Hallo Leute,
als ich heute versuchte eine kleine EXP Boost quest einzubauen, hatte ich leider einige Probleme.
Die Quest:
2. Quest:
Danach habe ich die Quests in die quest_list eingetragen und make.py ausgeführt:
Danach Ingame /reload q (hat nix gebracht) und anschließend einen Reboot (hat auch nix gebracht).
Wenn ich einen /m 8001 hole (Metin d. Kummers) und Kille, dann müsste ich wie in der Quest2 eigendlich ja Items droppen...
Leider dropt der Metin garnix und man erhällt auch 0 EXP durch die killmob.quest =/
Weiß jemand villeicht wo das Problem liegen könnte?
Ich bin über jede Hilfe dankbar
LG,
vbacoder
als ich heute versuchte eine kleine EXP Boost quest einzubauen, hatte ich leider einige Probleme.
Die Quest:
PHP Code:
quest killmob begin
state start begin
when 2052.kill begin
pc.give_exp(1000000)
pc.give_exp2(1000000)
end
end
end
2. Quest:
PHP Code:
quest metinkillb begin
state start begin
when 8001.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 20)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(27004)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
elseif r==7 then
game.drop_item(31008)
elseif r==8 then
game.drop_item(31007)
elseif r==9 then
game.drop_item(31008)
elseif r==10 then
game.drop_item(31009)
elseif r==11 then
game.drop_item(31008)
elseif r==12 then
game.drop_item(31006)
elseif r==13 then
game.drop_item(31008)
elseif r==14 then
game.drop_item(31009)
elseif r==15 then
game.drop_item(31007)
elseif r==16 then
game.drop_item(31007)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
end
end
when 2204.kill begin
local r=number(1, 100)
if r==1 then
elseif r==2 then
game.drop_item(50154)
elseif r==3 then
game.drop_item(50154)
elseif r==4 then
game.drop_item(50154)
elseif r==5 then
game.drop_item(50154)
elseif r==6 then
game.drop_item(50154)
elseif r==7 then
game.drop_item(50154)
elseif r==8 then
game.drop_item(50154)
elseif r==9 then
game.drop_item(50154)
elseif r==10 then
game.drop_item(50154)
elseif r==11 then
game.drop_item(50154)
elseif r==12 then
game.drop_item(50154)
elseif r==13 then
game.drop_item(50154)
elseif r==14 then
game.drop_item(50154)
elseif r==15 then
game.drop_item(50154)
elseif r==16 then
game.drop_item(50154)
elseif r==17 then
game.drop_item(50154)
elseif r==18 then
game.drop_item(50154)
elseif r==19 then
game.drop_item(50154)
elseif r==20 then
game.drop_item(50154)
elseif r==21 then
game.drop_item(50154)
elseif r==22 then
game.drop_item(50154)
elseif r==23 then
game.drop_item(50154)
elseif r==24 then
game.drop_item(50154)
elseif r==25 then
game.drop_item(50154)
elseif r==26 then
game.drop_item(50150)
elseif r==27 then
elseif r==28 then
elseif r==29 then
elseif r==30 then
elseif r==31 then
elseif r==32 then
elseif r==33 then
elseif r==34 then
elseif r==35 then
elseif r==36 then
elseif r==37 then
elseif r==38 then
elseif r==39 then
elseif r==40 then
elseif r==41 then
elseif r==42 then
elseif r==43 then
elseif r==44 then
elseif r==45 then
elseif r==46 then
elseif r==47 then
elseif r==48 then
elseif r==49 then
elseif r==50 then
elseif r==51 then
elseif r==52 then
elseif r==53 then
elseif r==54 then
elseif r==55 then
elseif r==56 then
elseif r==57 then
elseif r==58 then
elseif r==59 then
elseif r==60 then
elseif r==61 then
elseif r==62 then
elseif r==63 then
elseif r==64 then
elseif r==65 then
elseif r==66 then
elseif r==67 then
elseif r==68 then
elseif r==69 then
elseif r==70 then
elseif r==71 then
elseif r==72 then
elseif r==73 then
elseif r==74 then
elseif r==75 then
elseif r==76 then
elseif r==77 then
elseif r==78 then
elseif r==79 then
elseif r==80 then
elseif r==81 then
elseif r==82 then
elseif r==83 then
elseif r==84 then
elseif r==85 then
elseif r==86 then
elseif r==87 then
elseif r==88 then
elseif r==89 then
elseif r==90 then
elseif r==91 then
elseif r==92 then
elseif r==93 then
elseif r==94 then
elseif r==95 then
elseif r==96 then
