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[Release] Gerent Installer r67

Discussion on [Release] Gerent Installer r67 within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 09/24/2010, 05:40   #16
 
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Quote:
Originally Posted by Halfslashed View Post
Wow, this is the first decent thing i've seen in a long time.

Someone who's made a full fledged working memory patch for the public..

I'm amazed that someone here has done something.
Well... it's still missing some things. I removed quite a few patchers since Nogi kinda conflicted with things (the little things really do count). Though I will try to make it standalone if I'm able to add all his little goodies he has; as well as 'sorta' create my own CP read edit.

----------

Problems noted to be fixed:
-Some problems with overwriting pre-generated files from Tiara/Gerent with the installer. | Something to do with user administrative rights? This will cause problems in the future for updating data folder edits as well as the bdcap32.dll/ini. If the user doesn't know what they're doing.
--Manually uninstalling the patch before installing new files would be the way to go at the moment.

-SoG Helper v1 needs to be reworked since one of the patches changes IsMovingAim a bit, therefore giving an odd effect to range users; especially with Magshot. I particularly don't mind it, but I'll probably separate it into another toggle since other people don't like it. Could actually turn that into a Radio button, so elves could use that to do the lag fix...


-Swapped to Bdcore32.dll, but cannot release until people understand that they need to remove the Bdcap32... (why didn't I just make that uninstaller?)

----------

Don't expect too many changes so quickly though, college has me with Mid-terms around the corner.

Hope some of ya are happy though! ^^
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Old 09/24/2010, 10:06   #17
 
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I talked to Iesuok and he said that you used the patcher output from my mod as reference for some of your mods. Are you just using the data as your search and replace strings or are you making an effort at understanding what each modification does before using it?

I would also like to know to what extent you are using the data from my patcher as there isn't much innovation or educational value if you're just taking the path others have taken and ripped from my mods to put in your patcher without understanding what's going on.

I also don't appreciate my research being integrated into public releases, especially without my knowledge. Although I do reverse and integrate other mods in my own works, I do make an effort at understanding what each change does and credit those whose works I use. Although I'm not doing this for the credit, I do care when people take credit for my research.

If "SoG Helper v1" is the same as Aldeel's "Elf Lag" fix, then it leaves me under the impression that you're just ripping off other people's works without understanding it because anyone who took the effort to really understand what it does would know it fixes no lag and simply gimps your elf.
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Old 09/24/2010, 11:51   #18
 
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Originally Posted by Checkbox View Post
I talked to Iesuok and he said that you used the patcher output from my mod as reference for some of your mods. Are you just using the data as your search and replace strings or are you making an effort at understanding what each modification does before using it?

I would also like to know to what extent you are using the data from my patcher as there isn't much innovation or educational value if you're just taking the path others have taken and ripped from my mods to put in your patcher without understanding what's going on.

I also don't appreciate my research being integrated into public releases, especially without my knowledge. Although I do reverse and integrate other mods in my own works, I do make an effort at understanding what each change does and credit those whose works I use. Although I'm not doing this for the credit, I do care when people take credit for my research.

If "SoG Helper v1" is the same as Aldeel's "Elf Lag" fix, then it leaves me under the impression that you're just ripping off other people's works without understanding it because anyone who took the effort to really understand what it does would know it fixes no lag and simply gimps your elf.
Actually, I hardly EVER frequent these forums for information, and I do give credits, kthx. <_<

If you want the full explanation of how I specifically found those things, then sure:
Being on Ruairi and exposed to Xin, Anthony, Kou, and Josh, I decided to try learning on my own. Before this, I had no knowledge nor did I have the real SoG and OCFB mods, etc etc. To start, Anthony introduced me to directly editing libraries with Olly. Also showed me a bit of how IDA worked. I was shown how to do the usual skill edits: *, *, *l, and well you get it. How he obtained knowledge of such mods, I have no idea, but he discovers things daily--and I can guarantee he was one of the few to make * work for him without leeching information.
Anyways, they were the usual non-conditional jump edits, or a NOP (None being applied in this case actually), whereas I just tried JMPing literally everything I could find. Yeah, funny. After I began use Mabipake with a little well-known glitch which was patched just recently. Using the logs from things such as TT, I saw a few more edits which I could just use--oh hey, mov al,1 seems to do something! Let's use it. Right above the edits which those applied to in Standard? Oh look: IsMovingAim. Oh look, small function, try a *? Try a * * * change? Oh look results. Applied logic works well, though no, I didn't know what the hell I was doing at the time. I seriously don't think my edit causes the elf lag fix, though I've never looked into that--I run a human!

