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[MOD] LoLEnhancementSuite (Updated for 4.5)

Discussion on [MOD] LoLEnhancementSuite (Updated for 4.5) within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.

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Old 05/10/2014, 17:14   #316
 
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i didn't quite understand "AnyGameType" mode stands for.
i thought that would unlock "all for one", "urf", "hexakill" modes etc.
but i can create none of those mods
you said that modes must be enabled server side, are those modes disabled in all servers ? :/
(tried on euw and tr servers)
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Old 05/10/2014, 21:25   #317
 
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Where is the function "RiotResourceLoader" ? I think it's a function who we can connect to the http server of Riot and decode json values for restrict something.
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Old 05/10/2014, 21:34   #318
 
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Quote:
Originally Posted by Rayfi View Post
Where is the function "RiotResourceLoader" ? I think it's a function who we can connect to the http server of Riot and decode json values for restrict something.
That would be also in my interest.
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Old 05/10/2014, 21:46   #319
 
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That would be also in my interest.
Same here, if we find the file contains all the function of RiotResourceLoader, we can easily bypass server verification to edit better advantage mods in the client.
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Old 05/10/2014, 23:30   #320
 
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Quote:
Originally Posted by Rayfi View Post
Where is the function "RiotResourceLoader" ? I think it's a function who we can connect to the http server of Riot and decode json values for restrict something.
Quote:
Originally Posted by DavidXM View Post
That would be also in my interest.
Quote:
Originally Posted by Rayfi View Post
Same here, if we find the file contains all the function of RiotResourceLoader, we can easily bypass server verification to edit better advantage mods in the client.
The RiotResourceLoader is a class and it is responsible for loading localized strings. It has nothing to do with HTTP. If you still want to know where to find it: ClientLibDomain.dat -> com.riotgames.platform.common.utils.RiotResourceLo ader
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Old 05/10/2014, 23:47   #321
 
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The RiotResourceLoader is a class and it is responsible for loading localized strings. It has nothing to do with HTTP. If you still want to know where to find it: ClientLibDomain.dat -> com.riotgames.platform.common.utils.RiotResourceLo ader
And there is not function where we can see HTTP url request ?
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Old 05/11/2014, 00:53   #322
 
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And there is not function where we can see HTTP url request ?
No, and the only thing that goes through an HTTP connection are spectatable games and the store.
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Old 05/11/2014, 02:24   #323
 
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got it and it is ****** awesome !!!!!!!!!!!
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Old 05/11/2014, 03:00   #324
 
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No, and the only thing that goes through an HTTP connection are spectatable games and the store.
So where is the function who client can receive server information to throw error when something is not good ?
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Old 05/11/2014, 11:51   #325
 
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work not with WinXP x32 Ver?
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Old 05/11/2014, 16:12   #326
 
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Hi guys,

I have a big problem with the LES.
I downloaded the newest version, i extracted it, i started LES, but every time i try to "Locate" my lol.louncher.exe, i can't select it.

LES's Location:

-
Explorer:


I tryed to type in "lol.louncher.exe" and just press "open", but my LESs just crashes every time.



can anybody help me pls
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Old 05/11/2014, 16:52   #327
 
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Quote:
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So where is the function who client can receive server information to throw error when something is not good ?
Got a big idea:

He said that the shop is going through http.
Let us set the pbe shop into the normal client?

Is that possible? I haven't much experience with AS, but I can do something.
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Old 05/11/2014, 16:56   #328
 
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@Snowl urf will work? or not
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Old 05/11/2014, 17:18   #329
 
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Quote:
Originally Posted by DavidXM View Post
Got a big idea:

He said that the shop is going through http.
Let us set the pbe shop into the normal client?

Is that possible? I haven't much experience with AS, but I can do something.
I really don't know, to access at the PBE store we need a token named "?sessionId= ...", I think we can't generated the same session id key for normal store to PBE store.
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Old 05/11/2014, 18:20   #330
 
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Changing the champ when I've already locked in isn't working for me, with last version. I did all correct =(
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