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Does anybody have a higher res version of these?

Discussion on Does anybody have a higher res version of these? within the DarkOrbit forum part of the Browsergames category.

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Does anybody have a higher res version of these?

I just found these high res pics of models from do spaceships. But it seems I can't find the source of the whole album. I also want the other ships in the same format-size like these 3 below I found:




https:// i. ibb.co/GshFvx9/gogolek. png

So all I'm asking is to find the other remaining ships in the similar size and quality. I'm pretty sure they were there but now the bugpoint dicks deleted their pics or something. Because it clearly comes from them.
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Old 05/29/2023, 21:34   #2

 
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Those images are not from Bigpoint it self.
They got rendered by a "fan" of the game.

You can do your own render of such ships, just follow the tutorial that I've made, good luck!
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Old 05/30/2023, 06:10   #3
 
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Quote:
Originally Posted by #Heizer™ View Post
Those images are not from Bigpoint it self.
They got rendered by a "fan" of the game.

You can do your own render of such ships, just follow the tutorial that I've made, good luck!
Aren't those the images from the background of the old hangar? I'm pretty sure there are images like this, or similar, for all ships and designs released up to 2011

By the way I had gotten some of them a while ago, but as my target was the older version before the graphics update I ignored them

I am referring to these images after the visual update but before the new hangar
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Old 05/30/2023, 18:14   #4

 
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Originally Posted by -=Flavio=- View Post
Aren't those the images from the background of the old hangar? I'm pretty sure there are images like this, or similar, for all ships and designs released up to 2011

By the way I had gotten some of them a while ago, but as my target was the older version before the graphics update I ignored them

I am referring to these images after the visual update but before the new hangar
You're right, there were some big Renders, found also some old ones (those are still on the live servers)
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Old 05/31/2023, 17:31   #5
 
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Originally Posted by #Heizer™ View Post
Those images are not from Bigpoint it self.
They got rendered by a "fan" of the game.

You can do your own render of such ships, just follow the tutorial that I've made, good luck!
Pretty sure they were from a thread before 2013 when they cleaned their entire forum for idiotic reasons. I preferred the old vbb forum. There was also an image of a 3d leonov in client shooting 3d lordakia back in 2009 showing how DO might have looked like if 3D but with original models. Somehow I can't find that image anymore, since it was on a foreign forum, pl fr maybe? or english one. (so If anyone has this image they can share it too, I mean old users who know what I'm talking about, this was a hot subject back then, everyone said it would look like eve online if they did this)

Also I notice the actual 3d client render uses .awd file extension. Which means they're made with away3d. I'm wondering if they used this same software when they rendered pre 2011 ships. Or the seafight ones.

tbh the 3d client looks cheap, and aw3d is indeed an open source software, so it may explain their look..


Quote:
Originally Posted by -=Flavio=- View Post
Aren't those the images from the background of the old hangar? I'm pretty sure there are images like this, or similar, for all ships and designs released up to 2011

By the way I had gotten some of them a while ago, but as my target was the older version before the graphics update I ignored them

I am referring to these images after the visual update but before the new hangar
what about the quests page tab. I found only the titles of quests but no description or the entire page.
Also, wondering if you have the .flv or .swf of the old hangar ships(you know the ones rotating)

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Originally Posted by #Heizer™ View Post
You're right, there were some big Renders, found also some old ones (those are still on the live servers)
Those are after july 2010 ships. when the graphics update occured(but they kept the same starbase sprite for a while up to 2013 when I returned again)

But what about big rendered images of the original models? I've found some. But maybe they were on .awd format too on the server? can someone check that.







this one is after 2010 jan leon







Really wondering if pre 2011 do site had something similar to .awd in their asset. I wasn't bothering saving their pages in html format or saving their .swf back then. But probably for anyone who has done this back then can help now.

I could only find this link:
https:// int1.darkorbit.com/do_img/es/hangar/bg_ship52 .jpg

what was it? there's nothing now there.

