Hello i got some questions for ya.
First off, im working on a Dupe-theory for an game and it involves a trade, from my basic programming knowledge it should be somewhere in the code something like a If statement checking if the item is registered or not.
Anyhow my problem is that i cant find the address of that check / if-statement.
So, now to the questions :P
1.Is there a program which records what addresses have been resently used? like a program keeping a list of addresses which have been executed?
If there aint,
2. Is there someone out there who can tell me how to reverse engineer to that particular address? ( in a genereal case ofcourse )
I have been trying to stop Olly right after the if-statement should have been taking place, but im quite not as fast as a computer, so i always end of somewhere completely wrong.
I have been trying to backtrack from the text which is says "cant do that".
(what addresses print it, and so on).
Btw, a little side question.
Does anyone know how to call a main server in assembly?
Mmorpg games have a client and a main server, and the client sometimes have to send data. How do you do that in assembly?
Hmm i guess that was all.
Thanks in advance