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[Release] Working Bypass + Packet Editor

Discussion on [Release] Working Bypass + Packet Editor within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 11/12/2009, 03:09   #31
 
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Wont work for me.

Says the DLL cant be injected.
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Old 11/12/2009, 03:12   #32
 
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Quote:
Originally Posted by marvinody View Post
1) Have Mabi and rPE open
2) hit start
3) aim and hit a monster in mabi
4) hit stop in rPE
5) find the 34 and the 2.0 thing
6) right click and hit send
7) Continously and in the timer, but 100-300 (w/e you want)
8)Click Get ID
9) Send and now you have 100%
10) You have to use the range skill manually, or ar
When I do this, I can (sometimes) make it hit a single monster 100% (I think? iono I kill it too fast XD). However, when I go to the next mob, I miss again.

I get a few diff 34 byte packets.

882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC7A091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC5D091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655E4FB091E2C3C

If you look closely, the bolded section is different. Is that a monster code?

Iono -_-

Ty for your help tho. Still not working =(
lostmage333 is offline  
Old 11/12/2009, 03:13   #33
 
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Quote:
Originally Posted by lostmage333 View Post
When I do this, I can (sometimes) make it hit a single monster 100% (I think? iono I kill it too fast XD). However, when I go to the next mob, I miss again.

I get a few diff 34 byte packets.

882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC7A091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC5D091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655E4FB091E2C3C

If you look closely, the bolded section is different. Is that a monster code?

Iono -_-

Ty for your help tho. Still not working =(
It only works for 1 monster/human/thing
So best used for pvp or bosses
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Old 11/12/2009, 03:15   #34
 
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Quote:
Originally Posted by Dark Raccoon View Post
Wont work for me.

Says the DLL cant be injected.
Open the mabinogi patcher and click start, then open PE and click open process, then find client.exe.
Don't try to open the client before Hackshield starts.
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Old 11/12/2009, 03:16   #35
 
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Quote:
Originally Posted by lostmage333 View Post
Just to confirm, the packet to be sent for never miss is 34 bytes?

Does it matter which protocol I send the packet with? I do one, the other, and both and I still get instant shot, instant miss... >.<

If you want a data folder that works, mediafire.com/lostmage333 has one. It has R50 translations. No R51 translations yet.

Now that I think of it, its prob to do w/ the event. My data folder wont help you there. Propdb.xml, and propdb.english.txt are prob the culprits. That, or race.xml.
yup 34 bytes.. and yeah it should. only send the WS2.0 packets, and as to the data folder, i just said "to hell with this, ill add it back after Desert Drag -removes-"

Quote:
Originally Posted by AKB990 View Post
I think it's locked to the last thing you shot o_O;
it is, its best for PvP, arena, Bosses. -looks up at said Desert Dragon Spawn-

Quote:
Originally Posted by marvinody View Post
1) Have Mabi and rPE open
2) hit start
3) aim and hit a monster in mabi
4) hit stop in rPE
5) find the 34 and the 2.0 thing
6) right click and hit send
7) Continously and in the timer, but 100-300 (w/e you want)
8)Click Get ID
9) Send and now you have 100%
10) You have to use the range skill manually, or ar
all that's right, unless you add both the shoot packet and the load(insert skill here) packet to your sendlist and send both simultaneously. then it loads it and shoots it for you... ultimate laziness.
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Old 11/12/2009, 03:19   #36
 
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out of curiousity, what like an always critical hit work?

EDIT* Would like*
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Old 11/12/2009, 03:20   #37
 
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Quote:
Originally Posted by ruruoni898 View Post
Open the mabinogi patcher and click start, then open PE and click open process, then find client.exe.
Don't try to open the client before Hackshield starts.
I did, it still wont inject.
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Old 11/12/2009, 03:22   #38
 
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Yesss it works.
Now to experiment.
First things first...the 1k loop test.
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Old 11/12/2009, 03:28   #39
 
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Fix: inject it ASAP

alot of people seem to be having this problem.. and i think its just your OS. injecting it as soon as mabinogi.exe closes seems to fix it though
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Old 11/12/2009, 03:29   #40
 
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So, this method is only good for fighting specific mobs? Does anyone know of a way to make it useful for targeting anything in general? I hear of .dll edit methods, but a PE method would be... easier, as they say.
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Old 11/12/2009, 03:30   #41
 
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Quote:
Originally Posted by lostmage333 View Post
When I do this, I can (sometimes) make it hit a single monster 100% (I think? iono I kill it too fast XD). However, when I go to the next mob, I miss again.

