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QuietSmoke QuietSmoke is offline

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About Me

  • About QuietSmoke
    Discord
    QuietSmoke#4160
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    QuietSmoke

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General Information
  • Last Activity: 07/01/2021 19:45
  • Join Date: 05/15/2018

Mentions

06/03/2020
22:08 - cookie69 mentioned QuietSmoke in post Disable GM Private Shop
QuietSmoke they are right, never trust the client xd Always do the check in client side and in server side otherwise it is easy to bypass that client side check.

Quotes

06/11/2020
23:04 - Misec quoted QuietSmoke in post Wiki compile error
Function CWndComboBox::GetSelectedItemData is in __IMPROVE_MAP_SYSTEM Possible this function disbaled;) Wasn't defined in Neuz, just defined it and got a few errors, but fixed them t...
06/05/2020
14:42 - Miracle` quoted QuietSmoke in post Show all stat problem
I'm not sure but CWndCharInfo::OnDraw Before int StatYPos = 50; Edit y = 52; Thanks for the hint bro. Fixed. Thanks thanks thanks
06/04/2020
15:36 - Blauflosh quoted QuietSmoke in post [HELP] Guild Siege Limit Speed
Any optimization makes sense. And to install more optimized code or not, everyone’s choice;) GetWorld is most likely getting inlined anyway, you're not optimizing anything at all.
06/03/2020
22:51 - cookie69 quoted QuietSmoke in post Disable GM Private Shop
The cycle is yes. But not full protection for prohibiting changes to the Auth variable:p No, never trust the client! Don't even try to find arguments.
22:14 - Avalion quoted QuietSmoke in post Disable GM Private Shop
If you could put 1 cycle to check the player’s credentials, then this is impossible to get around;) Eh, still can be bypassed? :thinking:
15:24 - Drabur quoted QuietSmoke in post Disable GM Private Shop
What do u mean? If you mean checking on the client side, this will not give any advantages to ordinary players, and if you correct the change of rights through CE, then there will be ...
15:19 - Drabur quoted QuietSmoke in post Disable GM Private Shop
If you're talking about vendors, then: WndVendor.cpp, in function CWndVendor::OnChildNotify Below: if(prj.IsInvalidName(strVendor) #ifdef __RULE_0615 || prj.IsAllowed...
10:49 - Drabur quoted QuietSmoke in post [HELP] Guild Siege Limit Speed
If this does not matter to you, then no one forces you to install more optimized code:) "optimized" if you want to optimize flyff open visual studio and create a new project and s...
06/02/2020
23:08 - Drabur quoted QuietSmoke in post [HELP] Guild Siege Limit Speed
2 times to call a function, why? #ifdef __MAX_SPEED CWorld* pWorld = GetWorld(); if (pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR) { if(nAdjValue > 100 && IsPlayer())...
22:10 - Leese quoted QuietSmoke in post [HELP] Guild Siege Limit Speed
2 times to call a function, why? #ifdef __MAX_SPEED CWorld* pWorld = GetWorld(); if (pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR) { if(nAdjValue > 100 && IsPlayer())...
05/31/2020
16:54 - Deleted Posts
14:08 - Deleted Posts
03:50 - Deleted Posts
05/30/2020
19:23 - Deleted Posts
05/29/2020
13:11 - voldemort3 quoted QuietSmoke in post [Tutorial] Create your FlyFF Patcher with BetaPatchClient.
Yes it needs to be done. just copy and replace all in the source?
05/17/2020
12:46 - 'ScotchShine quoted QuietSmoke in post Card Effect on Mouseover
#ifdef __PIERCING_COMMAND ItemProp* pProp = pItemElem->GetProp(); if(pProp->dwItemKind3 == IK3_SOCKETCARD || pProp->dwItemKind3 == IK3_SOCKETCARD2) { PPIERCINGAVAIL ptr ...
12:38 - 'ScotchShine quoted QuietSmoke in post Card Effect on Mouseover
Add below: if(ptr) { ... } To: strTemp.Format(prj.GetText(TID_ITEM_INFO), pItemElem->GetProp()->szCommand); pEdit->AddString(strTemp, D3DCOLOR_ARGB(255, 255, 180, 61)); r...
05/14/2020
22:29 - Naltalah quoted QuietSmoke in post Card Effect on Mouseover
WndManager.cpp In function CWndMgr::PutCommand Replace: else { strTemp.Format( prj.GetText( TID_ITEM_INFO ), pItemElem->GetProp()->szCommand ); } To: #ifdef __PI...
04/30/2020
20:43 - gwapingsjericho quoted QuietSmoke in post [Fix] Gender NPC
Everything is working. Tested on 2 servers Check I added a second fix, try it. You try with lookchange?
08/05/2019
05:20 - Fatcode quoted QuietSmoke in post [Fix] Skill Range
return -> return 0; if(this != pSrc && pSrc->GetType() == OT_MOVER && ((CMover*)pSrc)->IsPlayer()) { float fX = GetPos().x-pSrc->GetPos().x; float fZ = GetPos().z-pSrc->GetPos()....

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