You may notice the old ships had higher poly count than the new ones. And used different materials this is why new ones look like bunch of plastic kiddie toys. Because they're not photorealistic as the originals. Bp probably thought making them low poly might improve server performance.


here's another nostromo up close I found.



here's a high res spectrum:



darkorbit borrows heavily from star wars and other franchises.

even this SW starfighter is made exactly in the same style as DO. actually BP w ere inspired from some SW game



bp is known for their reuse of older models or ripping off other franchises. Incl. alien's nostromo.

this is a battlestar galactica online(another of their games they cancelled)

it looks like a nostromo with modified poly materials






talking about veng... let's take a look about this veng design:



You can see the difference of detail around the engines between this modern one and the older ones I posted. It's like they stopped bothering with poly count and discarded a few just to put an image there.

DO is like a freemodeled heaven, they probably used a lot of free 3d models to adapt their ships when they first began.

You can notice the similarity between it and star wars and others.





But what they don't understand is.. they need to use their photorealistic style too, like above. That ship is clearly realistic, unlike many goli designs and diminisher(right the ship above looks like a diminisher a bit) because of material and shading. This was a good recipe which made darkorbit famous, but they they probably dropped this as soon as they were getting famous. DO is their only cash cow nowadays. others were deepolis bsgo xblaster spaceinvasion(they sold it because they needed money, just like they do with the current updates to DO) and are seafight, farmerama(?).
diminsher high res:

xblaster is probably the place where the goli design was born. There can be noted some similarities with the mech designs and the original goli 2k hunter

notice same cockpit:





or veng/phoenix cockpit:



xblaster even uses the same material/design for the mech as Do, actually DO came third after it, so it was probably the same team designing the original layout and all.. even rockets.

This is why original ships looked more interesting back then. I also think they resembled movie ship props from tv movies when using that layout.



Not even their revamped 2016 "golaith-x" looked like the original goli



original one was more rugged because of more polycounts perhaps..





and maybe the only new goli design I like is the surgeon. That one is really crafted good.



Anyway, I ll post if I find more. Probably they're scattered on the web. Old laser designs(lf-3 lf-2) would be pretty interesting to find, though they didn't have high res pics.

but bp employees might have all of the models out somewhere... unless they deleted them along with all the posts on their forums. Imagine being a 1k post member from 2008-2012 and get your stuff deleted all of a sudden because of that idiotic cleanup. And many other interesting stories and stuff. (there was a creativity section too).


Here's a demaner sanjiewiz too:


this ship always looked weird. what was the meaning of the name they choose for it anyway...
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Old 05/31/2023, 21:32   #6
 
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Originally Posted by Zizi17 View Post
Here's a demaner sanjiewiz too:


this ship always looked weird. what was the meaning of the name they choose for it anyway...
These names came from an event where the winner would have an NPC with his name, if I'm not mistaken we had 2 NPCs like that, but I won't remember their names.

I imagine the reduction of the ships (All pre-rendered sprites were reduced to half the original size and had their extensions removed in Main.swf and now only the ships considered PETs have their extensions accessible without a heavy modification in the game scripts) it was to make the client lighter, which is a shame because it was a very nice detail the difference in the number of visual weapons depending on the type and number of weapons equipped, Flash Player is a serious problem that has to be replaced soon if this game wants to have a future, they probably still have all the original models, so there's a chance they'll use the prettier versions of the ships in a new 3D client, but unfortunately that doesn't change the fact that the new ships look like toys, I know they were made with 3D in mind so the client wasn't overwhelmed, but man, the difference is visible, just compare Goliath's skill designs to anything released post 2015.
I don't want you to understand that I'm mocking their work, far from it I know how difficult it is to model and pre-redelize models like this, I had this experience a while ago when I was making some ships for a secondary project of mine.
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Old 05/31/2023, 21:41   #7

 
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Originally Posted by -=Flavio=- View Post
These names came from an event where the winner would have an NPC with his name, if I'm not mistaken we had 2 NPCs like that, but I won't remember their names.
Indeed, those names were "SaNeJiEwZ" and "Threeer Y331"


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Old 06/04/2023, 16:37   #8
 
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These names came from an event where the winner would have an NPC with his name, if I'm not mistaken we had 2 NPCs like that, but I won't remember their names.