elseif r==97 then
elseif r==98 then
elseif r==99 then
elseif r==100 then
end
end
when 2305.kill begin
local r=number(1, 200)
if r==1 then
elseif r==2 then
game.drop_item(50154)
elseif r==3 then
game.drop_item(50154)
elseif r==4 then
game.drop_item(50154)
elseif r==5 then
game.drop_item(50154)
elseif r==6 then
game.drop_item(50154)
elseif r==7 then
game.drop_item(50154)
elseif r==8 then
game.drop_item(50154)
elseif r==9 then
game.drop_item(50154)
elseif r==10 then
game.drop_item(50154)
elseif r==11 then
game.drop_item(50154)
elseif r==12 then
game.drop_item(50154)
elseif r==13 then
game.drop_item(50154)
elseif r==14 then
game.drop_item(50154)
elseif r==15 then
game.drop_item(50154)
elseif r==16 then
game.drop_item(50154)
elseif r==17 then
game.drop_item(50154)
elseif r==18 then
game.drop_item(50154)
elseif r==19 then
game.drop_item(50154)
elseif r==20 then
game.drop_item(50154)
elseif r==21 then
game.drop_item(50154)
elseif r==22 then
game.drop_item(50154)
elseif r==23 then
game.drop_item(50154)
elseif r==24 then
game.drop_item(50154)
elseif r==25 then
game.drop_item(50154)
elseif r==26 then
game.drop_item(50154)
elseif r==27 then
game.drop_item(50154)
elseif r==28 then
game.drop_item(50154)
elseif r==29 then
game.drop_item(50154)
elseif r==30 then
game.drop_item(50154)
elseif r==31 then
game.drop_item(50154)
elseif r==32 then
game.drop_item(50154)
elseif r==33 then
game.drop_item(50154)
elseif r==34 then
game.drop_item(50154)
elseif r==35 then
game.drop_item(50154)
elseif r==36 then
game.drop_item(50154)
elseif r==37 then
game.drop_item(50154)
elseif r==38 then
game.drop_item(50154)
elseif r==39 then
game.drop_item(50154)
elseif r==40 then
game.drop_item(50154)
elseif r==41 then
game.drop_item(50154)
elseif r==42 then
game.drop_item(50154)
elseif r==43 then
game.drop_item(50154)
elseif r==44 then
game.drop_item(50154)
elseif r==45 then
game.drop_item(50154)
elseif r==46 then
game.drop_item(50154)
elseif r==47 then
game.drop_item(50154)
elseif r==48 then
game.drop_item(50154)
elseif r==49 then
game.drop_item(50154)
elseif r==50 then
game.drop_item(50151)
end
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
end
when 2001.kill begin
local r=number(1, 100)
if r==1 then
game.drop_item(50155)
elseif r==2 then
game.drop_item(50155)
elseif r==3 then
game.drop_item(50155)
elseif r==4 then
game.drop_item(50155)
elseif r==5 then
game.drop_item(50155)
elseif r==6 then
game.drop_item(50155)
elseif r==7 then
game.drop_item(50155)
elseif r==8 then
game.drop_item(50155)
elseif r==9 then
game.drop_item(50155)
elseif r==10 then
game.drop_item(50155)
elseif r==11 then
game.drop_item(50155)
elseif r==12 then
game.drop_item(50155)
elseif r==13 then
game.drop_item(50155)
elseif r==14 then
game.drop_item(50155)
elseif r==15 then
game.drop_item(50155)
elseif r==16 then
game.drop_item(50155)
elseif r==17 then
game.drop_item(50155)
elseif r==18 then
game.drop_item(50155)
elseif r==19 then
game.drop_item(50155)
elseif r==20 then
game.drop_item(50155)
elseif r==21 then
game.drop_item(50155)
elseif r==22 then
game.drop_item(50155)
elseif r==23 then
game.drop_item(50155)
elseif r==24 then
game.drop_item(50155)
elseif r==25 then
game.drop_item(50155)
elseif r==26 then
game.drop_item(50155)
elseif r==27 then
elseif r==28 then
elseif r==29 then
elseif r==30 then
elseif r==31 then
elseif r==32 then
elseif r==33 then
elseif r==34 then
elseif r==35 then
elseif r==36 then
elseif r==37 then
elseif r==38 then
elseif r==39 then
elseif r==40 then
elseif r==41 then
elseif r==42 then
elseif r==43 then
elseif r==44 then
elseif r==45 then
elseif r==46 then
elseif r==47 then
elseif r==48 then
elseif r==49 then
elseif r==50 then
elseif r==51 then
elseif r==52 then
elseif r==53 then
elseif r==54 then
elseif r==55 then
elseif r==56 then
elseif r==57 then
elseif r==58 then
elseif r==59 then
elseif r==60 then
elseif r==61 then
elseif r==62 then
