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100% Enchant

Discussion on 100% Enchant within the Mabinogi forum part of the MMORPGs category.

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Old 12/10/2009, 02:56   #31
 
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It was just an exaggeration.
There would also probably be more than a few raccoon cub armors.
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Old 12/10/2009, 03:08   #32
 
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its actually easier to get them (Cub Enchanted Items) from DD or gacha then it is to make them anyways, even with 100% enchant.

and yes it does exist. i used to have it. last year it was, before i had to emergency dump my OS and i lost everything

-100% enchant
-No Step Enchant required
-Use Enchant after time limit is up (and/or no time limit exist)

are the ones i've found/used to have.
all of em work, so if your looking for an end to your means, there you go.
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Old 12/10/2009, 03:13   #33
 
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I knew they work I have friends who have them. Could I ask for a hint? I mean I found the enchant parts of Skill.dll and Standard.dll

That guy said that it was easier just editing the success rates in standard than the skill itself. But the enchant section of Standard is quite big so all I need is a couple nudges and I should be able to get it. I was able to somehow LOWER my success rate so I can't be that far off. 65% success rate on rank D scroll. lololo
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Old 12/10/2009, 03:24   #34
 
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and how did you manage that much fail? xD

no really, tell me. i feel like sabotaging some of my friends
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Old 12/10/2009, 03:58   #35
 
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I was looking around and saw a bunch of JEs and JBs and JOs so like a noob I started making them JMP one at a time and testing in between. Then I got an alby enchant and when i went to use it my success was 65% for a rank D enchant and my int is like 256 so I'm like what lol that can't be.
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Old 12/10/2009, 04:01   #36
 
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lmao.
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Old 12/10/2009, 04:25   #37
 
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Quote:
Originally Posted by redjoker5 View Post
I was looking around and saw a bunch of JEs and JBs and JOs so like a noob I started making them JMP one at a time and testing in between. Then I got an alby enchant and when i went to use it my success was 65% for a rank D enchant and my int is like 256 so I'm like what lol that can't be.
You probably made it jump over the spot of code where it checks your int for the success rate, so when it was told to skip that, it probably said you have 0 int.
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Old 12/10/2009, 05:16   #38
 
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You probably made it jump over the spot of code where it checks your int for the success rate, so when it was told to skip that, it probably said you have 0 int.
You're right I didn't even think about that. I gotta find that **** and fix it now lol I lost the spot where it was at.
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Old 12/10/2009, 06:21   #39
 
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Nah, Skill.dll.

The enchant has been patched.
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Old 12/10/2009, 06:27   #40
 
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Quote:
Originally Posted by styg2012 View Post
Nah, Skill.dll.

The enchant has been patched.
What?

EDIT: Ok, I think I broke my enchant function. And I tried replacing the standard.dll with a clean one and now mabi won't even start. HELP!

EDIT2: Nevermind. It's fixed. But that puts me back at square one. Someone who has done this before please give me a nudge or something. I can feel I'm close but since I'm basically taking shots in the dark here I can't know for sure unless someone who has done this before let's me know. TOSS ME A COOKIE!
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Old 12/10/2009, 06:37   #41
 
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Quote:
Originally Posted by styg2012 View Post
Nah, Skill.dll.

The enchant has been patched.
that sir, was a fail.

.dll files dont get patched on mabi updates currently, only the .pack files do.

dll files have all the info up to a certain generation atm, after that they'll add in new ones, probably up to dad with the latest Kr patch.

thats when you have to remake em.



Quote:
Originally Posted by redjoker5 View Post
What?

EDIT: Ok, I think I broke my enchant function. And I tried replacing the standard.dll with a clean one and now mabi won't even start. HELP!
its because your other dll's are edited to, no? go get a full set of clean files.
in the future make backups before you edit things, incase you **** it up
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Old 12/10/2009, 07:35   #42
 
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Yeah, that's what I did. I installed clean files then transferred my mods to those and backed them up. I fixed the Int thing though. Back to the drawing board.
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Old 12/10/2009, 07:50   #43
 
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good :3

you have earned a cookie ;o

-gives to-

no, rele. theese cookies are ******* delicious. o3o.
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Old 12/10/2009, 17:34   #44
 
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Thief. Those cookies were mine to begin with. This guy is feeding me back my own food. Lol.

Nah but here's the thing. I managed to skip over the int check. Does that mean I'm close or was it just an unlucky ****-up? And if I'm close how the hell can I see what I'm actually editing. There has to be a way to read these things so you can tell which parts do what.
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Old 12/10/2009, 18:14   #45
 
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Quote:
Originally Posted by redjoker5 View Post
Thief. Those cookies were mine to begin with. This guy is feeding me back my own food. Lol.

Nah but here's the thing. I managed to skip over the int check. Does that mean I'm close or was it just an unlucky ****-up? And if I'm close how the hell can I see what I'm actually editing. There has to be a way to read these things so you can tell which parts do what.
Most likely an unlucky fuckup. It simply means you're in the part of standard.dll where it has information on enchanting and such. I'm looking for the same thing you are at this point and I'm looking for possible codes to edit. The most I've found is something about it beginning the enchant, which contains information about it cancelling and ending. I'll probably be spending the weekend on this **** ><
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