Hey all, so I'm working on companions on a 5517 source. I have them spawning with one issue. The HP bar doesn't show. I'm spawning them just i would spawn a monster. Am I missing anything?
Monsters spawn with HP bars no issue and I'm spawning them just the same. Is there something different in 10014 for companions?
Hey all, so I'm working on companions on a 5517 source. I have them spawning with one issue. The HP bar doesn't show. I'm spawning them just i would spawn a monster. Am I missing anything?
Monsters spawn with HP bars no issue and I'm spawning them just the same. Is there something different in 10014 for companions?
Hm perhaps you're not sending their HP at the correct offset?
It should be 48 or 52 as a ushort (?) if I recall correctly. Not sure on such high patches.
I fixed this problem before, iirc i think you need to make sure the Hitpoints must be the same in client and server..
I verified that the HP was correct in both server and client.
Quote:
Originally Posted by Nyorai
Hm perhaps you're not sending their HP at the correct offset?
It should be 48 or 52 as a ushort (?) if I recall correctly. Not sure on such high patches.
The HP offset is correct, any other monster spawns with the HP bar above their head. Unless there's something different about the way companions are spawned.
CallPets fall into the 700000-799999 ID range. Don't forget to send MsgCallPetInfo (2035) to the owner of the CallPet. Otherwise, yes, it's just the normal MsgPlayer (1014/10014) to spawn it.
CallPets fall into the 700000-799999 ID range. Don't forget to send MsgCallPetInfo (2035) to the owner of the CallPet. Otherwise, yes, it's just the normal MsgPlayer (1014/10014) to spawn it.
I'm following the 700k-799k for their ids, but no luck. Even setting a spawn in the db like a normal mob, they appear with no health bar.
Pretty basic stuff, the only point worth mentioning is the AIType which informs the client (the owner) how it should control the CallPet, since it is the client that controls the movement, attacking, etc.
Pretty basic stuff, the only point worth mentioning is the AIType which informs the client (the owner) how it should control the CallPet, since it is the client that controls the movement, attacking, etc.
id
name
lookface
ai_type
9000
IronGuard
920
1
9001
CopperGuard
920
1
9002
SilverGuard
920
1
9003
GoldGuard
920
1
9005
GhostBat
148
2
9006
FastBat
148
2
9007
SwiftBat
148
2
9008
MagicBat
148
2
9010
GhostBatBoss
548
2
9011
FastBatBoss
548
2
9012
SwiftBatBoss
548
2
9013
MagicBatBoss
548
2
9015
EvilBatA
206
3
9016
EvilBatB
206
3
9017
EvilBatC
206
3
9018
EvilBatD
206
3
9020
FireRatA
209
4
9021
FireRatB
209
4
9022
FireRatC
209
4
9023
FireRatD
209
4
9025
SkeletonA
211
5
9026
SkeletonB
211
5
9027
SkeletonC
211
5
9028
SkeletonD
211
5
So I've followed this, sent the packet once the minion is spawned. Ensured the UID is between 700000-799999, spawn entity packet is correct. Yet HP bar is still not showing up. You have any ideas as to what other issues could be?
Btw, thanks a lot lefty. Shit helps.
So Chris was so correct. Apparently in 5517, the monster.dat names them as escorts instead of guards.
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