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[request] dll editting
Discussion on [request] dll editting within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
05/31/2013, 19:39
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#16
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removed
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05/31/2013, 20:40
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#17
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I'm pretty sure theres something for that somewhere on this forum...
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05/31/2013, 20:47
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#18
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removed
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06/02/2013, 01:08
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#19
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Please don't bother with newbs who don't even know how to do such a simple thing.. Let him figure it out himself, really. Already gave enough help anyway.
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06/02/2013, 05:40
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#20
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request #lock
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06/04/2013, 00:58
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#21
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Aren't requests in this part of the forum against the rules? when the hell did that change.
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06/04/2013, 09:46
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#22
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Quote:
Originally Posted by 12201
Aren't requests in this part of the forum against the rules? when the hell did that change.
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I am not around here often but it looks like this forum is not well moderated if reports are not invoked.
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06/05/2013, 03:22
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#23
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Quote:
Originally Posted by Nosirrom
I am not around here often but it looks like this forum is not well moderated if reports are not invoked.
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The mods here are just like Nexon GMs, they exist, but hidden, Like ninjas
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06/05/2013, 03:40
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#24
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"C:\Nexon\Mabinogi\client.exe" code:1622 ver:153 logip:208.85.109.35 logport:11000 chatip:208.85.109.37 chatport:8002 setting:"file://data/features.xml=Regular, USA"
Gathered from Process Explorer that is the new direct launch I think.
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06/05/2013, 07:01
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#25
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Wait.. you had to use a third-party program to figure that out? ._.
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06/05/2013, 09:58
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#26
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Quote:
Originally Posted by Blade3575
Wait.. you had to use a third-party program to figure that out? ._.
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I'm interested then. What would be the First-party way to get the parameters with just Microsoft tools?
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06/05/2013, 23:49
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#27
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Quote:
Originally Posted by step29
I'm interested then. What would be the First-party way to get the parameters with just Microsoft tools?
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not entirely sure if this has anything to do with what you guys are talking about but
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06/06/2013, 05:03
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#28
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Quote:
Originally Posted by Quesar
not entirely sure if this has anything to do with what you guys are talking about but 
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Well...you beat me there.
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06/06/2013, 06:38
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#29
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correct way of doing it is
load the loader in ollydbg.
set break points on CreateProcessA and CreateProcessW.
click the start game button and watch your break point being hit.
then you can read all the parameters on the stack. one of them is the command line passed to the main executable.
works with any game~
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06/06/2013, 10:19
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#30
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AutoIt:
Code:
$s = ""
For $i = 1 To $CmdLine[0]
$s &=($CmdLine[$i]&@CRLF)
Next
FileWrite("Params.txt", $s)
Compile and rename to your exe. A lot easier. Obviously puts each arg passed on its own line, can easily be changed.
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