elseif r==63 then
elseif r==64 then
elseif r==65 then
elseif r==66 then
elseif r==67 then
elseif r==68 then
elseif r==69 then
elseif r==70 then
elseif r==71 then
elseif r==72 then
elseif r==73 then
elseif r==74 then
elseif r==75 then
elseif r==76 then
elseif r==77 then
elseif r==78 then
elseif r==79 then
elseif r==80 then
elseif r==81 then
elseif r==82 then
elseif r==83 then
elseif r==84 then
elseif r==85 then
elseif r==86 then
elseif r==87 then
elseif r==88 then
elseif r==89 then
elseif r==90 then
elseif r==91 then
elseif r==92 then
elseif r==93 then
elseif r==94 then
elseif r==95 then
elseif r==96 then
elseif r==97 then
elseif r==98 then
elseif r==99 then
elseif r==100 then
end
end
when 1101.kill begin
local r=number(1, 100)
if r==1 then
game.drop_item(50153)
elseif r==2 then
game.drop_item(50153)
elseif r==3 then
game.drop_item(50153)
elseif r==4 then
game.drop_item(50153)
elseif r==5 then
game.drop_item(50153)
elseif r==6 then
game.drop_item(50153)
elseif r==7 then
game.drop_item(50153)
elseif r==8 then
game.drop_item(50153)
elseif r==9 then
game.drop_item(50153)
elseif r==10 then
game.drop_item(50153)
elseif r==11 then
game.drop_item(50153)
elseif r==12 then
game.drop_item(50153)
elseif r==13 then
game.drop_item(50153)
elseif r==14 then
game.drop_item(50153)
elseif r==15 then
game.drop_item(50153)
elseif r==16 then
game.drop_item(50153)
elseif r==17 then
game.drop_item(50153)
elseif r==18 then
game.drop_item(50153)
elseif r==19 then
game.drop_item(50153)
elseif r==20 then
game.drop_item(50153)
elseif r==21 then
game.drop_item(50153)
elseif r==22 then
game.drop_item(50153)
elseif r==23 then
game.drop_item(50153)
elseif r==24 then
game.drop_item(50153)
elseif r==25 then
game.drop_item(50153)
elseif r==26 then
game.drop_item(50152)
elseif r==27 then
elseif r==28 then
elseif r==29 then
elseif r==30 then
elseif r==31 then
elseif r==32 then
elseif r==33 then
elseif r==34 then
elseif r==35 then
elseif r==36 then
elseif r==37 then
elseif r==38 then
elseif r==39 then
elseif r==40 then
elseif r==41 then
elseif r==42 then
elseif r==43 then
elseif r==44 then
elseif r==45 then
elseif r==46 then
elseif r==47 then
elseif r==48 then
elseif r==49 then
elseif r==50 then
elseif r==51 then
elseif r==52 then
elseif r==53 then
elseif r==54 then
elseif r==55 then
elseif r==56 then
elseif r==57 then
elseif r==58 then
elseif r==59 then
elseif r==60 then
elseif r==61 then
elseif r==62 then
elseif r==63 then
elseif r==64 then
elseif r==65 then
elseif r==66 then
elseif r==67 then
elseif r==68 then
elseif r==69 then
elseif r==70 then
elseif r==71 then
elseif r==72 then
elseif r==73 then
elseif r==74 then
elseif r==75 then
elseif r==76 then
elseif r==77 then
elseif r==78 then
elseif r==79 then
elseif r==80 then
elseif r==81 then
elseif r==82 then
elseif r==83 then
elseif r==84 then
elseif r==85 then
elseif r==86 then
elseif r==87 then
elseif r==88 then
elseif r==89 then
elseif r==90 then
elseif r==91 then
elseif r==92 then
elseif r==93 then
elseif r==94 then
elseif r==95 then
elseif r==96 then
elseif r==97 then
elseif r==98 then
elseif r==99 then
elseif r==100 then
end
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
pc.give_exp(1000000)
pc.give_exp2(1000000)
end
when 8002.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8003.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
elseif r==2 then
game.drop_item(27004)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8004.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8006.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
elseif r==2 then
game.drop_item(27004)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8008.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
end
end
end
when 8010.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(27004)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8013.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8014.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(50310)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 8015.kill begin