But hey, you tell me: ***Removed

This was literally 2 months or so ago, so let's fast forward.
I started taking Japanese 101 in college. While I quickly figured out that you could merge the glyphs for font files and type what you wanted, it just wasn't the same! So I asked around, posted on these forums... <.< I was referenced to ***, yes? Let's now apply the edit back from 3 months ago with a change of the opposite *** w/e to see what happens. Goody, swapped interface. Am I still trying to enable Japanese particularly? Very much so.

TL;DR: Try things, THEY WORK.

Now the issue with your GS pack. I did NOT output any information from it--honestly. If I barely understand ASM itself, why would I attempt to REVERSE it? Hell, I found it difficult enough to find the new Hshield offset, don't overestimate me. The most I did was what I've been doing the entire time: Read the INI, look for information around it to gauge what's possible. Before I even attempt to learn better of how memory stacks and shit works, I'll attempt to work on learning C++ better; I just barely got those Radio buttons working, which I think you'd chuckle at how difficult it was for me.

All in all, I'm offended--no offense, I'm really trying here. I don't know why Kou said that, I don't even recall talking to him about GS at all. How do I know of it? I got it with a pack of files from another friend while I was simply looking for information on what was possible. You need to remember that when common logic is applied in one area, it can very well apply to the next where similarities fall together. So please, don't dash my hopes when I get that great feeling of getting something to work. -End rant lol

Quote:
Originally Posted by Checkbox
The OP can't answer it properly because that was originally part of my patcher. Things are switched around because he couldn't completely port my mod and handle all of the side effects of my approach of it. If he's blindly using my research in his work, then he would've realized pleione has seen major changes since then.
***Removed


----------------------

Reference to earlier post:
Also, changed my mind about bdcore32, I'm gonna attempt nmconew, though I don't know how a Nexon-made library will fit with things (2 exports loaded far down the list of being loaded from the client, can't complain).
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Old 09/24/2010, 12:15   #19
 
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I didn't expect a response so soon. I was going to remove some of the parts of my post since I realized I may have jumped to conclusions. Sorry. I already deleted the other half of my post before seeing this response, no point in modifying the first half seeing as you already responded.

I'll just respond to the parts that are relevant since Iesuok more or less gave me your background.

Quote:
Originally Posted by Josephcheck View Post
Oh look: ***. Oh look, small function, try a ***? Try a *** change? Oh look results. Applied logic works well, though no, I didn't know what the hell I was doing at the time. I seriously don't think my edit causes the elf lag fix, though I've never looked into that--I run a human!
Quote:
Originally Posted by Josephcheck View Post
-SoG Helper v1 needs to be reworked since one of the patches changes IsMovingAim a bit, therefore giving an odd effect to range users; especially with Magshot. I particularly don't mind it, but I'll probably separate it into another toggle since other people don't like it. Could actually turn that into a Radio button, so elves could use that to do the lag fix...
You mentioned IsMovingAim and elves and lag fix leading me to think you fell for Aldeel's idiotic placebo. If that was a misunderstanding, sorry. The above quote gave me that impression. It's actually that block too that led me to think that your research may have not been legitimate.

Quote:
Originally Posted by Josephcheck View Post
Now the issue with your GS pack. I did NOT output any information from it--honestly. If I barely understand ASM itself, why would I attempt to REVERSE it?
I jumped the gun. I'm sorry. Thank you for not stealing my research in the production of your work.

Quote:
Originally Posted by Josephcheck View Post
All in all, I'm offended--no offense, I'm really trying here. I don't know why Kou said that, I don't even recall talking to him about GS at all. How do I know of it? I got it with a pack of files from another friend while I was simply looking for information on what was possible. You need to remember that when common logic is applied in one area, it can very well apply to the next where similarities fall together. So please, don't dash my hopes when I get that great feeling of getting something to work. -End rant lol
It's understandable you are offended and you have every right to be. All I can do is explain where I am coming from. People use the output from my patcher and stick it in their dll's and/or patcher and then release it claiming it's their own work. That's not research, that's not innovation, that's just plain theft. And it happens...a lot. If it isn't apparent, I tend to fly off the handle when I notice it happening.

