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[BOT][No-Client] EmuB0T - Referrals bot
Discussion on [BOT][No-Client] EmuB0T - Referrals bot within the League of Legends Hacks, Bots, Cheats & Exploits forum part of the League of Legends category.
09/01/2014, 14:24
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#5566
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elite*gold: 0
Join Date: Apr 2010
Posts: 125
Received Thanks: 5
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Quote:
Originally Posted by lkjfds1
what's is this error means?
here is the link of the image if you can't see picture

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HELP ME PLS~
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09/01/2014, 14:58
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#5567
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elite*gold: 0
Join Date: Jul 2011
Posts: 4,753
Received Thanks: 458
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what does reset-accounts do ?
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09/01/2014, 15:19
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#5568
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elite*gold: 0
Join Date: Sep 2013
Posts: 30
Received Thanks: 4
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help
i have a ****** pc  can someone do it for me? ^^
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09/01/2014, 15:21
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#5569
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elite*gold: 0
Join Date: Aug 2014
Posts: 5
Received Thanks: 0
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Hi, I try to download the EmuBOT, but i keep getting error that the downloading web page is not available. Does anyone has a mirror link? Please help
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09/01/2014, 19:35
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#5570
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elite*gold: 338
Join Date: May 2009
Posts: 417
Received Thanks: 13
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How to fix "Wrong Gamepath" error?
Tried several paths like (default) "C:\Riot Games\League of Legends" and the one on the screenshot.
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09/01/2014, 20:22
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#5571
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elite*gold: 0
Join Date: Aug 2014
Posts: 42
Received Thanks: 3
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Configure Teamviewer (€€)
I will configure this for anyone
Only €5 for VM 6 pc's fully working with this bot
Be sure you have >4gb RAM
PM ME
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09/01/2014, 21:59
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#5572
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elite*gold: 0
Join Date: Jun 2008
Posts: 2
Received Thanks: 0
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Hello.
I have the following setup:
i7 4770, 8GB RAM, HDD, SSD.
I use SSD to store the game / bot files(for shared folders).
i use HDD for Virtual machines and clones. They have 2 shared folders (bot and game files).
The bot starts, but every once in a while a client or more just can't connect to the game, or connects then exits. And it opens many more clients after that. I have assigned every virtual machine 640MB RAM.
Can anyone help me? What am i doing wrong?
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09/02/2014, 06:03
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#5573
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elite*gold: 2
Join Date: Jun 2008
Posts: 446
Received Thanks: 55
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Quote:
Originally Posted by tzeus
Hello.
I have the following setup:
i7 4770, 8GB RAM, HDD, SSD.
I use SSD to store the game / bot files(for shared folders).
i use HDD for Virtual machines and clones. They have 2 shared folders (bot and game files).
The bot starts, but every once in a while a client or more just can't connect to the game, or connects then exits. And it opens many more clients after that. I have assigned every virtual machine 640MB RAM.
Can anyone help me? What am i doing wrong?
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How you wanna open it 12 vm's if you setup 1 vm's 640Mb ram lol and you give it on normal hdd not ssd - lol.
All must be on ssd virtual vm's and share folder - if you all give on ssd then you can add on 1 vm's 384mb ram and on 8gb ram i think you can open 8 vm's not more maybe 10 !!!
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09/02/2014, 07:33
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#5574
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elite*gold: 0
Join Date: Jun 2008
Posts: 2
Received Thanks: 0
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I only run 3x3(maybe i will try 4v4). The reason behind me using HDD is lack of space on SSD. it's only a 120GB and i have 2 OS'es on it.
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09/02/2014, 08:01
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#5575
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elite*gold: 0
Join Date: Apr 2011
Posts: 65
Received Thanks: 7
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If I put clones in SSD and the main in HDD and use only clones, I will need 256mb RAM for each clone?
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09/02/2014, 11:39
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#5576
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elite*gold: 0
Join Date: Apr 2008
Posts: 28
Received Thanks: 0
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Anyone know why do i get this error?
