in der Form gar keine Funktion.
_

Bezüglich der Yang-Anzeige hat man den entscheidenden sowie nachfolgenden Part wohl außen vor gelassen;


lg
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Old 05/28/2015, 22:03   #11580
 
infinty04's Avatar
 
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Quote:
Originally Posted by .JayZoN View Post
Falls du bereits im Besitz einer Warpring-Quest bist, würde ich dich bitten, diese mit anzugeben, um das dementsprechend angleichen bzw. aufeinander abstimmen zu können. Der Button hat in der Form gar keine Funktion.
_

Bezüglich der Yang-Anzeige hat man den entscheidenden sowie nachfolgenden Part wohl außen vor gelassen;


lg
danke dir erstmal für die info ja hab ne quest hier ist sie

PHP Code:
quest warpring begin
    state start begin
        when 70007.
use begin
            say_title
("Warpring"
            
say("Wohin möchtest du Teleportiert werden?")
        
local empire pc.get_empire() 
                    
local selectmap select("Map1","Map2","Orktal","Wüste","Eisland","Feuerland","Weiter","Abbrechen")
                    if 
selectmap == 8 then
                
return
                    elseif 
selectmap == 7 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
            
local selectmap2 select("Dämonenturm","Geisterwald","Roter Wald","Spinnendungeon","Grotte der Verbannung","Land der Riesen","Abbrechen")
                    if 
selectmap2 == 7 then
                        
return
                    elseif 
selectmap2 == 1 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
            
pc.warp(590500,110800)
                    elseif 
selectmap2 == 2 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local geisterselect select("Anfang","Ende","Abbrechen")
                    if 
geisterselect == 3 then
                        
return
                    elseif 
geisterselect == 1 then
            pc
.warp(290500,5700)
                    elseif 
geisterselect == 2 then
            pc
.warp(286400,44200)
            
end
                    
elseif selectmap2 == 3 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local roterselect select("Anfang","Ende","Abbrechen")
                    if 
roterselect == 3 then
                        
return
                    elseif 
roterselect == 1 then
            pc
.warp(1119900,70800)
                    elseif 
geisterselect == 2 then
            pc
.warp(1119100,7700)
            
end
                    
elseif selectmap2 == 4 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
            
pc.warp(91700525300)
                    elseif 
selectmap2 == 5 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
            
pc.warp(27600142700)
                    elseif 
selectmap2 == 6 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
            
pc.warp(819200716800)
            
end
                    
elseif selectmap == 1 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local map1select select("Rotes Reich","Gelbes Reich","Blaues Reich","Abbrechen")
                    if 
map1select == 4 then
                        
return
                    elseif 
map1select == 1 then
            pc
.warp(474300954800)
                    elseif 
map1select == 2 then
            pc
.warp(63800166400)
                    elseif 
map1select == 3 then
            pc
.warp(959900269200)
            
end
                    
elseif selectmap == 2 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local map2select select("Rotes Reich","Gelbes Reich","Blaues Reich","Abbrechen")
                    if 
map2select == 4 then
                        
return
                    elseif 
map2select == 1 then
            pc
.warp(353100882900)
                    elseif 
map2select == 2 then
            pc
.warp(145500240000)
                    elseif 
map2select == 3 then
            pc
.warp(863900246000)
            
end
                    
elseif selectmap == 3 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local otselect select("Anfang","Mitte","Abbrechen")
                    if 
otselect == 3 then
                        
return
                    elseif 
otselect == 1 then
            
if empire == 1 then
            pc
.warp(402100673900)
                    elseif 
empire == 2 then
            pc
.warp(270400739900)
                    elseif 
empire == 3 then
            pc
.warp(321300808000)
            
end
                    
elseif otselect == 2 then
            pc
.warp(332800745600)
            
end
                    
elseif selectmap == 4 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local wuesteselect select("Anfang","Mitte","Abbrechen")
                    if 
wuesteselect == 3 then
                        
return
                    elseif 
wuesteselect == 1 then
            
if empire == 1 then
            pc
.warp(217800627200)
                    elseif 
empire == 2 then
            pc
.warp(221900502700)
                    elseif 
empire == 3 then
            pc
.warp(344000502500)
            
end
                    
elseif wuesteselect == 2 then
            pc
.warp(296800547100)
            
end
                    
elseif selectmap == 5 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local eisselect select("Anfang","Mitte","Abbrechen")
                    if 
eisselect == 3 then
                        
return
                    elseif 
eisselect == 1 then
            
if empire == 1 then
            pc
.warp(434200290600)
                    elseif 
empire == 2 then
            pc
.warp(375200174900)
                    elseif 
empire == 3 then
            pc
.warp(491800173600)
            
end
                    
elseif eisselect == 2 then
            pc
.warp(436500215400)
            
end
                    
elseif selectmap == 6 then
                        say_title
("Warpring"
                        
say("Wohin möchtest du Teleportiert werden?")
                    
local feuerselect select("Anfang","Mitte","Abbrechen")
                    if 
feuerselect == 3 then
                        
return
                    elseif 
feuerselect == 1 then
            
if empire == 1 then
            pc
.warp(599400756300)
                    elseif 
empire == 2 then
            pc
.warp(597800622200)
                    elseif 
empire == 3 then
            pc
.warp(730700689800)
            
end
                    
elseif feuerselect == 2 then
            pc
.warp(600800687100)
            
end
                end
                    end
                        end
                            end 
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