NPC click :
Code:
if pc . get_map_index ( ) >= 2.35e+06 and pc . get_map_index ( ) <= 2.355e+06 and d . getf ( "block_altar" ) == 0 then if d . getf ( "purgatory_level" ) == 7 then d . setf ( "block_altar" , 1 ) d . setf ( "actual_round" , 7 ) d . notice ( "[Fortareata Dragonului Rosu]Felicitari ai terminat de facut prima parte ," ) d . notice ( "[Fortareata Dragonului Rosu]Lupta cu Razador va incepe esti pregatit!" ) timer ( "warp_to_boss" , 5 ) else d . setf ( "purgatory_level" , d . getf ( "purgatory_level" ) + 1 ) blazingpurgatory . purge ( ) blazingpurgatory . LoadStage ( ) d . setf ( "block_altar" , 1 ) blazingpurgatory . NoticeTime ( ) d . notice ( "[Fortareata Dragonului Rosu] O camera a fost deschisa !" ) end return end
Code:
local setting = flame_dungeon . setting ( )
if d . getf ( "started" ) == 0 then
say ( gameforge . flame_dungeon . _230_say )
say ( gameforge . flame_dungeon . _240_say )
wait ( )
d . setf ( "started" , 1 )
server_timer ( "flame_dungeon_45m_left_timer" , 15 * 60 , d . get_map_index ( ) )
notice_multiline ( gameforge . flame_dungeon . _250_notice , d . notice )
notice_multiline ( gameforge . flame_dungeon . _170_notice , d . notice )
local pids = { party . get_member_pids ( ) }
local ticketGroup = { get_special_item_group ( 10033 ) }
for i , pid in next , pids , nil begin
q . begin_other_pc_block ( pid )
local canPass = false
for idx = 1 , table . getn ( ticketGroup ) , 2 begin
if pc . count_item ( ticketGroup [ idx ] ) >= ticketGroup [ idx + 1 ] then
canPass = true
pc . remove_item ( ticketGroup [ idx ] , ticketGroup [ idx + 1 ] )
break
end
end
if not canPass then
pc . warp ( setting . outside_entry_pos [ 1 ] * 100 , setting . outside_entry_pos [ 2 ] * 100 , 62 )
end
q . end_other_pc_block ( )
end
d . setqf2 ( "flame_dungeon" , "ticket_delete" , 1 )
d . setf ( "dungeon_enter" , 1 )
party . setf ( "dungeon_index" , d . get_map_index ( ) )
d . setf ( "party_leader_pid" , party . get_leader_pid ( ) )
end
if d . getf ( "level" ) < 7 then
if d . getf ( "clear_count" ) == 6 then
d . setf ( "level" , 7 )
else
local rand = number ( 1 , 6 )
local setlev = 0
d . setf ( "level" , 7 )
for i = 1 , 50 begin
setlev = setlev + 1
if setlev > 6 then
setlev = 1
end
if not d . is_unique_dead ( "door" .. setlev ) then
rand = rand - 1
if rand == 0 then
d . setf ( "level" , setlev )
d . setf ( "clear_count" , d . getf ( "clear_count" ) + 1 )
break
end
end
end
end
end
if d . getf ( "level" ) == 1 then
say ( gameforge . flame_dungeon . _260_say )
notice_multiline ( gameforge . flame_dungeon . _260_say , d . notice )
d . kill_unique ( "door1" )
d . kill_unique ( "idoor1" )
d . setf ( "level" , 11 )
d . regen_file ( "data/dungeon/flame_dungeon/" .. "fd_a.txt" )
server_timer ( "killed_A_1" , 12 , d . get_map_index ( ) )
elseif d . getf ( "level" ) == 11 then
say ( gameforge . flame_dungeon . _270_say )
say_title ( gameforge . flame_dungeon . _280_sayTitle .. d . count_monster ( ) )
elseif d . getf ( "level" ) == 2 then
say ( gameforge . flame_dungeon . _290_say )
say ( gameforge . flame_dungeon . _300_say )