If you say you didn't do it, you didn't do it. Please understand that I'm not trying to hinder innovation. I'm all for it, the community needs people like you. Theft and misinformation on the other hand are things that I know will hinder the chance at innovation. There is no learning when people just use my patcher output as search and replace strings which is why I do not approve of that, there is no improvement in blindly using other people's work.

So, again, sorry for misunderstanding. I misinterpreted a block of text you wrote and lost my cool and apparently couldn't undo the damage in time.

By the way, you'd be surprised about how many people don't try things. It's why people still believe elves have a lag that is only fixed by disabling the ability to move while aiming and that modifying code that isn't executed is a valid fix.

Quote:
Originally Posted by Josephcheck View Post
Now the issue with your GS pack. I did NOT output any information from it--honestly. If I barely understand ASM itself, why would I attempt to REVERSE it?
Back to this block, the popular solution other people took was take the generated gspatch.ini and use that to develop the mod. You don't have to understand asm or reverse anything when you can cheat. I really really do not like this approach to "innovation" and understandably will not approve of public releases when mods are done in that fashion.

Yet again, if your research was legitimate, I'm sorry for jumping the gun and thinking that like the many others before you, that you just stole other people's work and claimed it as your own.
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Old 09/24/2010, 12:44   #20
 
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Originally Posted by Checkbox View Post
I didn't expect a response so soon. I was going to remove some of the parts of my post since I realized I may have jumped to conclusions. Sorry. I already deleted the other half of my post before seeing this response, no point in modifying the first half seeing as you already responded.

I'll just respond to the parts that are relevant since Iesuok more or less gave me your background.





You mentioned IsMovingAim and elves and lag fix leading me to think you fell for Aldeel's idiotic placebo. If that was a misunderstanding, sorry. The above quote gave me that impression. It's actually that block too that led me to think that your research may have not been legitimate.



I jumped the gun. I'm sorry. Thank you for not stealing my research in the production of your work.



It's understandable you are offended and you have every right to be. All I can do is explain where I am coming from. People use the output from my patcher and stick it in their dll's and/or patcher and then release it claiming it's their own work. That's not research, that's not innovation, that's just plain theft. And it happens...a lot. If it isn't apparent, I tend to fly off the handle when I notice it happening.

If you say you didn't do it, you didn't do it. Please understand that I'm not trying to hinder innovation. I'm all for it, the community needs people like you. Theft and misinformation on the other hand are things that I know will hinder the chance at innovation. There is no learning when people just use my patcher output as search and replace strings which is why I do not approve of that, there is no improvement in blindly using other people's work.

So, again, sorry for misunderstanding. I misinterpreted a block of text you wrote and lost my cool and apparently couldn't undo the damage in time.
Eh, I lost my cool as well--but I fully understand that it's not cool to just jack other people's stuff without permission, leak it, etc etc. So yeah, sorry on my part too. XD I'm not one who usually gets pissed off.

When it came down to the lag fix, well, that was way back: I told Anthony what I did, he said it was similar to the Elf Lag fix. I didn't give it much thought though (nor do I know who Aldeel is actually). But really, I posted the change I made above, and I would like to know if it's exactly the same or not... and placebo?
I'm kinda interested in why there aren't too many people actually doing 'releases' either. I know for a fact that I'm of novice level, and leaking isn't good. That doesn't mean giving out a few advantages is bad, right?
Quote:
Originally Posted by Checkbox
Back to this block, the popular solution other people took was take the generated gspatch.ini and use that to develop the mod. You don't have to understand asm or reverse anything when you can cheat. I really really do not like this approach to "innovation" and understandably will not approve of public releases when mods are done like that.
Wow, I didn't think about that. I did use the export off TT a while back... however that bit taught me a lot actually. I didn't know what I was doing then either... which would be my excuse? Eh, I'm guilty on those charges when made. But it stands to help that I tried to stop people from getting the addresses from my exported data unless they know the debug line.
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Old 09/24/2010, 13:14   #21
 
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Aldeel changed some code he didn't understand and called it a lag fix for elves. Placebo effect kicked in and people truly believed that they saw an improvement in their elves when in reality, they were no longer able to move while aiming. Both threads have technical details as to why this mod was ****. Gimping your elf is retarded, simple as that.