if pc.count_item(50158)>0 then
local r=number(1, 20)
if r==1 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==2 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==3 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==4 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==5 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==6 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==7 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==8 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==9 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==10 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==11 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==12 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==13 then
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
pc.give_item2(31008, 1)
elseif r==14 then
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
pc.give_item2(31009, 1)
elseif r==15 then
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
pc.give_item2(31007, 1)
elseif r==16 then
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
pc.give_item2(31006, 1)
elseif r==17 then
elseif r==18 then
elseif r==19 then
elseif r==10 then
end
else
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
end
when 5004.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item_with_ownership(70025)
elseif r==2 then
game.drop_item_with_ownership(50082)
elseif r==3 then
game.drop_item_with_ownership(27987)
elseif r==4 then
game.drop_item_with_ownership(27989)
elseif r==5 then
game.drop_item_with_ownership(72724)
elseif r==6 then
game.drop_item_with_ownership(72729)
end
end
when 8020.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(50310)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 8021.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(50310)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 8022.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(27001)
elseif r==2 then
game.drop_item(50310)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 691.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(71095)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 791.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(71095)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 2092.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(71095)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 2191.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(71095)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 2206.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(71095)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 2291.kill begin
local r=number(1, 10)
if r==1 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==2 then
game.drop_item(50513)
notice_all(pc.get_name().. " hat den roten Drachen erlegt,")
notice_all(" und Boss Verwandlungskugln gedroppt!")
elseif r==3 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==4 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==5 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==6 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==7 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==8 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==9 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
elseif r==10 then
game.drop_item(70021)
notice_all(pc.get_name().. " hat den roten Drachen erlegt!")
end
end
when 1901.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(70045)
elseif r==2 then
game.drop_item(71095)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 2493.kill begin
pc.give_item2(30014,1)
if pc.count_item(71095)==0 then
pc.remove_item(30014,1)
end
notice_all(pc.get_name().. " hat den blauen Drachen erlegt!")
