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[SOURCE]Pets Durchlaufbar

Discussion on [SOURCE]Pets Durchlaufbar within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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[SOURCE]Pets Durchlaufbar

Guten Tag,
Ich benutze denn Mainline_released Source und würde gerne etwas wissen.
Wie kann ich meine Pets Babi, Feuerphönix etc durchlaufbar machen ?

Ich würde mich über eine Antwort freuen.
Mfg.MindFreak
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Old 04/18/2015, 17:41   #2
 
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Entferne in den mse/msm Dateien des Modells im Clienten die Sphere die angibt, dass der NPC dort beginnt und endet.
Ggf. poste die mse/msm Datei hier, dann editiere ich sie dir.
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Old 04/18/2015, 18:49   #3
 
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PHP Code:
ScriptType            RaceDataScript

BaseModelFileName     
"D:\Ymir Work\npc\phoenix1\phoenix1.GR2"

Group ShapeData
{
    
PathName          ""
    
ShapeDataCount          0
}
Group AttachingData
{
    
AttachingDataCount       2
    
    Group AttachingData00
    
{
        
AttachingDataType    1
        
        isAttaching          0
        AttachingModelIndex  0
        AttachingBoneName    
"horse_bip01"
        
        
CollisionType        1
        
        SphereDataCount      1
        Group SphereData00
        
{
            
Radius           40.000000
            Position         0.000000 0.000000 0.000000
        
}
    }
    
    
Group AttachingData01
    
{
        
AttachingDataType    1
        
        isAttaching          0
        AttachingModelIndex  0
        AttachingBoneName    
"horse_bip01"
        
        
CollisionType        3
        
        SphereDataCount      1
        Group SphereData00
        
{
            
Radius           50.000000
            Position         0.000000 0.000000 0.000000
        
}
    }

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Old 09/07/2015, 13:24   #4
 
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puush
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Old 09/07/2015, 13:54   #5
 
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Quote:
Originally Posted by thespeedyy View Post
puush
PHP Code:
ScriptType            RaceDataScript 

BaseModelFileName     
"D:\Ymir Work\npc\phoenix1\phoenix1.GR2" 

Group ShapeData 

    
PathName          "" 
    
ShapeDataCount          0 

Group AttachingData 

    
AttachingDataCount       2 
     
    Group AttachingData00 
    

        
AttachingDataType    1 
         
        isAttaching          0 
        AttachingModelIndex  0 
        AttachingBoneName    
"horse_bip01" 
         
        
CollisionType        1 
         
        SphereDataCount      0
    

     
    
Group AttachingData01 
    

        
AttachingDataType    1 
         
        isAttaching          0 
        AttachingModelIndex  0 
        AttachingBoneName    
"horse_bip01" 
         
        
CollisionType        3 
         
        SphereDataCount      0
    


untested sollte aber gehen
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