As for the code you pasted above- no, you are not mimicking me. But that wouldn't be a very clean solution as while things would be in order, all the spacing would be messed up. Thinking about it, if you did that change, all the text would be up a line and be unreadable. I may be wrong on this. I'm looking at my code to check.
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Old 09/24/2010, 13:27   #22
 
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Originally Posted by Checkbox View Post



Aldeel changed some code he didn't understand and called it a lag fix for elves. Placebo effect kicked in and people truly believed that they saw an improvement in their elves when in reality, they were no longer able to move while aiming. Both threads have technical details as to why this mod was ****. Gimping your elf is retarded, simple as that.

As for the code you pasted above- no, you are not mimicking me. But that wouldn't be a very clean solution as while things would be in order, all the spacing would be messed up. Thinking about it, if you did that change, all the text would be up a line and be unreadable. I may be wrong on this. I'm looking at my code to check.
Well, if it's regarding the ***/***, sorry I'm not sure... for the first, I just showed an Original:Patch, and for the latter, it's just abstract patch data--even if you first discovered that--which I don't want other people to 'copy'.

Oh, and also, it could very well be a placebo affect for the SoG Helper, but I genuinely thought it aided me in firing AR faster as I could time it better. It also helped when people were asking why the hell I was able to fire so **** fast.
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Old 09/24/2010, 14:07   #23
 
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Wow, I didn't think about that. I did use the export off TT a while back... however that bit taught me a lot actually. I didn't know what I was doing then either... which would be my excuse? Eh, I'm guilty on those charges when made. But it stands to help that I tried to stop people from getting the addresses from my exported data unless they know the debug line.
I only really just care when people are ripping off my mods. reDTea can post himself if he doesn't approve of what you're doing. I did use the data from his generated patch file too, but I understood what it was doing and listed it as a source in my config file.

Quote:
Originally Posted by Josephcheck View Post
Well, if it's regarding the ***/***, sorry I'm not sure... for the first, I just showed an Original:Patch, and for the latter, it's just abstract patch data--even if you first discovered that--which I don't want other people to 'copy'.
I'll tell you what I tell everyone else who used my work as part of their mods so you can get what I mean.

If you're going to be improving your skills, you're naturally going to see how other people do things. Not taking advantage of the resources available is just dumb. Often, you'll find that what they did is just the best solution, if you want to implement a mod, you're doing it that way. That's fine. You understood what the author was doing and understand there is no better solution. In my case, I copy but I credit the source. I wouldn't have thought it up on my own so I can't take credit for it.

If you find out that there's a better way to do things, it's no longer their work, it's your work. That tends to be the ideal. I saw spr33's way of doing things bitmap font mod, I thought it could've been done better so I took a completely different approach.

Really, I just care whether you used GS in the development of your mod. I encourage people to implement the same features I have but not if it means cheating and using the gspatch.ini file to develop it. If it's how you said and you just used it to see what was possible, that's really the best I can make out of the leak situation.

As far as the code samples, I was referring to the second in my previous post. We probably can just delete all of these posts to protect information. Most people would be sleeping at this time. *You can remove the filename/function name references too to be safe.

All said and done, plagarism=bad. If that's not happening, then there's no problem and again, sorry for misunderstanding.

Quote:
Originally Posted by Josephcheck View Post
Oh, and also, it could very well be a placebo affect for the SoG Helper, but I genuinely thought it aided me in firing AR faster as I could time it better. It also helped when people were asking why the hell I was able to fire so damn fast.
With the information you have given me so far, I can answer that question but that would better be explained in PM. Just ask if you really want to know.
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Old 09/24/2010, 14:30   #24
 
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I only really just care when people are ripping off my mods. reDTea can post himself if he doesn't approve of what you're doing. I did use the data from his generated patch file too, but I understood what it was doing and listed it as a source in my config file.



I'll tell you what I tell everyone else who used my work as part of their mods so you can get what I mean.

