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100% Enchant

Discussion on 100% Enchant within the Mabinogi forum part of the MMORPGs category.

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Old 12/31/2009, 11:13   #61
 
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Ok, I think I figured this out. Can someone help me with the last part? Which jump do I put the NOP in? I'm not that good with assembly so I still can't figure out what each jump does or looks for just by looking at it.

PM me plox.
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Old 01/01/2010, 09:02   #62
 
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test ah, 41h

Change that to something else?
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Old 01/01/2010, 12:27   #63
 
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there's a failed attempt that i did today. in text:10011689 under standard.
i edited (i remember i was)push 8 to mov al, 1 and the line to retn.
but that was a misunderstanding.
however, i do THINK that alwayssuccess part has several jnz and jzs pointed to 2 strings, i'll try to c if that two gets me something.
well, hope my failure helps u a little.
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Old 01/01/2010, 20:25   #64
 
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Quote:
Originally Posted by Riccoliu View Post
there's a failed attempt that i did today. in text:10011689 under standard.
i edited (i remember i was)push 8 to mov al, 1 and the line to retn.
but that was a misunderstanding.
however, i do THINK that alwayssuccess part has several jnz and jzs pointed to 2 strings, i'll try to c if that two gets me something.
well, hope my failure helps u a little.
Are you sure it's Standard.dll?

If I'm not mistaken, there is no such a thing "10011689."

Seems more like Skill.dll.
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Old 01/02/2010, 07:32   #65
 
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hey guys my friend brought up a good point while i was telling him what i was reading here, is not not possible to take the 100% success of enchanting fire ball and ar pages and do the same with enchanting?
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Old 01/02/2010, 09:53   #66
 
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Quote:
Originally Posted by styg2012 View Post
Are you sure it's Standard.dll?

If I'm not mistaken, there is no such a thing "10011689."

Seems more like Skill.dll.
ops, my mistake, but standard has "10011689" it just wasn't the string i edited yesterday, the one to mov al,1 is 100115be. the 1001689 is the one that i think shows the result. but. they are in standard for sure
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Old 01/03/2010, 04:09   #67
 
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Quote:
Originally Posted by Riccoliu View Post
ops, my mistake, but standard has "10011689" it just wasn't the string i edited yesterday, the one to mov al,1 is 100115be. the 1001689 is the one that i think shows the result. but. they are in standard for sure
well, I dont see it. Standard is only 65XXXXX's.

While skill.dll is 100XXXXX.
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Old 01/03/2010, 04:53   #68
 
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The enchant mod is in standard.dll, if that helps you guys any. lol
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Old 01/03/2010, 13:04   #69
 
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By that statement, do you feel you're ready for a ? I never received a PM so I assumed you were still in the process of developing/testing this enchant/burn mod.
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Old 01/03/2010, 13:25   #70
 
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Someone help with this. I lost my place in the dll now I can't find the part I edited before to skip the INT check. I did a search for instances of Enchant but there's A LOT. Any clues on part of the name or something? I can smell this already I have to know if I'm close or not.
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Old 01/04/2010, 01:57   #71
 
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Quote:
Originally Posted by Checkbox View Post
By that statement, do you feel you're ready for a ? I never received a PM so I assumed you were still in the process of developing/testing this enchant/burn mod.
It means I'm still developing.
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Old 02/16/2010, 08:41   #72
 
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100% Burn & Perfect Enchant Rolls

I'm not requesting anything. I'm simply curious as to whether or not these two hacks actually exist, or did exist. One would allow 100% burns from items, and the other would allow you to get a perfect roll if you enchanted an item. So for example, if you enchanted Darkness and it succeeded, it would be +15.

Anyone heard of such a thing?
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Old 02/16/2010, 08:59   #73
 
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No but it is a good Dream
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Old 02/16/2010, 14:07   #74
 
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They did, long ago. But they got patched.
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Old 02/16/2010, 18:55   #75
 
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Originally Posted by kevsprk_ View Post
it rel u juz ned no how o;
o-o; Anyone know why this guy is here? ^^^
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Closed Thread


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