pc.remove_item(71095,1)
pc.warp(474300, 954800)
end
when 1304.kill begin
local r=number(1, 6)
if r==1 then
game.drop_item(71095)
elseif r==2 then
game.drop_item(70045)
elseif r==3 then
game.drop_item(31006)
elseif r==4 then
game.drop_item(31007)
elseif r==5 then
game.drop_item(31008)
elseif r==6 then
game.drop_item(31009)
end
end
when 192.kill begin
local r=number(1, 2)
if r==1 then
game.drop_item(30003)
elseif r==2 then
game.drop_item(30004)
end
end
when 394.kill begin
game.drop_item(30001)
end
when 8504.kill begin
local r=number(1, 200)
if r==1 then
game.drop_item(30023)
elseif r==2 then
game.drop_item(30023)
game.drop_item(30023)
end
end
when 2192.kill begin
local r=number(1, 2)
if r==1 then
game.drop_item(71095)
elseif r==2 then
game.drop_item(5593)
notice_all(pc.get_name().. " hat einen Raptor Stufe I erhalten!")
end
end
when 1903.kill begin
local r=number(1, 14)
if r==1 then
game.drop_item_with_ownership(14659)
notice_all(pc.get_name().. " hat einen Antiken-Zahnbrecher+9 erhalten!")
elseif r==2 then
game.drop_item_with_ownership(14699)
notice_all(pc.get_name().. " hat eine Antike-Zahnklinge+9 erhalten!")
elseif r==3 then
game.drop_item_with_ownership(14689)
notice_all(pc.get_name().. " hat ein Antikes-Zahnschwert+9 erhalten!")
elseif r==4 then
game.drop_item_with_ownership(14619)
notice_all(pc.get_name().. " hat eine Antike-Zahnglocke+9 erhalten!")
elseif r==5 then
game.drop_item_with_ownership(14629)
notice_all(pc.get_name().. " hat einen Antiken-Stab+9 erhalten!")
elseif r==6 then
game.drop_item_with_ownership(14679)
notice_all(pc.get_name().. " hat Antike-Zahndolche+9 erhalten!")
elseif r==7 then
game.drop_item_with_ownership(14669)
notice_all(pc.get_name().. " hat einen Antiken-Zahnbogen+9 erhalten!")
elseif r==8 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==9 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==10 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==11 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==12 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==13 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
elseif r==14 then
local v=mob.spawn(1903, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
end
end
when 11505.kill begin
local r=number(1, 6)
if r==1 then
local v=mob.spawn(101, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
notice_all(pc.get_name().. " hat den Goldenen Frosch zerstört!")
elseif r==2 then
local v=mob.spawn(101, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
notice_all(pc.get_name().. " hat den Goldenen Frosch zerstört!")
elseif r==3 then
local v=mob.spawn(101, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
notice_all(pc.get_name().. " hat den Goldenen Frosch zerstört!")
elseif r==4 then
local v=mob.spawn(1093, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
notice_all(pc.get_name().. " versucht einen Sensenmann")
notice_all("in der Burg zu töten!")
game.drop_item(50082)
elseif r==5 then
local v=mob.spawn(1093, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
local v=mob.spawn(1093, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
local v=mob.spawn(1093, pc.get_local_x(), pc.get_local_y(), 1, 1, 1)
target.npc("mob1", v)
notice_all(pc.get_name().. " nimmt es mit 3 Sensenmännern")
notice_all("auf einmal auf!")
game.drop_item(50082)
game.drop_item(50082)
game.drop_item(50082)
elseif r==6 then
notice_all(pc.get_name().. " hat den Goldenen Frosch zerstört!")
end
end
end
end
Danach habe ich die Quests in die quest_list eingetragen und make.py ausgeführt:
Danach Ingame /reload q (hat nix gebracht) und anschließend einen Reboot (hat auch nix gebracht).
Wenn ich einen /m 8001 hole (Metin d. Kummers) und Kille, dann müsste ich wie in der Quest2 eigendlich ja Items droppen...
Leider dropt der Metin garnix und man erhällt auch 0 EXP durch die killmob.quest =/
Weiß jemand villeicht wo das Problem liegen könnte?
Ich bin über jede Hilfe dankbar
LG,
vbacoder