If you're going to be improving your skills, you're naturally going to see how other people do things. Not taking advantage of the resources available is just dumb. Often, you'll find that what they did is just the best solution, if you want to implement a mod, you're doing it that way. That's fine. You understood what the author was doing and understand there is no better solution. In my case, I copy but I credit the source. I wouldn't have thought it up on my own so I can't take credit for it.

If you find out that there's a better way to do things, it's no longer their work, it's your work. That tends to be the ideal. I saw spr33's way of doing things bitmap font mod, I thought it could've been done better so I took a completely different approach.

Really, I just care whether you used GS in the development of your mod. I encourage people to implement the same features I have but not if it means cheating and using the gspatch.ini file to develop it. If it's how you said and you just used it to see what was possible, that's really the best I can make out of the leak situation.

As far as the code samples, I was referring to the second in my previous post. We probably can just delete all of these posts to protect information. Most people would be sleeping at this time.

All said and done, plagarism=bad. If that's not happening, then there's no problem and again, sorry for misunderstanding.
Removed patch data back there, great thought. When it came to the GS.ini, I can see why you thought I was just taking things... a lot of it is indeed here. I searched my computer just now and found the archive on my other partition.
Back then, I saw it and had no idea of what mods were possible--and not. So the defaulted range/B-shot (lol) settings kinda got my attention, whereas all the other stuff I didn't bother to pay attention to.

While I'm semi-tempted to try to get the ClientSideFeature information, I'll work on that on my own; that's nothing difficult I imagine. Also, as you said earlier, getting information regarding JP Bitmap won't work either! But I promise that I did not export data, just in all verification.

I'll follow your example though and give credits to each patch within my .ini for my next update... thanks for taking the time to talk about about this, it's kinda enlightening.
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Old 09/24/2010, 15:23   #25
 
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I ***'ed the things I figured should be removed, you should remove them too.

That feature is going to be more complicated than you expect. When things start to break, you'll see the work in store for you.

You should just credit the things that you implemented that wasn't your work. Otherwise, even if you got the idea to do the mod elsewhere, if it's your research and implementation, you're entitled to full credit.

Good luck with your mod and please exercise some common sense if this is a community product. Giving the public access to major exploits will just get them patched up by Nexon/devCat.

And again, sorry about the first post.

Quote:
Originally Posted by Josephcheck View Post
I'm kinda interested in why there aren't too many people actually doing 'releases' either. I know for a fact that I'm of novice level, and leaking isn't good. That doesn't mean giving out a few advantages is bad, right?
Giving out dangerous things will just get them patched. Otherwise, there just aren't many people willing to share the fruits of their labor. Enough harm was caused by my mods being leaked so there's no reason for me to share either. Others have had the experience of having their contributions abused such as Argentino who wasn't happy to see the result of him fixing Fantasia was the resumed exploitation of the range and one shot fireball mod.
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Old 09/24/2010, 19:39   #26
 
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One more post that's off topic or inflammatory and this thread gets closed.
Consider it a warning.
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Old 09/25/2010, 15:13   #27
 
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One more post that's off topic or inflammatory and this thread gets closed.
Consider it a warning.
Sorry about that, I completely forgot about the rules...

***Update announcement***
In the end, I changed over to dbghelp.dll, so I'll try to get that out tomorrow for the public version... also fixed a few bugs--made more too! But hopefully everything will be fine. On a side note, I was pleasantly surprised to find that in terms of loading order, it beats Nogi... <.<

I need to point out though, users will need to remove the old Gerent patch, or there WILL be problems with the new one (Of course, you can stick to the current one you own). I'll see if I can make the uninstaller for all this in the future, but with my current level of coding I don't think I'll get anywhere. XD

I'll also unlock a portion of the default range swap which will let you switch between normal range and support shot for 'example'(This can be useful!), and I'll add in the 'final kick' toggle feature for those who know how to edit their skill library for 'that' reason. It all stands to humor some.

--Side note: To be more specific, you won't see radio buttons in your menu, IT STILL WORKS THOUGH. (They're... check marked)

Added in stuff like, view hidden titles, etc--pretty much it was all Anthony though (xbankaiguyx). So give him credit!