I imagine the reduction of the ships (All pre-rendered sprites were reduced to half the original size and had their extensions removed in Main.swf and now only the ships considered PETs have their extensions accessible without a heavy modification in the game scripts) it was to make the client lighter, which is a shame because it was a very nice detail the difference in the number of visual weapons depending on the type and number of weapons equipped, Flash Player is a serious problem that has to be replaced soon if this game wants to have a future, they probably still have all the original models, so there's a chance they'll use the prettier versions of the ships in a new 3D client, but unfortunately that doesn't change the fact that the new ships look like toys, I know they were made with 3D in mind so the client wasn't overwhelmed, but man, the difference is visible, just compare Goliath's skill designs to anything released post 2015.
I don't want you to understand that I'm mocking their work, far from it I know how difficult it is to model and pre-redelize models like this, I had this experience a while ago when I was making some ships for a secondary project of mine.
Which software did you use?


----------------------

I also discovered that the original DO ships hres pics can be found in that space age link/game. in the hangar. But I noticed they don't have in the shop the .flv or gif of the lasers or navies rotating. Original lf-3 looked dope asf. And I think I did find a pic of a modern goli with a lf3 on it, that was before 2012 update. they still kept the main original bases on the map for a while too. while changing that blue square on the minimap.


ah there you go:

Sorry that I can't double post. site doesn't allow me. So you would have now to edit all of this out when you quote..
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Old 06/05/2023, 15:48   #9
 
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Which software did you use?


----------------------

I also discovered that the original DO ships hres pics can be found in that space age link/game. in the hangar. But I noticed they don't have in the shop the .flv or gif of the lasers or navies rotating. Original lf-3 looked dope asf. And I think I did find a pic of a modern goli with a lf3 on it, that was before 2012 update. they still kept the main original bases on the map for a while too. while changing that blue square on the minimap.


ah there you go:

Sorry that I can't double post. site doesn't allow me. So you would have now to edit all of this out when you quote..

I used Blender, by the way I have the Goliath Enforcer with the red lasers for the new client if you're interested, I won't be using it for anything else anyway
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Old 06/07/2023, 22:05   #10
 
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I used Blender, by the way I have the Goliath Enforcer with the red lasers for the new client if you're interested, I won't be using it for anything else anyway
Yes sure.

By the way, what software do you think bp used for darkorbit and sf old meshes/sprites?

I checked the downloadable version of darkorbit today, it looks butchered as hell.. even the items in the shop don't rotate anymore which was very interesting, giving the feeling of real 3D, while now it looks nothing more than a painting. The new game is unplayable. All of this because "muh mobile version" "muh updates" while keeping the old playable version is surely achievable. But this is the problem with today's games, they are built to consume more RAM while having horrenderous graphics and giving 0 fun to the player, different from old 2005-2010 games, where the sysreq was much lower but could have been more enjoyable than anything 99% that is on the table today. They also didnt want to keep the adobe flash just because of this too/ Because flash couldnt work with their ugly mobile OS, so they couldn't profit, and by 2020 they took it down. It wasn't about security. it's all about money/ and monopolizing the industry. Taking flash away made small time indie devs less creative. Flash was the key for browser games. everyone could develop one if they had the tech.Honestly every game today is p2w time-coonsuming run of the mill/usual boolshit, including mobile ones, while having the graphics as if a 5-7yr old drawn them. including that rip off shit from seafight, named piarte storm which is from the same company. They only used more unskilled designs and artwork. that's the difference from seafight. They simply don't know how to make games anymore today. And DO + SF should have died back in 2020, not reusing some open source? qtwebdesign whatever their DL client uses now. They will go the way of deepolis soon as people won't play it anymore(LET'S HOPE 10 years or so), this is why private servers should be encouraged.
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Old 06/09/2023, 20:32   #11
 
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Yes sure.

By the way, what software do you think bp used for darkorbit and sf old meshes/sprites?

