Quote:
Originally Posted by Spirited
Hitpoints are calculated on both the client and server. The client calculates maximum hitpoints, and the server needs to calculate both. What do you mean by ollydbg?
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I mean HP-bar that pro4never made it for Apex Conquer
Quote:
Originally Posted by nTL3fTy
It is client-sided and yes it would require OllyDbg or something similar to inspect/debug the client. It is essentially extending the existing functionality of showing monster HP bars to include player HP bars. That's how we implemented it in ConquerPS anyway.
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Thanks

why to start do that , if you can share
Quote:
Originally Posted by teroareboss1
1. there is a constant 999999 to draw hp bar for players
2. you need to send packet 10017 for hitpoints
3. i maked this just for 5017.. there need to recaclulate the y postion .. if the player jump
4. there is one function to check user action .. like if jump.. flay... this return y postion
5. you need to rewrite the y postion with this function
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So you mean it's source side don`t client only