System.UnauthorizedAccessException: Access to the registry key 'HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servi ces\Tcpip\Parameters\Interfaces\{BEAC5E56-0ACC-4A0C-8D1B-8C1FAB186AD6}' is denied.
at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
at Microsoft.Win32.RegistryKey.CreateSubKeyInternal(S tring subkey, RegistryKeyPermissionCheck permissionCheck, Object registrySecurityObj, RegistryOptions registryOptions)
at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey, RegistryKeyPermissionCheck permissionCheck)
at Microsoft.Win32.RegistryKey.CreateSubKey(String subkey)
at EmuB0T.Program.setDNS()
at EmuB0T.Program.Main(String[] args)
?
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09/02/2014, 13:26
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#5577
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elite*gold: 0
Join Date: Nov 2011
Posts: 1
Received Thanks: 0
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Quote:
Originally Posted by lkjfds1
HELP ME PLS~
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Quote:
Originally Posted by lkjfds1
what's is this error means?
here is the link of the image if you can't see picture

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I have the same error.
Need Help
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09/02/2014, 18:36
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#5578
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elite*gold: 0
Join Date: Apr 2010
Posts: 125
Received Thanks: 5
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Quote:
Originally Posted by talat10gu
I have the same error.
Need Help
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how many bots are you running? and your system specs?
anyone can help me with this error?
[9/2/2014 2:56:46] System.NullReferenceException: Object reference not set to an instance of an object.
at PVPNetConnect.PVPNetConnection.Invoke(TypedObject packet)
at PVPNetConnect.PVPNetConnection.Invoke(String destination, Object operation, Object body)
at PVPNetConnect.PVPNetConnection.<QuitGame>d__127.Mo veNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at EmuB0T.Client.<QuitCurrentGame>d__5.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
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09/02/2014, 20:38
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#5579
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elite*gold: 0
Join Date: Oct 2010
Posts: 93
Received Thanks: 6
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i have Waiting for other players msg problemfrom host .. also Searching for Game msg from client .. he can found the room if i give him the gameID ... i mean if host created a game with 95959595 GameID then i put that number to client config file it will find it (game room) .. but if i put 0 to Client config file . it will search for game and will not find it ...
i think its a bug i dont know ....
sry for bad english
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09/02/2014, 21:04
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#5580
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elite*gold: 2
Join Date: Jun 2008
Posts: 446
Received Thanks: 55
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Quote:
Originally Posted by ZindaqI
i have Waiting for other players msg problemfrom host .. also Searching for Game msg from client .. he can found the room if i give him the gameID ... i mean if host created a game with 95959595 GameID then i put that number to client config file it will find it (game room) .. but if i put 0 to Client config file . it will search for game and will not find it ...
i think its a bug i dont know ....
sry for bad english 
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if you have any 1 time crash bot. Then you must clear id for all cfg to 0. Never don't change it manualy wtf lol. Host create new id if creating new game and other players on pack (3x3 or 4x4 or 5x5) join it automaticaly. bot working all time 5 day's without error.
Quote:
Originally Posted by lkjfds1
how many bots are you running? and your system specs?
anyone can help me with this error?
[9/2/2014 2:56:46] System.NullReferenceException: Object reference not set to an instance of an object.
at PVPNetConnect.PVPNetConnection.Invoke(TypedObject packet)
at PVPNetConnect.PVPNetConnection.Invoke(String destination, Object operation, Object body)
at PVPNetConnect.PVPNetConnection.<QuitGame>d__127.Mo veNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at EmuB0T.Client.<QuitCurrentGame>d__5.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilder Core.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCal lback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()
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This is connection error.
1st - server hav eproblem to log your account - i see it many times. Serwer's riot have last few day's much attack ddos.
2nd - on each vm's have too low memory ram - prefer 384Mb on each vm's if yuo use ssd and 768Mb ram if you use normal hdd.
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