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[Preview]Necromancer class concept

Discussion on [Preview]Necromancer class concept within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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[Preview]Necromancer class concept

This is an extension to the taoist class. I felt like the game is missing something. Built on the 5165 client.



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Great Work
But if you feel that there is something is missing !
try to add something to warriors
Warriors are abandoned on legacy versions
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Quote:
Originally Posted by wolfcfx880 View Post
Great Work
But if you feel that there is something is missing !
try to add something to warriors
Warriors are abandoned on legacy versions
Gotta love the "great work, but" comments.

Here's a real comment: this looks great. Hella good. And if you're looking for feedback or ideas, I'd say it may be worth taking a look at the necromancer class from Eudemons. There may be some cool effects and skills that you can consider from there. Looking forward to seeing this in a server someday or something.
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Originally Posted by Spirited View Post
Gotta love the "great work, but" comments.

Here's a real comment: this looks great. Hella good. And if you're looking for feedback or ideas, I'd say it may be worth taking a look at the necromancer class from Eudemons. There may be some cool effects and skills that you can consider from there. Looking forward to seeing this in a server someday or something.
It will happen, but it will take a while. I'll also take a look at the Eudemons Necromancer. Thank you!

Right now I'm redesigning how equipment progression works to create a better gold sink and hopefully tackle the endless inflation and also splitting the world into three clans, each with its own map, to make Pvp more rewarding and give players from the same clan a sense of unity. Hopefully that will tackle the endless toxicity as well. At least that's the plan.
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Quote:
Originally Posted by Spirited View Post
Gotta love the "great work, but" comments.

Here's a real comment: this looks great. Hella good. And if you're looking for feedback or ideas, I'd say it may be worth taking a look at the necromancer class from Eudemons. There may be some cool effects and skills that you can consider from there. Looking forward to seeing this in a server someday or something.

Hold on a moment.
I don't know much about Eudemons other than her name and the fact that it is affiliated with TQ.
I’m not familiar with the characters or their backgrounds.

Don't blame me on this
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Wow great job!
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Originally Posted by wolfcfx880 View Post
Great Work
But if you feel that there is something is missing !
try to add something to warriors
Warriors are abandoned on legacy versions
Already been working on a shield skill
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Originally Posted by dolhabogdan View Post
Already been working on a shield skill
Looks great
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Originally Posted by dolhabogdan View Post
Already been working on a shield skill
OK, TQ should learn from this. This is how you design a skill for the warrior class, not that overpowered stuff that they did.
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