Also working on implementing skill edits into the patcher... yet again. though it looks like I'll need to use some other method at this rate; can't rely on things half working, right?
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Old 09/25/2010, 18:32   #28
 
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Good work with the pack. It seems like the first break through in a while for a new pack that isn't from Overseas or a private pack such as GS. The SoGHelper sounds interesting and helpful if it actually works with human ranged, too. You might want to include some more information on features included in the pack in your main post, as well, because there isn't a FAQ to go with the mod. You could also include one in the files, as well. Another thing is that I'm curious as to if this will work with NOGINOGI, as there are some features in that pack that are not in yours, and I'd like to keep them as well as use some of the ones included in Gerent.
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Old 09/25/2010, 22:56   #29
 
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Good work with the pack. It seems like the first break through in a while for a new pack that isn't from Overseas or a private pack such as GS. The SoGHelper sounds interesting and helpful if it actually works with human ranged, too. You might want to include some more information on features included in the pack in your main post, as well, because there isn't a FAQ to go with the mod. You could also include one in the files, as well. Another thing is that I'm curious as to if this will work with NOGINOGI, as there are some features in that pack that are not in yours, and I'd like to keep them as well as use some of the ones included in Gerent.
Thanks! Always cool to get some praise. I'll get to making a FAQ with the original post when I've gotten everything copesetic with updates.

When SoGHelper comes to mind, all it does is create an instance where even with a human, you are always able to aim while moving. This is of course a client-sided animation though. Whether or not you speed up on the fire rate for AR is completely up to your thoughts. Checkbox made this clear to me a couple posts back.

As for functioning with Nogi, you're fine. You could think of it this way...

Code:
Originally a library has a set of bytes:
 508BCEE8 [Random set of bytes]
Both Nogi and Gerent are designed in a way to get to those bytes. There could be a CacheAddress for 'easy/long lasting' edits or you could use a direct search. Anyways, let's say both want to take those bytes and NOP them all now.

Gerent uses the dbghelp.dll which is loaded into the client before mss32.dll. So... Gerent finds the set of bytes, verifies that the set of bytes matches the patcher backup/placeholder, then NOPs them all.
Code:
Oh look, changed bytes:
 90909090 [lol]
Nogi loads second now. What happens? It doesn't find the set of bytes it wants--they've been changed. So, it fails the key check. All in all, it can't patch what has already been patched. You'll get a "ERROR: Patch at address 0x00000000 failed key check." (In Korean?) on the output log typically just by following the original source statements.

You might, or as I assume, probably know how it works. I thought it would be good to clarify for others in the case that they did not know though. So I hope it helps a bit.

Also, keep in mind for those who don't have C++ knowledge (like me), technically anything can be manipulated within both patchers. You could have it search for the NOPs for god knows what reason in case of the key check failing. You could set the patcher to automatically unload itself from the client. I recommend other people to look at the source Spr33 provided to all of us--it's great for learning.
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Old 09/26/2010, 07:49   #30
 
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Well, they both work, and that's all that counts, even if some features aren't patched by NogiNogi Party itself but by your patcher. There are some things that I'm also curious about. There seems to be a placement locker and an animation unlock feature that aren't working currently. Then there's also the little modification to remove delay between some skills. There seems to be no mention of the last one in the right click menu. Mind explaining those, as well?
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[Release] Arcemu Debian One Click Installer! -
10/05/2010 - WoW Private Server - 14 Replies
Hallo liebe Community! Ich stelle euch hier einen Arcemu One Click installer für Debian vor. Er ist die Version 3.3.2 Der Installer hat auch einen eigenen Server starter wo ihr einfach via wenigen eingaben den Login Server, den World Server, den Webserver und den MySQL Server starten könnt. Hier mal ein Bild von dem Server starter: http://tridico.eu/installer_screens/start_script. jpg
[RELEASE]How To CH2 + Installer
02/21/2010 - Metin2 PServer Guides & Strategies - 95 Replies
CH2 entlich für alle!! Da es mich ärgert was unser sehr geehrter Downloader999 von sich gibt. Dachten wir uns warum nicht einfach Pub machen. *link verboten* Einfach beides auf den Server laden. Danach folgende befehel ausführen : chmod 777 installer.sh
[Release] TzPhQy BoT Installer
04/19/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 20 Replies
Hello... this bot working in 2moons expdition ver 4.6.19 Image. http://img518.imageshack.us/my.php?image=41523075 .jpg http://img518.imageshack.us/my.php?image=41523075 .jpg Download Link. RapidShare: Easy Filehosting



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