dolhabogdan
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Last Activity: Yesterday 17:52
Quotes
| 08/31/2026 |
| 09:59 - CipherXS quoted dolhabogdan in post Guide (sort of) Rendering GLB files inside conquer A Dragon from Tarisland + Kayn from League of Legends.
Use a native x86 DLL loaded into Conquer.exe. The DLL hooks the client’s monster RoleView/D3D8 render path and intercepts the draw ... |
| 08/24/2026 |
| 04:33 - Fernando Soares quoted dolhabogdan in post Guide (sort of) Rendering GLB files inside conquer I found this really interesting and I want to test it, but for me it only makes sense if I have access to the `.glb` files. Where can I find complete models with textures, skeletons, and ... |
| 08/12/2026 |
| 18:54 - wolfcfx880 quoted dolhabogdan in post MonsterSpawn Packet !! well, for the 5165 patch its packet type 10014 (0x271E)
My client is older than this , it's 5065/5017 |
| 08/04/2026 |
| 20:28 - pintinho12 quoted dolhabogdan in post [Preview]Necromancer class concept Already been working on a shield skill :)
https://youtu.be/WgDOYwmDN2U
OK, TQ should learn from this. This is how you design a skill for the warrior class, not that overpowered stuff ... |
| 08/02/2026 |
| 18:53 - wolfcfx880 quoted dolhabogdan in post [Preview]Necromancer class concept Already been working on a shield skill :)
https://youtu.be/WgDOYwmDN2U
Looks great :bandit: |
| 06/24/2026 |
| 02:14 - nomercyskin1 quoted dolhabogdan in post Conquer Online Map Editor (Work in Progress) That Editor for Eudemons looks beautiful. Also an inspiration for mine just by looking it it ;)
Sure! |
| 06/23/2026 |
| 19:42 - nomercyskin1 quoted dolhabogdan in post Conquer Online Map Editor (Work in Progress) I'd like to show a new map editor I've been working on.
The editor imports maps directly from the game client, so there is no need to manually extract resources before editing.
Featur... |





