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Conquer Online Map Editor (Work in Progress)

Discussion on Conquer Online Map Editor (Work in Progress) within the CO2 Private Server forum part of the Conquer Online 2 category.

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Conquer Online Map Editor (Work in Progress)

I'd like to show a new map editor I've been working on.

The editor imports maps directly from the game client, so there is no need to manually extract resources before editing.
Features
Import maps directly from the game client.
Dual map views:
Game Map View - edit the visual terrain and place objects.
DMap View - edit blocked cells, walkable areas, surfaces, and elevation.
The Game Map and DMap are fully synchronized. You can select and edit DMap cells directly from the Game Map without switching views. Blocking, walkable areas, surfaces, and elevation changes are immediately reflected in the DMap.

Create completely new maps from scratch.
Place new objects or edit existing ones.
Move, drag, rotate, copy, and delete map objects.
Built-in client asset library for quick object placement.
Export maps directly back into the client format.
GIMP Integration

One of the main features is the GIMP workflow.
The editor exports the entire terrain as a single PNG and automatically opens it in GIMP. You can freely paint or modify the terrain using all of GIMP's tools.
After saving the PNG, the editor automatically detects the changes, reloads the terrain in real time, and generates all required DDS tiles and related files needed for the edited map to work in the client.

The screenshots below demonstrate this by showing the same yellow drawing appearing in GIMP, inside the editor, and finally in-game.

Note: This project is still a work in progress, and I plan to continue improving it





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Quote:
Originally Posted by dolhabogdan View Post
I'd like to show a new map editor I've been working on.

The editor imports maps directly from the game client, so there is no need to manually extract resources before editing.
Features
Import maps directly from the game client.
Dual map views:
Game Map View - edit the visual terrain and place objects.
DMap View - edit blocked cells, walkable areas, surfaces, and elevation.
The Game Map and DMap are fully synchronized. You can select and edit DMap cells directly from the Game Map without switching views. Blocking, walkable areas, surfaces, and elevation changes are immediately reflected in the DMap.

Create completely new maps from scratch.
Place new objects or edit existing ones.
Move, drag, rotate, copy, and delete map objects.
Built-in client asset library for quick object placement.
Export maps directly back into the client format.
GIMP Integration

One of the main features is the GIMP workflow.
The editor exports the entire terrain as a single PNG and automatically opens it in GIMP. You can freely paint or modify the terrain using all of GIMP's tools.
After saving the PNG, the editor automatically detects the changes, reloads the terrain in real time, and generates all required DDS tiles and related files needed for the edited map to work in the client.

The screenshots below demonstrate this by showing the same yellow drawing appearing in GIMP, inside the editor, and finally in-game.

Note: This project is still a work in progress, and I plan to continue improving it





We were working on same project here

Gallery 1
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Quote:
Originally Posted by nomercyskin1 View Post
We were working on same project here

Gallery 1
That Editor for Eudemons looks beautiful. Also an inspiration for mine just by looking it it
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Originally Posted by dolhabogdan View Post
That Editor for Eudemons looks beautiful. Also an inspiration for mine just by looking it it
Sure!
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OMG, Is this already for sale? I need it urgently.
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