Quotes
| 11/16/2021 |
| 04:03 - lioncodes quoted sɴᴏᴡ in post Converting - SCN -> OBJ -> SCN send me proof of people trying to sell the leaked version and i'll make it public
can u add video to how to to use ur tool it havn't .exe file!? |
| 09/19/2021 |
| 12:14 - bogdanbosu quoted sɴᴏᴡ in post wtfblub's S8 Emulator Help run the chat server as well and check again
Thanks snow, it was from chat, didn't noticed that it wasn't working at all. |
| 03/24/2021 |
| 22:44 - Hungaraxxx quoted sɴᴏᴡ in post Does someone haves XBN´S? latest ones taken from official
https://puu.sh/GqiGF/693223e257.zip
you can convert them to xml format using https://github.com/aizuon/xbnConverter
Those xbn don't work for season 10 why? |
| 03/16/2021 |
| 01:30 - Hungaraxxx quoted sɴᴏᴡ in post Problem with GameServer use correct emu config & client season together
go apparently the published emulators do not work q-q do you know any for season 7 ++? |
| 10/13/2020 |
| 17:45 - Deleted Posts |
| 08/01/2020 |
| 00:33 - Link_Darck quoted sɴᴏᴡ in post [Release] S4League Emulator Season 7++ you have to have both a base channel(with id 0) and a normal channel(non 0 id)
with one or two or 10 channels doesn't work.
the problem comes from the client not detecting the channels so please g... |
| 07/31/2020 |
| 22:07 - Link_Darck quoted sɴᴏᴡ in post [Release] S4League Emulator Season 7++ have you created a channel entry in the db?
Yeah, but I'm going crazy, XD.
https://nsa40.casimages.com/img/2020/07/31//200731100728656080.png |
| 05/07/2020 |
| 11:31 - Deleted Posts |
| 04/08/2020 |
| 20:44 - sadfak123 quoted sɴᴏᴡ in post 0.0 Below you can find a repo to my take on S4's ProudNet Client. Repo includes a Base Lib, ProudNet Client Lib, and a Test Project. Every dependency is included in the Repo.
https://github.com/aizu... |
| 03/01/2020 |
| 22:38 - TheBloodyReturn quoted sɴᴏᴡ in post .SCN files to Blender? compile it import a scn select all objects right click and export
an scn exports scn_part. |
| 11/09/2019 |
| 17:21 - its possible that if a lot of people start using it, eac will detect it eventually
its an external trigger bot you dont need a bypass for such thing
The latest supported Visual C++ do... |
| 15:20 - its possible that if a lot of people start using it, eac will detect it eventually
its an external trigger bot you dont need a bypass for such thing
The latest supported Visual C++ do... |
| 06/20/2019 |
| 12:57 - Abi quoted sɴᴏᴡ in post Any way to mutliclient S4 League? block createmutexa hehexd
Any tutorial? |
| 06/17/2019 |
| 10:37 - -PinkiWinki- quoted sɴᴏᴡ in post How to build this one - S4Leauge Run "./build.ps1 dist" in powershell or download binaries from here
that branch is still in early development dont think its playable yet
It is playable |
| 05/13/2019 |
| 17:10 - Artorikus quoted sɴᴏᴡ in post .SCN files to Blender? compile it import a scn select all objects right click and export
But I don't know how to compile it, I only know how to use Blender...
Could you do it please? |
| 10:30 - Artorikus quoted sɴᴏᴡ in post .SCN files to Blender? https://github.com/aizuon/scnTool
Thanks but do you how to use it please? |
| 04/05/2019 |
| 01:59 - Deleted Posts |
| 01:38 - PradaPrahler quoted sɴᴏᴡ in post S4R CT i didnt check memory with x3.xem on but cc is probably checking the message length on recieve func. you could make a version without that " b" padding and it should work. also spamming "te... |
| 03/31/2019 |
| 03:32 - PradaPrahler quoted sɴᴏᴡ in post S4R CT kinda useless because dev can easily read and check if a memory region is modified with x3.xem you should probably make a bypass for that first
It is easy to bypass this shit, but its okay. It's a... |
| 03/24/2019 |
| 14:08 - SilverEmerald quoted sɴᴏᴡ in post S4 League Chit-Chat II it was for testing. took me a while to correctly send equipcheck which results in a crash if sent wrong. thats why
30 attempts to bypass that? wtf!!1!! what a leecher!
salt incoming. |






