-=Flavio=-Someone |
Last Activity: Yesterday 18:19
Quotes
04/09/2024 |
00:36 - bazante quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source I don't remember very well, but this should help.
It normally only appears when one player attacks another, if I'm not mistaken.
Hi, u can share the sql compatible with that em... |
03/01/2024 |
22:13 - Gassu231 quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source I don't have the cms at the moment, otherwise I would send them to you so you can test this old version of mine, unfortunately it is no longer compatible with the original, and requires ... |
19:34 - Gassu231 quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source I don't remember very well, but this should help.
It normally only appears when one player attacks another, if I'm not mistaken.
I just did this same thing before coming here about t... |
18:41 - Gassu231 quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source Did you manage to get it to work on players?
I was able to do this without any problems years ago, but no luck for NPCs
I'm only trying to get them to work for players since they are bo... |
14:43 - Gassu231 quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source I'm a little late, are you looking to do the shield absorption effect when hit by an NPC?
Yes, that and the normal bubble shield effect but so far no luck |
11/07/2023 |
18:45 - Requi quoted -=Flavio=- in post Screenshot and Video Thread I assume it's that blue/purple one? I don't remember the exact color, but I'll look for it when I get home.
Nah. This one. You can tell by the screenshot being from an ancient video, it... |
17:52 - skresh quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source You can do this within the cms, the inventory has a configuration file, I think a .PHP, I don't remember
Thanks :) I found out that uridium, credits, first ship etc.. can be edited in... |
11/06/2023 |
14:13 - Requi quoted -=Flavio=- in post Screenshot and Video Thread Btw I have some of the game pages with textures translated into English (Since I don't know of any cms from this era other than Icon_8), and some even updated to work with newer PHP, but... |
07/08/2023 |
20:47 - lieutenantpain quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source The way you said it in the first post it sounded like you were making light of this source, that was the reason for my answer, I had a git repository with an update from this source, but... |
07/05/2023 |
12:05 - lieutenantpain quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source Bigpoint has one exactly like it, you should talk to them.
All maps can be used, just add them to the database, and as for the ships, simply fix the ones that are buggy, you found a goo... |
07/02/2023 |
03:32 - Requi quoted -=Flavio=- in post Darkorbit Talk II Glad to see a project of this version, I really liked it, Main.swf is much easier to deal with and the game is much lighter.
I'm also assuming the target season is late 2009 early 2011,... |
06/26/2023 |
04:08 - lieutenantpain quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source Are you sure you installed the CMS correctly?
Even if the emulator is closed you should be able to reach the final screen, of course getting a connection error.
yes, I did everything... |
06/23/2023 |
18:41 - Konradklar99 quoted -=Flavio=- in post DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source if (!Npc.Moving && Npc.Selected == null)
{
int nextPosX = Randoms.random.Next(Npc.Spacemap.Id == 29 ? 40000 : 20000);
... |
06/19/2023 |
23:42 - Requi quoted -=Flavio=- in post Darkorbit Talk II Which client did you use? It turned out really well!
This is the 2011 client. Version 4.1 |
06/17/2023 |
10:03 - Konradklar99 quoted -=Flavio=- in post Thank youu <3 This has both of the changes you mentioned, you can use it as a base if you like
Hello, :)
Thank you for your files! But I would like to understand what I am doing. I've saved ... |
06/11/2023 |
21:33 - Zizi17 quoted -=Flavio=- in post Does anybody have a higher res version of these? Red Lasers Enforcer VT
Yes, that's it. The goli fresh after the 2010 july updates. Actually 2010 december, that's was when they introduced those designs. I now see the differences. wit... |
06/07/2023 |
22:05 - Zizi17 quoted -=Flavio=- in post Does anybody have a higher res version of these? I used Blender, by the way I have the Goliath Enforcer with the red lasers for the new client if you're interested, I won't be using it for anything else anyway
Yes sure.
By the way, w... |
06/04/2023 |
16:37 - Zizi17 quoted -=Flavio=- in post Does anybody have a higher res version of these? These names came from an event where the winner would have an NPC with his name, if I'm not mistaken we had 2 NPCs like that, but I won't remember their names.
I imagine the reduction o... |
05/31/2023 |
21:41 - #Heizer™ quoted -=Flavio=- in post Does anybody have a higher res version of these? These names came from an event where the winner would have an NPC with his name, if I'm not mistaken we had 2 NPCs like that, but I won't remember their names.
Indeed, those names wer... |
17:31 - Zizi17 quoted -=Flavio=- in post Does anybody have a higher res version of these? Those images are not from Bigpoint it self.
They got rendered by a "fan" of the game.
You can do your own render of such ships, just follow the tutorial that I've made, good luck! ... |