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Question's for War of empires
Discussion on Question's for War of empires within the Metin2 Private Server forum part of the Metin2 category.
02/23/2012, 13:47
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#1
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Join Date: Jan 2012
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Question's for War of empires
Hello!
You do not have someone full quest for war of empires?
Thank you!
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02/23/2012, 15:26
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#2
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Join Date: Nov 2008
Posts: 1,604
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PHP Code:
quest forked_road begin state start begin when login begin -- 114 sungzi -- 115 116 117 118 119 120 Road if forked.isforkedmapindex( pc.get_map_index() ) == 1 then if game.get_event_flag("threeway_war") == 0 then warp_to_village(); else --if forked.getdeadcount() <= 0 then -- warp_to_village(); --end if forked.issungzimapindex( pc.get_map_index() ) == 0 then say( "Reichsschlacht" ) say( "Dringe vor zum Tiegergeist, der am ende" ) say( "dieser Map auf dich wartet und töte ihn!" ) say( "Nur er besitzt das magische Siegel:" ) say_item( "Es öffnet das Tor!",50089,""); else say( "Wilkommen in der Reichsschlacht!" ) say( "Hier könnt ihr den anderen Reichen" ) say( "Reichen mal richtig den hintern versohlen" ) say( "und eure stärken im Kampf Messen!" ) end end end end when 11001.chat."Reichsschlacht" or 11003.chat."Reichsschlacht" or 11005.chat."Reichsschlacht" begin if game.get_event_flag("threeway_war") == 0 then say("Die Tore zur Reichsschlacht sind") say("im Moment geschlossen!") else say("Hallo!") say("Zur Zeit ist eine Reichsschlacht!") say("Möchtest du beitreten?") local s = select("Ja","Nein!") if s == 1 then if pc.get_level() < 50 then say("Dein Level ist noch zu niedrig! Komm mit 50 wieder!"); return end forked.setdeadcount(); if pc.getempire() == 1 then if game.get_event_flag("threeway_war_open_gate1" ) == 0 then say("¦pªG¸t¦aªºªù¥´¶}¤§«á,«K¤£¯à¶i¤J¤T°êª§ÅQ.[ENTER] ½Ð¯¬ºÖ§Ú*Ì,§Ú*̪º«Ò°ê«K¥i¥Hª§¹Ü*n¸t¦a!" ); return end elseif pc.getempire() == 2 then if game.get_event_flag("threeway_war_open_gate2" ) == 0 then say("¦pªG¸t¦aªºªù¥´¶}¤§«á,«K¤£¯à¶i¤J¤T°êª§ÅQ.[ENTER] ½Ð¯¬ºÖ§Ú*Ì,§Ú*̪º«Ò°ê«K¥i¥Hª§¹Ü*n¸t¦a!" ); return end elseif pc.getempire() == 3 then if game.get_event_flag("threeway_war_open_gate3" ) == 0 then say("¦pªG¸t¦aªºªù¥´¶}¤§«á,«K¤£¯à¶i¤J¤T°êª§ÅQ.[ENTER] ½Ð¯¬ºÖ§Ú*Ì,§Ú*̪º«Ò°ê«K¥i¥Hª§¹Ü*n¸t¦a!" ); return end else say(locale.forked_man_say_you_cant2 ) end pc.warp( forked.getpassstartposx() , forked.getpassstartposy() ) end end end when 1306.kill begin game.drop_item(50089, 1 ) say("Der Tiegergeist hat das Siegel fallengelassen![ENTER]Es gewährt dir den Beitritt zur Schlacht!") ; end
when 20081.take with item.vnum == 50089 begin say_in_map( pc.get_map_index() , locale.forked_open_gate , 1); npc.purge() item.remove() --??? ??? forked.setdeadcount() forked.initkillcount() forked.initmobkillcount() if pc.getempire() == 1 then game.set_event_flag("threeway_war_open_gate1", 0 ) notice_all("¶i¤J·s¨ü°êªº¸t¦a" ) elseif pc.getempire() == 2 then game.set_event_flag("threeway_war_open_gate2", 0 ) notice_all("¶i¤J¤Ñ½Õ°êªº¸t¦a" ) elseif pc.getempire() == 3 then game.set_event_flag("threeway_war_open_gate3", 0 ) notice_all("¶i¤J¶i³Ò°êªº¸t¦a" ) else say(locale.forked_man_say_you_cant2 ) end local iEmpire = pc.getempire() warp_all_in_map( pc.get_map_index() , forked.getsungzimapindex() ,forked.getsungziposx() , forked.getsungziposy() , 10 ); end
when 11001.chat."Reichschlachtsverwaltung" or 11003.chat."Reichschlachtsverwaltung" or 11005.chat."Reichschlachtsverwaltung" with pc.is_gm() begin local s = select("Reichsschlacht starten" , "Reichsschlacht beenden" ); if s == 1 then
-- ??? ?? ?? ?? ??? kill_all_in_map( forked.getsungzimapindex() ); kill_all_in_map( forked.getpassmapindexbyempire(1) ); kill_all_in_map( forked.getpassmapindexbyempire(2) ); kill_all_in_map( forked.getpassmapindexbyempire(3) );
-- ??? forked.initforked() -- ??? ??? ?? regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen.txt" ); regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc.txt" ); regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen.txt" ); regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc.txt" ); regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen.txt" ); regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc.txt" );
-- ?? ??? ?? game.set_event_flag("threeway_war",1)
-- ??? ?? ? ?? ?? game.set_event_flag("threeway_war_dead_count", 5) game.set_event_flag("threeway_war_mob_count", 150 ) game.set_event_flag("threeway_war_kill_count", 200 ) game.set_event_flag("threeway_war_kill_boss_count", 1 ); -- ??? ?? ??/?? ?? game.set_event_flag("threeway_war_open_gate1", 1 ) game.set_event_flag("threeway_war_open_gate2", 1 ) game.set_event_flag("threeway_war_open_gate3", 1 ) notice_all("REICHSSCHLACHT GESTARTET!") notice_all("Begebt euch alle zum Schlachtenverwalter!" ) else game.set_event_flag("threeway_war",0) kill_all_in_map( forked.getsungzimapindex() ); kill_all_in_map( forked.getpassmapindexbyempire(1) ); kill_all_in_map( forked.getpassmapindexbyempire(2)); kill_all_in_map( forked.getpassmapindexbyempire(3)); notice_all("REICHSSCHLACHT BEENDET!") warp_all_to_village( forked.getsungzimapindex() , 1 ) warp_all_to_village( forked.getpassmapindexbyempire(1) , 1 ) warp_all_to_village( forked.getpassmapindexbyempire(2) , 1 ) warp_all_to_village( forked.getpassmapindexbyempire(3) , 1 ) end end when 11001.chat."Sungzi öffnen" or 11003.chat."Sungzi öffnen" or 11005.chat."Sungzi öffnen" with pc.is_gm() begin game.set_event_flag("threeway_war",1) game.set_event_flag("threeway_war_dead_count", 5) game.set_event_flag("threeway_war_mob_count", 150 ) game.set_event_flag("threeway_war_kill_count", 200 ) game.set_event_flag("threeway_war_kill_boss_count", 1 ); game.set_event_flag("threeway_war_open_gate1", 1 ) game.set_event_flag("threeway_war_open_gate2", 1 ) game.set_event_flag("threeway_war_open_gate3", 1 ) command("warp 9463 254") end end end
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