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New Ideas For Mods.

Discussion on New Ideas For Mods. within the Mabinogi forum part of the MMORPGs category.

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Old 03/09/2010, 15:52   #76
 
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Quote:
Originally Posted by Uncreative. View Post
It's possible, but underground, so don't get your hopes high on getting your hands on this one.
(About the running with meditation.)

Really? I thought it was patched. I was able to get it to run without a wand with meditation but the server would check me and rubberband me back. Much like Moving Aim.

Quote:
Originally Posted by aclazer View Post
-sketch even if a monster moves/unlimited sketch distance?
In the dll's it looks possible... Not sure if it's server checked though... I know sketch time is. =(
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Old 03/09/2010, 18:48   #77
 
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Umm, in a previous post here it was discussed that sketching could be upgraded and ranked and as an effect has a negative impact on your ability to sketch, so it is a rankable skill.
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Old 03/09/2010, 23:01   #78
 
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Originally Posted by pawntobishop View Post
There's no reason it couldn't be done, there is a blatant call to check max HP, MP and STAM, a simple copy paste of the call and the address should do it.
That would be helpful, in so many ways.

Also how about:
Open Personal Shop Anywhere
Metal Dyes using the Regular Dye Pallet/Dye being able to be used on any material
Hide skill for humans & Giants

I'm new to this stuff but i'm willing to contribute to the community as soon as i learn the basics of modding mabinogi. I've had practice with this stuff before
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Old 03/09/2010, 23:17   #79
 
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Quote:
Originally Posted by XxKillomaticxX View Post

Also how about:
Open Personal Shop Anywhere
Metal Dyes using the Regular Dye Pallet/Dye being able to be used on any material
Hide skill for humans & Giants

I'm new to this stuff but i'm willing to contribute to the community as soon as i learn the basics of modding mabinogi. I've had practice with this stuff before
Not possible on all 3
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Old 03/10/2010, 05:35   #80
 
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I'm just throwing ideas since i don't have any idea how this games runs at the moment,

Speed Mod (Giant&Human Speed=Elf Speed).
Plant Barrier Spikes Anywhere
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Old 03/10/2010, 05:39   #81
 
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Quote:
Originally Posted by XxKillomaticxX View Post
I'm just throwing ideas since i don't have any idea how this games runs at the moment,

Speed Mod (Giant&Human Speed=Elf Speed).
Plant Barrier Spikes Anywhere
1st one isnt possible but im not so sure on the 2nd.
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Old 03/10/2010, 05:41   #82
 
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The barrier spikes anywhere mod may be possible, it depends on how open the call is and whether or not the location the spikes are able to be used in is checked with the skills rank.
I'm thinking that that might be possible.
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Old 03/10/2010, 07:32   #83
 
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What about increased attack range? That'd be fun.
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Old 03/10/2010, 15:20   #84
 
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attack range is usually determined by equips and rank and are therefore say it with me people............. SERVERSIDED
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Old 03/10/2010, 16:06   #85
 
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Quote:
Originally Posted by Infylos View Post
What about increased attack range? That'd be fun.
You can get it to display range % out of range, but it won't hit.
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Old 03/10/2010, 16:17   #86
 
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You can get the game to display a lot of things that don't effect the gameplay at all, for example;
that you can target something out of range
that your aim is at 99%
that your aim is at 0%
that you already have a skill loaded
that a skill has not been canceled
that you are using the charge skill
that you are using the final hit skill
and many others that simply appear that way to you, but to everyone else and as far as the server is concerned do absolutely nothing.
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Old 03/10/2010, 23:00   #87
 
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luls if you made barrer spikes anywhere... i could think of endless possibilitys Trapping bots lmao
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Old 03/10/2010, 23:05   #88
 
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Speaking of bots, what are the Quiz Bombs supposed to do? I used one on a bot and nothing happened. Twas lame.
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Old 03/10/2010, 23:08   #89
 
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they send like a code thingy and they have to get it exact or dc's them, some bots can now detect the letters and get past it
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Old 03/10/2010, 23:12   #90
 
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Quiz bombs give bots 1000 exp.
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