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[Release] LoLEtal v0.5 open beta

Discussion on [Release] LoLEtal v0.5 open beta within the League of Legends forum part of the Popular Games category.

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Old 06/23/2011, 16:48   #91
 
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Originally Posted by Drekai View Post
Its work!
Dont answer to this ******. He wants to link his fake site.
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Old 06/23/2011, 17:05   #92
 
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Just used the new version, the character picking is indefinitely better than just pressing lock in, in the old versions, very nice use of the filter in champion selection, this way we can even pick new champions if we type their name in the config. The screen detection is working as intended, no more issues. Improvements could be an automated referral account creator (and automatically add the accounts to the account list) and as already mentioned the bot needs to start winning games (my idea is using an ad champion with rally and heal for ultimate tower pushing).
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Old 06/23/2011, 21:28   #93
 
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Wie kann ich die Auflösung denn umstellen?
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Old 06/24/2011, 06:22   #94
 
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Originally Posted by LordLightbringer View Post
Just used the new version, the character picking is indefinitely better than just pressing lock in, in the old versions, very nice use of the filter in champion selection, this way we can even pick new champions if we type their name in the config. The screen detection is working as intended, no more issues. Improvements could be an automated referral account creator (and automatically add the accounts to the account list) and as already mentioned the bot needs to start winning games (my idea is using an ad champion with rally and heal for ultimate tower pushing).
automated referral account creating is impossible unless some one tells me how i can get it to solve captchas and well pushing wont be done for quite a bit at least 0.61 maybe later 0.6 as i currently have it planned will be primary adding of all early features needed like hp monitoring and reading what area its supposed to be pushing.
0.57 should be out some time tonight or in a day or 2 and it might even jump to .58 because this is going to be a huge update when i get it done it should include summoner skills, account tracking so you can stop the bot whenever and it should start back up with the right amount of games to go, fail safes on alot of lobby screens, and ive been debating rewrighting a good chunk of the core to have the start of an api but this might be a project for the 0.7 series
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Old 06/24/2011, 09:50   #95
 
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Originally Posted by brettruls View Post
automated referral account creating is impossible unless some one tells me how i can get it to solve captchas and well pushing wont be done for quite a bit at least 0.61 maybe later 0.6 as i currently have it planned will be primary adding of all early features needed like hp monitoring and reading what area its supposed to be pushing.
0.57 should be out some time tonight or in a day or 2 and it might even jump to .58 because this is going to be a huge update when i get it done it should include summoner skills, account tracking so you can stop the bot whenever and it should start back up with the right amount of games to go, fail safes on alot of lobby screens, and ive been debating rewrighting a good chunk of the core to have the start of an api but this might be a project for the 0.7 series

Creating accounts isn't even that bad...
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Old 06/24/2011, 10:01   #96
 
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problem:

i used the older version.. it was working FINE

now it starts LOL, login and i can see only at the top "WAITING FOR APROVAL"

what can i do?
he doesnt do more

/edit
i used the option for NEW accounts.. that was the problem and my acc already had a name
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Old 06/24/2011, 14:11   #97
 
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make this join 5vs5 computer games... Will get exp ALOT quicker
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Old 06/24/2011, 14:37   #98
 
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Hi,

First of all: Very nice work and thank you very much for your work.


I want to report some bugs:

- The bot stops when I get the message error:
Connection Failure: Unable to connect to PVP.net Server



- I got sometimes the problem, after clicking on defeat that my LoL
crashes / shuts down. Could you fix this, so that the bot automatically would restart it?


Thanks in advance!
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Old 06/24/2011, 17:57   #99
 
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Originally Posted by i6eaL View Post
Hi,

First of all: Very nice work and thank you very much for your work.


I want to report some bugs:

- The bot stops when I get the message error:
Connection Failure: Unable to connect to PVP.net Server



- I got sometimes the problem, after clicking on defeat that my LoL
crashes / shuts down. Could you fix this, so that the bot automatically would restart it?


Thanks in advance!
I believe it's an issue with you're connection or server (EU servers have been really buggy I've heard) rather then the program. The bot shouldn't be causing connection issues
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Old 06/24/2011, 20:49   #100
 
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Quote:
Originally Posted by Grummidapimp View Post
make this join 5vs5 computer games... Will get exp ALOT quicker
uhh acctually it wont i did some testing with this 5v5 takes about an hour and at the end of it you only get about 70xp where as doing 1v1 takes about 20 mins and nets you 30xp 20x3 = an hour so this way we are acctually averaging ~20 xp more an hour

Quote:
Originally Posted by LordLightbringer View Post
I believe it's an issue with you're connection or server (EU servers have been really buggy I've heard) rather then the program. The bot shouldn't be causing connection issues
this is correct and not something i will ever be able to impliment a fix for unless i rewright the core to read packets and/or memory values
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Old 06/24/2011, 22:45   #101
 
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why not just have it join co-op vs ai games?
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Old 06/24/2011, 23:28   #102
 
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Quote:
Originally Posted by brettruls View Post
this is correct and not something i will ever be able to impliment a fix for unless i rewright the core to read packets and/or memory values
I know that the bug is not caused by the bot.

I play on North America but I got bad problems with the meant connection interruption. I would thank you very much if you could fix this, because I think I'm not the only one with this problem.

And the other thing - Could you make the bot check if the game still is active or if the bot failed somewhere?

Maybe you could solve the problem by restarting League of Legends every 22 minutes so it's a safe win/win situation for everyone who uses it (e.g. me).


Thanks for your answer!


Regards,
Ideal
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Old 06/25/2011, 04:01   #103
 
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Quote:
Originally Posted by TonicStyle View Post
why not just have it join co-op vs ai games?
because that has a chance of getting you banned your playing with other players one of my main points of this was to be safe so you can run it on your mains
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Old 06/25/2011, 11:04   #104
 
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great work , the bot works.
the game took about 20min.
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Old 06/25/2011, 13:23   #105
 
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Nice tool!
Does not work to well when the servers are slow but apart form that, I love it!
Thank you
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