I checked the downloadable version of darkorbit today, it looks butchered as hell.. even the items in the shop don't rotate anymore which was very interesting, giving the feeling of real 3D, while now it looks nothing more than a painting. The new game is unplayable. All of this because "muh mobile version" "muh updates" while keeping the old playable version is surely achievable. But this is the problem with today's games, they are built to consume more RAM while having horrenderous graphics and giving 0 fun to the player, different from old 2005-2010 games, where the sysreq was much lower but could have been more enjoyable than anything 99% that is on the table today. They also didnt want to keep the adobe flash just because of this too/ Because flash couldnt work with their ugly mobile OS, so they couldn't profit, and by 2020 they took it down. It wasn't about security. it's all about money/ and monopolizing the industry. Taking flash away made small time indie devs less creative. Flash was the key for browser games. everyone could develop one if they had the tech.Honestly every game today is p2w time-coonsuming run of the mill/usual boolshit, including mobile ones, while having the graphics as if a 5-7yr old drawn them. including that rip off shit from seafight, named piarte storm which is from the same company. They only used more unskilled designs and artwork. that's the difference from seafight. They simply don't know how to make games anymore today. And DO + SF should have died back in 2020, not reusing some open source? qtwebdesign whatever their DL client uses now. They will go the way of deepolis soon as people won't play it anymore(LET'S HOPE 10 years or so), this is why private servers should be encouraged.
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Old 06/11/2023, 21:33   #12
 
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Yes, that's it. The goli fresh after the 2010 july updates. Actually 2010 december, that's was when they introduced those designs. I now see the differences. with the red laser in the middle, compared with the weakly designed lf-3.

just like in this image I referenced in the other post:


If you have more resources like this please post. From that period. including the underrated quest pages with those gifs.

I also think that these ships appeared bigger back then. Or maybe's the resolution. Afaik, 2011 fresh-after-update enforcer goli appeared more forceful and realistic even if it was redesigned, because it was bigger.

Other missing pieces of the puzzle are the gif/flv/swf of the old hangar ships. Looked everywhere for them.
eg.:





also this overview page was nice:


quest:



Anyway, old do had its cons: unable to send PM, or view other player's ships, and unable to have more ships in hangar + that idiotic pay a fortune to repair your ship if you were destryoed(for other players yes 300 uri was hard to get or 500-1000 whatever was that price). + that retarded idea of losing money to auction bids. they got rid of it in 2015.

I hafta agree, old DO had its thrills, mby much more than the actual one. ugly sneaky bastards with FE golies or vengs hiding on cloaking cpu in x-1,x-2,x-3,x-4 maps.. oh how much I hated those fucks. ;^) Or getting bid over right before the auction ended in like 15 seconds. fun times eh? lmao

tho bidding for designs is redundant today, everyone will get a red goli, why won't they make it on credits? as it's useless now. even make the goli on credits ffs.

I would like some of the new concepts introduced in DO in the old DO, there's no doubt the game could have been made better, but without most of the useless updates.

Recreating old DO(old ships, old UI) with some of the new concept will equal the real Darkorbit Reloaded, not the ugly reboot from 2013-14.

bp wants money, why won't they start an avatar mmorpg pitch? hahahaha, it would be interesting to see how they put it in practice =)) and advertise it like they did with alot of their games. amazed their brainstorming sessions didn't include this. You would have those flying creatures /mountain banshees as PETS on credits(low quality in game) or with uridium(top notch in game) using the same old dumb linear concept of playing. And those ikrans having multiple "designs" skins,blue green yellow whatever, each one of them costing a whole package of uridium/whatever their new unobtainable currency will be named, oh, what about UNOBTAINIUM(that's canon in avatar, ubh-310). You know, their games are pretty laughable now. And there would be 2 teams: The RDA or the natives, or 3, including the fire natives or ash people. + different rank names for the two teams(Toruk makto for navi== general from DO or pirate lord from SF 1 per life/company; General or Chief of operation for RDA team) And you would have the same boring ugly maps made cheap with no effort. client being 3d of course,*remember bsgo*. Amazed they didn't think of this. Because everytime when a great franchise appears, there also appear a lot of games based on them. Happened a lot 2 decades ago.
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