notice_multiline ( gameforge . flame_dungeon . _290_say , d . notice )
notice_multiline ( gameforge . flame_dungeon . _300_say , d . notice )
d . spawn_mob ( 20386 , setting . LEVEL2_STONE_pos [ 1 ] , setting . LEVEL2_STONE_pos [ 2 ] )
d . kill_unique ( "door2" )
d . kill_unique ( "idoor2" )
d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_b.txt" )
d . setf ( "level" , 12 )
elseif d . getf ( "level" ) == 12 then
say ( gameforge . flame_dungeon . _310_say )
elseif d . getf ( "level" ) == 3 then
say ( gameforge . flame_dungeon . _260_say )
notice_multiline ( gameforge . flame_dungeon . _260_say , d . notice )
d . kill_unique ( "door3" )
d . kill_unique ( "idoor3" )
d . setf ( "level" , 13 )
d . regen_file ( "data/dungeon/flame_dungeon/" .. "fd_c.txt" )
server_timer ( "killed_A_1" , 12 , d . get_map_index ( ) )
elseif d . getf ( "level" ) == 13 then
say ( gameforge . flame_dungeon . _270_say )
say_title ( gameforge . flame_dungeon . _280_sayTitle .. d . count_monster ( ) )
elseif d . getf ( "level" ) == 4 then
say ( gameforge . flame_dungeon . _320_notice )
notice_multiline ( gameforge . flame_dungeon . _320_notice , d . notice )
d . setf ( "level" , 14 )
d . kill_unique ( "door4" )
d . kill_unique ( "idoor4" )
d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_d.txt" )
d . spawn_mob ( 6051 , setting . LEVEL4_TARGET_pos [ 1 ] , setting . LEVEL4_TARGET_pos [ 2 ] )
elseif d . getf ( "level" ) == 14 then
say ( gameforge . flame_dungeon . _330_say )
say ( gameforge . flame_dungeon . _340_say )
elseif d . getf ( "level" ) == 5 then
say ( gameforge . flame_dungeon . _350_say )
say ( gameforge . flame_dungeon . _360_say )
notice_multiline ( gameforge . flame_dungeon . _350_say , d . notice )
notice_multiline ( gameforge . flame_dungeon . _360_say , d . notice )
d . kill_unique ( "door5" )
d . kill_unique ( "idoor5" )
d . setf ( "level" , 15 )
d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_e.txt" )
local vis = { 0 , 0 , 0 , 0 , 0 , 0 , 0 }
for i = 1 , 7 begin
vis [ i ] = 0
end
for i = 1 , 7 begin
local ran = number ( 1 , 7 )
local st = 0
for j = 1 , 50 begin
st = st + 1
if st > 7 then
st = 1
end
if vis [ st ] == 0 then
ran = ran - 1
if ran == 0 then
vis [ st ] = 1
d . set_unique ( "stone5_" .. st , d . spawn_mob ( 20386 , setting . LEVEL5_STONE_pos [ i ] [ 1 ] , setting . LEVEL5_STONE_pos [ i ] [ 2 ] ) )
break
end
end
end
end
elseif d . getf ( "level" ) == 15 then
say ( gameforge . flame_dungeon . _370_say )
elseif d . getf ( "level" ) == 6 then
say ( gameforge . flame_dungeon . _380_say )
notice_multiline ( gameforge . flame_dungeon . _380_say , d . notice )
d . setf ( "level" , 16 )
d . kill_unique ( "door6" )
d . kill_unique ( "idoor6" )
d . set_regen_file ( "data/dungeon/flame_dungeon/" .. "fd_f.txt" )
d . spawn_mob ( 8057 , setting . LEVEL6_TARGET_pos [ 1 ] , setting . LEVEL6_TARGET_pos [ 2 ] )
elseif d . getf ( "level" ) == 16 then
say ( gameforge . flame_dungeon . _390_say )
say ( gameforge . flame_dungeon . _400_say )
elseif d . getf ( "level" ) == 7 then
flame_dungeon . go_boss ( )
else
say ( gameforge . flame_dungeon . _410_say )
end
npc . unlock ( )







