You've hit your 35th circle, and you think you suddenly can boss around a dragon? What's that? Oh it's a baby you say? Well I hope you're up to the responsibilities required to take care of the little guy. You may say, "sure, I've tamed bugbears before, a dragon at this point is just the next logical step," but I refute that. Dragons are expensive to maintain, and, just like wolves, when they die, they more or less lose one "level's" worth of experience. That does not sound fun.
You can start this adventure in Giran with a few words to Pet Manager Cooper. Cooper will be found in the Northern section of Giran, in the same division as the luxury shop. Once you speak to him, he'll immediately send you packing once you accept the quest to Hunter's Village where he requests that you seek an audience with Wiseman Cronos.
Ah, Hunter's Village is a picturesque town if ever there was one. I half expected an Ewok to run by while researching this quest years ago. Cronos will give you information on an item you will need regarding the construction of a Fairy stone. Now as you probably know from doing other quests in the land of Aden (like Adept of Taste), there are two different types of Fairy Stones that you can acquire. One as you can guess is easier to acquire than the other. If you acquire the Deluxe stone, you will receive 20 units of food for your new hatchling.
Normal Fairy Stone
* 10 Coal
* 10 Charcoal
* 10 Toad Lord Skins
* 3 Silver Nuggets
* 1 D-Grade Gemstone
Deluxe Fairy Stone
* 20 Toad Lord Skins
* 10 Coal
* 10 Charcoal
* 5 Silver Nuggets
* 1 C-Grade Gemstone
* 1 Stone of Purity
In the spirit of time consumption, you must now head to Dion after you aquire the Fairy Stone and seek out Maria. She will then send you packing right back over to the Enchanted Valley, which is just North of the Hunters Village. Fairy Mymyu is in the Northwest section of the Enchanted Valley, and she has a job for you. Five tasks are to be completed for some Drakes and Wyverns -- they need you to go out and bring them five varieties of eggs.

1. The first task is to seek out Drake Kalibran who is on top of a hill west of Oren Castle. Kalibran will send you to collect 20 Road Scavenger Eggs in the Death Pass area.just North of Giran.
2. The second task requires you to head northwest from Oren and track down Drake Exarion. Exarion will have you recover 20 Leto Lizardman Warrior eggs.
3. Thirdly, you must speak with Wyvern Suzet who wants you to collect 20 Breka Orc Overlord eggs.
4. The fourth task is to find Wyvern Shamhai and recover 20 eggs from Death Seekers in the Execution Grounds.
5. The last task is to recover 20 Marsh Spider (in Crumas inner-ring/swamp area) eggs for Drake Zwov who resides southwest of Hunter's Village.
After completing these time consuming tasks, return to Fairy Mymyu and receive your Hatchling.
Types of Hatchlings
* Hatchling of Twilight: The Hatchling of Twilight has no special skills, but quickly becomes a Strider well-suited for transportation.
* Hatchling of the Stars: The Hatchling of the Stars is similar to a mystic, casting two kinds of magic. This Hatchling uses the skills Bright Burst to damage the target, and Bright Heal to restore its own HP.
* Hatchling of Wind: The Hatchling of Wind is similar to a fighter. This Hatchling uses the skills Wild Stun, which damages the target and has a chance to stun, and Wild Defense, which increases the Hatchling's P. Def and M. Def.
Congratulations !!
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From Hatching To Strider
Now, When a hatchling attains level 55, the hatchling can evolve into a strider through fulfilling a quest. Speak to Wiseman Cronos of Hunters Village for information about the path to obtain a strider.
A strider uses the same name as the hatchling from which it has been evolved. During the change, however, experience and other abnormal states, hunger gauge, level, etc. will all be cancelled and re-initialized. Once a hatchling gets evolved into a strider it cannot be changed back into a hatchling. A strider can be summoned at any time and from anywhere by using the appropriate item to summon it.
Functions of a Strider
During hunting, a strider will engage in hunting activities alongside its master. The method to handle a strider during hunting is the same as the method used to handle other pets such as hatchlings, wolves, etc.
Transportation
The player who has summoned a strider can use the mount/dismount button in the Action window to ride a strider. While a player is riding on a strider, various status and interfaces will change.
When one is riding a strider, P. Atk. and Speed will reflect the status of the strider and other abilities will reflect those of the player who is riding the strider. However, if the level of the player is considerably lower than that of the strider, the strider' P. Atk. and Speed will receive a penalty. For example, if the level of a player is lower than the level of the strider by 5 levels or more, P. Atk. will decrease by 50% or more, and for each additional gap of 1 level, an additional 5% reduction in P. Atk. will be applied. If the level difference between a player and a strider is 10 levels or more, the strider's Speed will be reduced by half.
After mounting a strider, if the hunger gauge drops to 50% or below, a 50% reduction penalty will be applied to Speed, and mounting and dismounting will also be restricted.
As a strider's level goes up, its Speed will also increase and likewise, if a strider's level goes down, its Speed will decrease as well.
Limitations While Riding A Strider
While riding a strider, a player can still engage in basic combat. However, the player cannot use physical skills, and if the player is wearing any equipment, it cannot have any effect on the strider. However, a player's passive skills are still effective while the player is riding a strider, and the player can also use magic skills. If a player is under the influence of Heal, Buff, or De-Buff magic, it will only affect the player and not the strider.
If a player opens the inventory while riding a strider, the strider's inventory will no longer be visible. When an item is used, such as using a potion, the effect of the item is applied to the player. When escaping or teleporting, one can move to another location while riding on a strider. However, a player cannot engage in social actions, buy or sell in a private store, enchant an item, or use a dwarven workshop.
If a player goes into water while riding on a strider, the player's breath gauge will be applied, and when it disappears the rider's HP will decrease.
If a player dismounts from a strider after riding on it, the strider will automatically be returned to the inventory. This automatic conversion of a strider will also occur when a player logs out or is disconnected while riding a strider.
All the experience obtained while a player is riding a strider will be added to the player's experience. A strider consumes a lesser amount of food while a player rides it.
Death and Disappearance of a Strider
When a strider dies, what happens after that depends on whether a player was riding on it before its death, or whether it was in a pet state.
If it was a pet before dying, like other pets, it will stay for a certain time period as a corpse. Like other pets in general, if a pet does not get resurrected, it will ultimately disappear.
If the hunger gauge of a strider remains below a certain level for some time, the strider will disappear and if a player is riding on it when it happens, the strider will turn into a collar state. In the latter case, when it is summoned, its hunger gauge will show 0%.
That's enough I think
Sources: Lineage2.com & LineageIIWarcry.






