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DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source

Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.

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Old 02/28/2024, 00:51   #661

 
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Code:
if (this.Ship.shield != this.Ship.maxShield)
{
      this.Send("0|A|SHD|1||");
}
else
{
      this.Send("0|A|SHS|0||");
}

you should check the Attackhitcommand, there should be some bool named "skilled" thats the shield hit thingy
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Old 02/28/2024, 01:25   #662
 
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Originally Posted by #Heizer™ View Post
you should check the Attackhitcommand, there should be some bool named "skilled" thats the shield hit thingy
Well even after forcing that boolean to be true it has no effect, so solution will be deeper in the code.
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Old 02/29/2024, 14:44   #663
 
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Originally Posted by mentoscz View Post
Well even after forcing that boolean to be true it has no effect, so solution will be deeper in the code.
Couldnt get to work either, tried to force them on and nothing happens. Also tried the packet but it doesn't work as I replaced working packet with that and nothing happened when sending. There has to be some other file that is responsible for making it work but cant find it.
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Old 03/01/2024, 13:04   #664
 
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Originally Posted by Gassu231 View Post
Couldnt get to work either, tried to force them on and nothing happens. Also tried the packet but it doesn't work as I replaced working packet with that and nothing happened when sending. There has to be some other file that is responsible for making it work but cant find it.
I'm a little late, are you looking to do the shield absorption effect when hit by an NPC?
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Old 03/01/2024, 14:43   #665
 
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I'm a little late, are you looking to do the shield absorption effect when hit by an NPC?
Yes, that and the normal bubble shield effect but so far no luck
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Old 03/01/2024, 18:10   #666
 
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Originally Posted by Gassu231 View Post
Yes, that and the normal bubble shield effect but so far no luck
Did you manage to get it to work on players?
I was able to do this without any problems years ago, but no luck for NPCs
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Old 03/01/2024, 18:41   #667
 
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Did you manage to get it to work on players?
I was able to do this without any problems years ago, but no luck for NPCs
I'm only trying to get them to work for players since they are both pilot bio effects, and that they would work even without pilot bio points used. How did you get it to work? I spend like 6 hours on this without any success, both of them just refused to work.

EDIT: or do you mean by ''no luck for npc'' that it only displays when players shoot you, not npc?
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Old 03/01/2024, 19:12   #668
 
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Originally Posted by Gassu231 View Post
I'm only trying to get them to work for players since they are both pilot bio effects, and that they would work even without pilot bio points used. How did you get it to work? I spend like 6 hours on this without any success, both of them just refused to work.


Quote:
Originally Posted by Gassu231 View Post
EDIT: or do you mean by ''no luck for npc'' that it only displays when players shoot you, not npc?
It normally only appears when one player attacks another, if I'm not mistaken.
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Old 03/01/2024, 19:34   #669
 
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Originally Posted by -=Flavio=- View Post




It normally only appears when one player attacks another, if I'm not mistaken.
I just did this same thing before coming here about to edit my messege again, yeah... Just realized that shield bubble has been working ALL THE TIME when pvp. Should have tried with second account before using all that time. It just doesnt show it to you, just other people. Now need to figure out how to get it to work so I can see it and get the other one to work as well.

Thank you for that link, I'll take a look

EDIT: Couldn't get to work on mine, errors just kept coming Don't have very high knowledge but I'll keep trying more later
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Old 03/01/2024, 22:00   #670
 
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Originally Posted by Gassu231 View Post
I just did this same thing before coming here about to edit my messege again, yeah... Just realized that shield bubble has been working ALL THE TIME when pvp. Should have tried with second account before using all that time. It just doesnt show it to you, just other people. Now need to figure out how to get it to work so I can see it and get the other one to work as well.

Thank you for that link, I'll take a look

EDIT: Couldn't get to work on mine, errors just kept coming Don't have very high knowledge but I'll keep trying more later
I don't have the cms at the moment, otherwise I would send them to you so you can test this old version of mine, unfortunately it is no longer compatible with the original, and requires its own database and cms, but you can still find some interesting things inside it. But I must say that a lot of things are unfinished
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Old 03/01/2024, 22:13   #671
 
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Originally Posted by -=Flavio=- View Post
I don't have the cms at the moment, otherwise I would send them to you so you can test this old version of mine, unfortunately it is no longer compatible with the original, and requires its own database and cms, but you can still find some interesting things inside it. But I must say that a lot of things are unfinished
It's all right, you have helped already more than enough, thank you really much!

Dont have the list of errors anymore as I just restored to my orginal but had issues especially with this line, dont remember what they were anymore except I think it said this is for C#9 while the rest is 7.3 and couldnt make it work for. most were for this in attackable.cs

EDIT: Well time to throw in towel, managed to get rid of errors but lost fat lasers, after trying to fix that lost the ability to shoot lasers at all
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Old 04/09/2024, 00:36   #672
 
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Originally Posted by -=Flavio=- View Post




It normally only appears when one player attacks another, if I'm not mistaken.
Hi, u can share the sql compatible with that emu?
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Old 03/18/2025, 13:55   #673
 
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#Fixed
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Old 10/13/2025, 11:25   #674
 
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hii anyone have cms and emulator 2020-2024 fixed?
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Old 11/02/2025, 14:24   #675
 
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Originally Posted by FRENKKILLER View Post
hii anyone have cms and emulator 2020-2024 fixed?
what you mean by "fixed" ?
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10.0, 7.5.3, 9.0, darkorbit, emulators

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