Quotes
| 11/16/2021 |
| 04:03 - lioncodes quoted sɴᴏᴡ in post Converting - SCN -> OBJ -> SCN send me proof of people trying to sell the leaked version and i'll make it public
can u add video to how to to use ur tool it havn't .exe file!? |
| 09/19/2021 |
| 12:14 - run the chat server as well and check again
Thanks snow, it was from chat, didn't noticed that it wasn't working at all. |
| 03/24/2021 |
| 22:44 - Hungaraxxx quoted sɴᴏᴡ in post Does someone haves XBN´S? latest ones taken from official
https://puu.sh/GqiGF/693223e257.zip
you can convert them to xml format using https://github.com/aizuon/xbnConverter
Those xbn don't work for season 10 why? |
| 03/16/2021 |
| 01:30 - Hungaraxxx quoted sɴᴏᴡ in post Problem with GameServer use correct emu config & client season together
go apparently the published emulators do not work q-q do you know any for season 7 ++? |
| 10/13/2020 |
| 17:45 - Deleted Posts |
| 08/01/2020 |
| 00:33 - you have to have both a base channel(with id 0) and a normal channel(non 0 id)
with one or two or 10 channels doesn't work.
the problem comes from the client not detecting the channels so please g... |
| 07/31/2020 |
| 22:07 - have you created a channel entry in the db?
Yeah, but I'm going crazy, XD.
https://nsa40.casimages.com/img/2020/07/31//200731100728656080.png |
| 05/07/2020 |
| 11:31 - Deleted Posts |
| 04/08/2020 |
| 20:44 - sadfak123 quoted sɴᴏᴡ in post 0.0 Below you can find a repo to my take on S4's ProudNet Client. Repo includes a Base Lib, ProudNet Client Lib, and a Test Project. Every dependency is included in the Repo.
https://github.com/aizu... |
| 03/01/2020 |
| 22:38 - TheBloodyReturn quoted sɴᴏᴡ in post .SCN files to Blender? compile it import a scn select all objects right click and export
an scn exports scn_part. |
| 11/09/2019 |
| 17:21 - its possible that if a lot of people start using it, eac will detect it eventually
its an external trigger bot you dont need a bypass for such thing
The latest supported Visual C++ do... |
| 15:20 - its possible that if a lot of people start using it, eac will detect it eventually
its an external trigger bot you dont need a bypass for such thing
The latest supported Visual C++ do... |
| 06/20/2019 |
| 12:57 - Abi quoted sɴᴏᴡ in post Any way to mutliclient S4 League? block createmutexa hehexd
Any tutorial? |
| 06/17/2019 |
| 10:37 - -PinkiWinki- quoted sɴᴏᴡ in post How to build this one - S4Leauge Run "./build.ps1 dist" in powershell or download binaries from here
that branch is still in early development dont think its playable yet
It is playable |
| 05/13/2019 |
| 17:10 - Artorikus quoted sɴᴏᴡ in post .SCN files to Blender? compile it import a scn select all objects right click and export
But I don't know how to compile it, I only know how to use Blender...
Could you do it please? |
| 10:30 - Artorikus quoted sɴᴏᴡ in post .SCN files to Blender? https://github.com/aizuon/scnTool
Thanks but do you how to use it please? |
| 04/05/2019 |
| 01:59 - VinaaaCC quoted sɴᴏᴡ in post S4R CT i didnt check memory with x3.xem on but cc is probably checking the message length on recieve func. you could make a version without that " b" padding and it should work. also spamming "te... |
| 01:38 - PradaPrahler quoted sɴᴏᴡ in post S4R CT i didnt check memory with x3.xem on but cc is probably checking the message length on recieve func. you could make a version without that " b" padding and it should work. also spamming "te... |
| 03/31/2019 |
| 03:32 - PradaPrahler quoted sɴᴏᴡ in post S4R CT kinda useless because dev can easily read and check if a memory region is modified with x3.xem you should probably make a bypass for that first
It is easy to bypass this shit, but its okay. It's a... |
| 03/24/2019 |
| 14:08 - SilverEmerald quoted sɴᴏᴡ in post S4 League Chit-Chat II it was for testing. took me a while to correctly send equipcheck which results in a crash if sent wrong. thats why
30 attempts to bypass that? wtf!!1!! what a leecher!
salt incoming. |