I get a few diff 34 byte packets.

882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC7A091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655FC5D091E2C3C
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655E4FB091E2C3C

If you look closely, the bolded section is different. Is that a monster code?

Iono -_-

Ty for your help tho. Still not working =(
that would be nice if it is, i've never really look that close. try getting packets for 2 people and editing ones to match the other, then send it and see if it changes targets, if it does your onto something.

Quote:
Originally Posted by marvinody View Post
out of curiousity, what like an always critical hit work?

EDIT* Would like*
play around with it bro and find out, though sadly i doubt it
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Old 11/12/2009, 03:32   #42
 
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Quote:
Originally Posted by jets2fly2 View Post
Fix: inject it ASAP

alot of people seem to be having this problem.. and i think its just your OS. injecting it as soon as mabinogi.exe closes seems to fix it though
Awesome, works.
Dark Raccoon is offline  
Old 11/12/2009, 03:34   #43
 
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hehe

Alright, I'd like to help a bit, These files, you can use wPE with it also and for wPE the packet send function look in it and if you see the #N that's the shooting packet, just send that at 100Ms or w/e and also, Here's a hint, these packets they only work for 1 monster, the monster that you recorded the packet on that is the monster that you will shoot, so this isn't very useful for Dungeoning, it is however useful for proffing weapons with an elf just have the load Range skill sent at 500ms as well as the shooting packet
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Old 11/12/2009, 03:34   #44
 
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jeesus ya'll post fast. 5 pages already? its hard to keep up with a DD about to spawn xD

and good im glad it works, btw.. all of yall should add me in game so i dont have to keep refreshing the page when this thing spawns ._.

EDIT:

Quote:
Originally Posted by Onisonic View Post
Alright, I'd like to help a bit, These files, you can use wPE with it also and for wPE the packet send function look in it and if you see the #N that's the shooting packet, just send that at 100Ms or w/e and also, Here's a hint, these packets they only work for 1 monster, the monster that you recorded the packet on that is the monster that you will shoot, so this isn't very useful for Dungeoning, it is however useful for proffing weapons with an elf just have the load Range skill sent at 500ms as well as the shooting packet
yeah i said that, about the sendlist on rPE. you can send as many packets simultaneously as you want. But for elves it works best at 100-200ms since they load so fast.. even i use my AR at about 100ms, because im using a shortbow with r1 AR
jets2fly2 is offline  
Old 11/12/2009, 03:45   #45
 
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Quote:
Originally Posted by jets2fly2 View Post
that would be nice if it is, i've never really look that close. try getting packets for 2 people and editing ones to match the other, then send it and see if it changes targets, if it does your onto something.



play around with it bro and find out, though sadly i doubt it
That is a monster code. I did a room of rabbie normal. Hit one of the mimics, his packet was
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655C68C091E2C3C
Hit another mimic, his packet was
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECC4A 987655C68A091E2C3C
Logically, changed the differing bit to a B, and fired, and hit the 3rd one.

Now... I still don't see how one can effectively use this in PvP unless they have the list of who has what ID. I suspect that the "code" is 4 bytes... but that's 64k possiblities.

Just checked, this is a packet for a duel.
882200000000BCFCE92A5982681F4D0D265E97D7EDEDFECCBA 987654B4CE091E2C3C

It has a 5th different byte. Maybe that byte is for monster vs character vs w/e. Maybe we can shoot NPCs? =D (na, maybe not. It might just spam "Action Canceled")

That's all I have for now.
lostmage333 is offline  
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Tags
bypass, edit, editing, packet, packet editor


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