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[Release/Guide] Bot
Discussion on [Release/Guide] Bot within the Kal Hacks, Bots, Cheats & Exploits forum part of the Kal Online category.
01/10/2012, 09:11
#46
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hi all
i need Player Disappear header and Player[0] (self) move and move stop header ty.
And My Player Appear Function PID, name, Coordinates , GuildName, Guild Tag
PHP Code:
void PlayerAppear ( char * szBuffer , int iLength ){ DWORD PlayerID = *( DWORD *)& szBuffer [ 3 ]; int NameLen = 0 ; char PlayerName [ 255 ] = { 0 }; for( int position = 7 ; position <= iLength ; position ++){ if( szBuffer [ position ]!= 0x00 ){ PlayerName [ NameLen ]= szBuffer [ position ]; NameLen ++; }else{ break; } } DWORD pX = *( DWORD *)& szBuffer [ 3 + 4 + NameLen + 2 ]; // 3 Byte Header , 4 Byte PlayerID , 2 byte Offset DWORD pY = *( DWORD *)& szBuffer [ 3 + 4 + NameLen + 2 + 4 ]; DWORD pZ = *( DWORD *)& szBuffer [ 3 + 4 + NameLen + 2 + 4 + 4 ]; //Guild Tag Name int GuildTagLen = 0 ; char GuildTagName [ 14 ] = { 0 }; for( int position = NameLen + 55 ; position <= iLength ; position ++){ if( szBuffer [ position ]!= 0x00 ){ GuildTagName [ GuildTagLen ]= szBuffer [ position ]; GuildTagLen ++; }else{ break; } } //Guild Name int GuildLen = 0 ; char GuildName [ 14 ] = { 0 }; for( int position = NameLen + 55 + GuildTagLen + 1 ; position <= iLength ; position ++){ if( szBuffer [ position ]!= 0x00 ){ GuildName [ GuildLen ]= szBuffer [ position ]; GuildLen ++; }else{ break; } } cout << "Player ->[ " << PlayerName << " ] GuildTag : " << GuildTagName << " GuildName :" << GuildName << " (x,y,z) <" << pX << "," << pY << "," << pZ << ">" << endl ; }
01/11/2012, 12:08
#47
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Move should be 0x14,0x15. Send ofcoz!
Disappear could be 0x31, can't remember :x
01/11/2012, 13:17
#48
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i need recv packer for move Player[0]
i can try sniff 0x22 - 0x23 this header. But i see only other players move action^^
01/11/2012, 21:07
#49
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There is no recv for your own move packets. That would be kinda stupid, wouldn't it?
01/12/2012, 08:05
#50
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Sometimes the coordinates in the game breaks down. But sit down or we die get the correct coordinates. How do it.
And we not have own move packet. How do i get own coordinates? Sniff send coordinate?
01/12/2012, 11:52
#51
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Ye, best way is to sniff Send. But well, there is another solution. If you move and sit down, you get a 0x21 Packet with your current Coordinates.
01/13/2012, 00:43
#52
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memory ftw?
or you can calculate your coordinates after each move,
--> OOP will help you
01/13/2012, 01:54
#53
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Quote:
Originally Posted by
RunzelEier
memory ftw?
no
Quote:
or you can calculate your coordinates after each move,
--> OOP will help you
Has nothing to do with OOP.
01/13/2012, 08:34
#54
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I can now following this step
1. Check Player Appear Player[0] and get coordinates.
2. Send move packet after change Player[0].x , Player[0].y
3. Check SomeTime 0x21 For True Coordinates again change Player[0] Coordinates ^^
Ty MoepMeep
01/24/2012, 15:03
#55
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is there a way to create a bot for IC who will attack a moob when hp is lower than 500 by blowup,flamy?
like another LA bot but wichout LA
after i use PC g2 moob hp decrease to 1 but i dont have skill to kill them fast before renew hp (2job)
attack range = weapon range
autouse flamy/blowup on all monster (in range) with HP lower that 500
no need UG speed teleport to moob and etc
only that finishing attack in running
01/24/2012, 16:32
#56
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No idea where poison cloud damage is shown. Maybe 0x3f
But ye, it would be possible.
01/24/2012, 16:38
#57
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no... i mean to create bot who attack mobs only with 500hp- with blowup/flamy
i lure moobs ---> use pc (all normal wihout hack) ---. i still running and monsers hp go lower than 500 now bot search for them and use blowup/flamy to kill
01/24/2012, 19:36
#58
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Ye, and I answered on that.
02/02/2012, 12:39
#59
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hi again. I can try sniffin SendPacket and sucess Bypass Memory Manupulation error. Game open its working but have other problem.
i can select a server -> after send some packet 0x09 , 0x05, 0x08 after send PACKET TYPE:0x03 FORMAT:"m" after i got expel ^^
sry bad eng ^^
02/02/2012, 13:27
#60
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You can't directly hook send on int
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