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League of Legends Sandbox

Discussion on League of Legends Sandbox within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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Old 07/07/2014, 20:26   #286
 
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Quote:
Originally Posted by ismailman123 View Post
You have 2 PCs -> PC1 opens .bat file -> Sets champion "X",name "xyz" -> Sets IP as 74.125.224.72 (let's say that's the hamachi IP(both PCs are in the same hamachi net)) -> PC2 opens .bat file -> Sets champion "Y",name "abc" -> Sets IP as 74.125.224.72 -> It has nothing to do with localhost,since you set the IP too.
But then the .bat needs to communicate with the server before it actually joins the game? Because otherwise the server does not know which champion and name you want to use?
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Old 07/07/2014, 20:28   #287
 
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That's what I said to Noobasaurus
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Originally Posted by ismailman123 View Post
But,you made the champion/user/ip selector in the local.bat,and local.bat is the last thing that is ran. In my opinion you should do a .bat for choosing all those things and then run the gamed.exe and local.bat with the desired champions.
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Old 07/07/2014, 20:32   #288
 
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That's what I said to Noobasaurus
So the best option should be to create our own client that uses packets?
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Old 07/07/2014, 21:07   #289
 
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Imo the best option would be making a .bat which selects the desired champion and username (if needed IP too,but the IP can stay in the edited local.bat) then if you run the .bat for selecting champion and username it modifies it in the NetworkListener.cpp and when you run gamed.exe and local.bat you have the champ/name you want
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Old 07/07/2014, 23:48   #290
 
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@Ismailman123 can you help me via Skype? please skype: damaxi96
i always have a blackscreen in loadingscreen
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Old 07/08/2014, 00:24   #291
 
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Did you download the most recent build found here?
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Old 07/08/2014, 00:31   #292
 
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Did you read what I last said,by the way?
Quote:
Imo the best option would be making a .bat which selects the desired champion and username (if needed IP too,but the IP can stay in the edited local.bat) then if you run the .bat for selecting champion and username it modifies it in the NetworkListener.cpp and when you run gamed.exe and local.bat you have the champ/name you want
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Old 07/08/2014, 00:44   #293
 
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Yes. Isn't that what we've been trying?

I mean it's a little different. So do you mean that there are two .bats, one for selecting champ/name/IP and the other for running the game? And the first one modifies the second one?
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Old 07/08/2014, 00:54   #294
 
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Originally Posted by noobasaurus View Post
Yes. Isn't that what we've been trying?

I mean it's a little different. So do you mean that there are two .bats, one for selecting champ/name/IP and the other for running the game? And the first one modifies the second one?
One for selecting champ/name ,then local.bat (u change IP before running,just like it is now ) and the gamed.exe ofc.
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Old 07/08/2014, 01:30   #295
 
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So we just have to get the first bat (the one for selecting name and champ) to communicate with the server then.

EDIT: So I was messing around with a few values and I managed to make myself on *an* enemy team so that I didn't have any vision from towers or champions. My champion was still there though and I could change the model. The shop also stayed open with 20k gold and no items. When I said a message in chat, it also simply had my name in black with my message in black as well and no champion. Pretty interesting. Experiments continue.


EDIT2: After changing things a bit more, I was able to close the buy menu. It appears that I had an ally who was Braum, or maybe just me, but usually you don't show up on the side. Weird.
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Old 07/08/2014, 14:10   #296
 
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Anyone knows why I'm getting bugsplats after changing mapId to 11? Maybe because the map is currently disabled on the PBE, but I don't know for sure. I'm using Blade12629's lastest github build.

EDIT - Patched PBE and it's working now.
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Old 07/08/2014, 16:34   #297
 
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Quote:
Originally Posted by adi9981 View Post
Anyone knows why I'm getting bugsplats after changing mapId to 11? Maybe because the map is currently disabled on the PBE, but I don't know for sure. I'm suing Blade12629's lastest github build.

EDIT - Patched PBE and it's working now.
maps[1] = createMap(1,"SummonersRift","Summoner\'s Rift","",10);
maps[2] = createMap(2,"SummonersRiftWinter","Summoner\'s Rift (Autumn)","",10);
maps[4] = createMap(4,"OldTwistedTreeline","The Twisted Treeline","",6);
maps[7] = createMap(7,"ProvingGroundsARAM","The Proving Grounds","",10);
maps[8] = createMap(8,"CrystalScar","The Crystal Scar","",10);
maps[10] = createMap(10,"TwistedTreeline","The Twisted Treeline","",6);
maps[11] = createMap(11,"DebugMap1","Debug Map 1","",10);
maps[12] = createMap(12,"HowlingAbyss","The Howling Abyss","",10);
maps[13] = createMap(13,"DebugMap3","Debug Map 3","",10);

Edit: Updated Readme.md and added The MapID list with an ex.
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Old 07/08/2014, 19:06   #298
 
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Quote:
Originally Posted by roflxd:-) View Post
maps[1] = createMap(1,"SummonersRift","Summoner\'s Rift","",10);
maps[2] = createMap(2,"SummonersRiftWinter","Summoner\'s Rift (Autumn)","",10);
maps[4] = createMap(4,"OldTwistedTreeline","The Twisted Treeline","",6);
maps[7] = createMap(7,"ProvingGroundsARAM","The Proving Grounds","",10);
maps[8] = createMap(8,"CrystalScar","The Crystal Scar","",10);
maps[10] = createMap(10,"TwistedTreeline","The Twisted Treeline","",6);
maps[11] = createMap(11,"DebugMap1","Debug Map 1","",10);
maps[12] = createMap(12,"HowlingAbyss","The Howling Abyss","",10);
maps[13] = createMap(13,"DebugMap3","Debug Map 3","",10);

Edit: Updated Readme.md and added The MapID list with an ex.
Hi AirGeneratedContent.swf
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Old 07/09/2014, 15:59   #299
 
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I will try it.
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Old 07/09/2014, 17:35   #300
 
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Try what,may I ask ?
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