it can be done, ive made progress, i can instantly shoot my magnum shot as an always critical from max range distance but my regular ranged attack shows as a giants spear and my human is unable to shoot =\ i need to stop being lazy and go back in and fix it in oly
it can be done, ive made progress, i can instantly shoot my magnum shot as an always critical from max range distance but my regular ranged attack shows as a giants spear and my human is unable to shoot =\ i need to stop being lazy and go back in and fix it in oly
To do this mod you need to map out the functions for what your modding and understand how each sequence coincides with the game. You also need to use a little head work and decide the most efficient way of doing what you want to do, for example modding one line could interfere with the functions that acess that very same line, sometimes theres more than one way to do a specific mod its all about knowing just what to do and how its going to affect you. I attempted to do my own range mod and ended up with an automatic magnum shot whenever I press it; it instantly loads and aims and fires and gets stuck in a loop, also my normal range attack refuses to fire because it thinks i have a giants ranged attack item equipped, BACK TO THE DRAWING BOARD /wrists -_-
and by the way IDA's graph/text mode and searching all instances of a specific word will work wonders for you. If you find something my best suggestion is keep it to yourself write down FUNCTIONS NOT ADRESSES because an address can change and so can functions but if you understand its basic process your likely to have a very successful modding experience.
the reason its a 100% miss is because thats exactly what its modded to do. JZ, jump if zero, JMP jump no matter what, your jumping the part that checks if its a 0 so its always going to miss, go a bit further into its routine youll find what to edit
the reason its a 100% miss is because thats exactly what its modded to do. JZ, jump if zero, JMP jump no matter what, your jumping the part that checks if its a 0 so its always going to miss, go a bit further into its routine youll find what to edit
JZ = JE, jump if equal.
It jumps if the isneedaiming function returns true. Changing that JE to a JMP makes it jump even if the isneedaiming function isn't true. The reason it's 100% miss is because there is a server check. The server check checks if isneedaiming returned true or not. If it returned true, it will allow shooting. If it returned false, you get 100% miss.
Sentry Nell Range Request 06/19/2010 - S4 League - 4 Replies Kann mir jmd das per PM noch mal zeigen xD
Das mit der Sentry Nell Range mit UCE
Geb dafür Semi Pro Acc Level 21 120k pen und der ACC hat noch Fish subs
[Request] PS Range + Range Adresse 06/03/2010 - S4 League - 0 Replies Hi , ich suche jemanden der mir die richtige und funktionierende
PS Range + Range Adresse geben kann.
Bitte nicht die aus den public CT's diese gehen bei mir nicht!
Danke
Request: Game fix - NPC range ? 04/10/2010 - RF Online - 1 Replies Right one thing about this game that really caught up to me is the NPC range of any player/mob.. Its just WAY too short. I mean I can hardly see someone before they bomb nukes on me n sh1t (I have NPC range on 7 ofc).
It's just not enough, its like, your almost blind playing this game rofl.
So what im wondering is if its possible to increase the range you can see? Its just retarded like it is now. You can't really do open PVP cause they just port almost next to you - its like as if its MADE...
[Request] Range Value Cabal PH 09/18/2009 - Cabal Online - 1 Replies ello guyz is there anyone knows the range value in cabal ph? i hope someone knows it... because i dont know how to find the range