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[Developing NEWS] LastChaos 2.0 made in Unity Engine

Discussion on [Developing NEWS] LastChaos 2.0 made in Unity Engine within the Last Chaos forum part of the MMORPGs category.

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Old 07/04/2018, 23:18   #16

 
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Soll das Nachfolger Modell werden? ;D
Alleine deine Ausdrucksweise sagt mir schon das es ein Projekt ist welches aus heißer Luft besteht.

Also wie Frezona schon gesagt hat, verzieh dich einfach aus der LC Section das hat nichts mit LC zu tun.
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Old 07/04/2018, 23:45   #17

 
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Alleine deine Ausdrucksweise sagt mir schon das es ein Projekt ist welches aus heißer Luft besteht.

Also wie Frezona schon gesagt hat, verzieh dich einfach aus der LC Section das hat nichts mit LC zu tun.
Im nächsten Beitrag fragt der Dev hier nach Spenden um das Erlebnis zu erweitern
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Old 07/04/2018, 23:57   #18
 
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Im nächsten Beitrag fragt der Dev hier nach Spenden um das Erlebnis zu erweitern
Zuerst sollte man Taten folgen lassen & Einblicke geben, sofern es überhaupt etwas derartiges schon gibt
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Old 07/05/2018, 00:00   #19

 
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Ich habe schon damals LC Models in die Frostbite Engine importiert.

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Old 07/05/2018, 00:21   #20

 
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über 100+ Hobby Programmierer mit nachweislicher mindest 5 jährigem Erfahrung im Gamesdeveloping.
(365 Tage * 5 Jahre Erfahrung) / 100 Hobby Programmierer = 18,25 Tage Erfahrung pro Entwickler. Wahnsinn, dass kann ja nur gut werden.
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Old 07/05/2018, 07:08   #21
 
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Talking

Release kommt der preAlpha kommt am 1.08.18

Nichts importieren selber machen.

Hast du auch schon was Gecodet oder nur importiert. Bevor man was an der Grafik macht muss man erst mal anfangen mit dem Rohbau,



Players, Monsters, NPCs
Warrior & Archer Classes
Click & WSAD Movement via Navigation
Animations via Mecanim
Local, Whisper, Info Chat
Minimap
at the PreAlpha release 30 levels!
STR, DEX, INT Stats every Level up - two Points
Skills System with Levels
Buffs System
Critical hits
Blocking
Items, Gold
Trash System
Item Drops
Looting
Crafting System
Pets
Guild System
Party System with Exp. / Gold Sharing
Item Mall System
Trading System
NPC ItemTrader
NPC Quests System
PvP Murder Review
Respawning at Deathpoint
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Old 07/05/2018, 10:18   #22



 
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Lasst ihn doch mal machen, am Ende sehen wir, obs was wird...
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Old 07/05/2018, 12:06   #23

 
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Dann zeig doch mal her, meintest gestern doch, da kommt was am selben Tag.
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Old 07/05/2018, 13:07   #24
 
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Snapshot: 05-07-2018
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Old 07/05/2018, 13:43   #25

 
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Ja gut, die Projekt Struktur ist doch völlig egal, zeig mal ein Ingame Screen?
Außerdem, warum Last Chaos 2? So wie ich es verstehe, gibt es keine Parallelen zu LC.
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Old 07/05/2018, 14:05   #26
 
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I love this project ! Do you have some screenshot or you're actually developing the game ?
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Old 07/05/2018, 14:07   #27
 
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i send snapshots in the next day's, we actually developing the game and deed to including the new ui version.
Then we can build a test for you guy's.
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Old 07/05/2018, 15:02   #28


 
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Mal nen Screen zeigen wäre aber mal was Tolles.
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Old 07/05/2018, 15:29   #29
 
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i send snapshots in the next day's, we actually developing the game and deed to including the new ui version.
Then we can build a test for you guy's.
Wisst ihr eigentlich wie zeitaufwendig es ist Maps zu rebuilden oder neue zu bauen die wirklich was her machen, dann noch von der Planung zur Umsetzung? Die vielen Kopf zerbrechenden Stunden wenn mal etwas nicht so richtig klappt.

Ich glaube da braucht ihr mehrere Wochen für eine "perfekte" Map, die auch noch Wege für perfektes Gameplay bietet.
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Old 07/05/2018, 15:52   #30
 
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The first important is the gameplay encoding, animations, models, database and so on.
Only then do you go to the maps, this is not our first or second project, we know what we do.
Cooldown and you will see.
Our main game CMS started in 2015 and now we are only making special game configurations.
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