Movement packet 03/30/2018 - SRO Coding Corner - 2 Replies This is a movement packet I got using edxloader.
01 ................
4D 69 Mi..............
73 05 s...............
4F 00 O...............
A4 05 ................
So what are these? what do they mean and how to achieve sending a successful movement packet giving a...
[C#] 7021 Movement Packet 02/21/2017 - SRO Private Server - 2 Replies Hey guys, am trying to send movement packet (7021) , it's working good with (+) Cords but (-) Cords isn't.
That's the calculation iam using
int xPosition = Convert.ToInt32((x % 192) * 10);
int yPosition = Convert.ToInt32((y % 192) * 10);
int xSector = Convert.ToInt32((x - xPosition / 10) / 192 + 135);
int ySector = Convert.ToInt32((y - yPosition / 10) / 192 + 92);
- Also if someone can tell me parsing of B021 would be thankful
SRO Movement Packet (B021) 06/03/2011 - Silkroad Online - 3 Replies Does anyone know the structure of this packet? so far i have worked out the following, any additional insight would be helpful.
01 35 87 05 // ID
01 // Has Destination
50 // X Section
68 // Y Section
28 01 // X Offset
70 FF // Z - pos
62 05 // Y Offset
Character movement in skills 05/11/2011 - Dekaron Private Server - 5 Replies ok, so i have the skills working the skill effect working and the skill buff but i cant seem to find out where the character animation itself is, can anyone help?
Example: i do a skill the character just stands rock still then the effect and buff happen with nothing inbetween
but the animation files themselves are there :(...guessing its a script table SOMEWHERE!
Character movement by memory editing 11/10/2008 - Perfect World - 2 Replies Anyone knows how to do this?
I'm interested in finding out how you can move your char without sending movement keys to the game.
I know the offsets for X,Y,Z positions as well as the camera positions, but changing these in memory does not move the character to the spot.
Any help is appreciated.