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dolhabogdan dolhabogdan is offline

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  • Last Activity: Yesterday 17:52
  • Join Date: 01/19/2009

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08/31/2026
09:59 - CipherXS quoted dolhabogdan in post Guide (sort of) Rendering GLB files inside conquer
A Dragon from Tarisland + Kayn from League of Legends. Use a native x86 DLL loaded into Conquer.exe. The DLL hooks the client’s monster RoleView/D3D8 render path and intercepts the draw ...
08/24/2026
04:33 - Fernando Soares quoted dolhabogdan in post Guide (sort of) Rendering GLB files inside conquer
I found this really interesting and I want to test it, but for me it only makes sense if I have access to the `.glb` files. Where can I find complete models with textures, skeletons, and ...
08/12/2026
18:54 - wolfcfx880 quoted dolhabogdan in post MonsterSpawn Packet !!
well, for the 5165 patch its packet type 10014 (0x271E) My client is older than this , it's 5065/5017
08/04/2026
20:28 - pintinho12 quoted dolhabogdan in post [Preview]Necromancer class concept
Already been working on a shield skill :) https://youtu.be/WgDOYwmDN2U OK, TQ should learn from this. This is how you design a skill for the warrior class, not that overpowered stuff ...
08/02/2026
18:53 - wolfcfx880 quoted dolhabogdan in post [Preview]Necromancer class concept
Already been working on a shield skill :) https://youtu.be/WgDOYwmDN2U Looks great :bandit:
06/24/2026
02:14 - nomercyskin1 quoted dolhabogdan in post Conquer Online Map Editor (Work in Progress)
That Editor for Eudemons looks beautiful. Also an inspiration for mine just by looking it it ;) Sure!
06/23/2026
19:42 - nomercyskin1 quoted dolhabogdan in post Conquer Online Map Editor (Work in Progress)
I'd like to show a new map editor I've been working on. The editor imports maps directly from the game client, so there is no need to manually extract resources before editing. Featur...

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